Started 132 days ago (2020-03-24T06:00:00Z).
Ends 9 years from now (2030-01-01T06:00:00Z).

The Decade Jam is a 10 year long game jam! By giving yourself time you can finally build the game of your dreams and meet awesome people along the way. So what are you waiting for? Join the Decade Jam today! Discord: https://discord.gg/X43H3b4
Itch.io Page: https://itch.io/jam/decadejam

Recent submissions (83 total)

This morning I almost abandoned the visual novel project, and had decided to quit the "I can't write" game jam. The project just isn't exciting me, and Ren'Py is being difficult, so I thought it might be time to move on.

However, after a bit of a pep talk and some advice from a Ren'Py veteran I've decided to stick with it and at least get something submitted.

To that end, most of today was spent rethinking my implementation plan to fit within the limitations of the engine, and making and implementing custom UI graphics. The next couple of days will be make or break on this project, so fingers crossed!

Joining a jam for games with a strong story was supposed to be a fun challenge, focusing on writing and art (both things I suck at right now) while using the highly recommended Ren'Py to make actually coding it all up a breeze.

Well, instead I had to spend most of Sunday night figuring out how to work around the serious limitations of its text formatting /interpolation situation. I am not amused.

Saturday today and we had plans, so I knew I wouldn't get chance to really sink my teeth into anything "proper". But I did do some research for my in-progress game jam, and did some planning for the next week, so that's progress!

Considering I've only had one hour sleep in the last 36, writing no code today was probably for the best.

Worked on the art for my second gamejam game. It's all very rough and simplistic because art is in no way my comfort zone, but it'll get there.

Also managed to bash out a couple of small bugfixes on my long-term project, before it got too hot to do anything at all.

No coding today, which was honestly a nice break. I started designing a boss for the game, and I'm liking it thus far. I also did some art practice, trying to make a fairly large mockup sprite for said boss.

The first thing I worked on was a quick and dirty test level just to see how it felt all together. Pretty proud of it thus far.

After that, I did a technical checkup. Y'know, making sure code wasn't messy, removing silly, redundant comments. That marks this chunk of the game done and dusted. I now move onto the next chunk, which should be more level design focused.

Did not expect to be able to bang this out so quick, but I managed to animate the enemy. Not fully polished, just good enough to get the job done. Glad to finally have this chunk of the game done (not yet dusted though :o).

Here's a screenshot of the gang, as it stands.
I realize the player and spider look a little out of place fully coloured and all. But that will be sorted in time.

Hi everyone, Avis here.
Recently I decided to re-make an old project of mine called GravArk using the codebase i made for a different (now abandoned) project called Kessler Effect.

Today I took some time to work on cleaning up/commenting old kessler effect code for use in this project. I also set up an itch page and wrote up this dev-vlog and posted it to various places.
No juicy gifs yet, but they will come!

Hm, I forgot this existed. In the past month, I've just been downscaling the project's size, and refining the core.

Today I had a very good session of flow. Just barrelling through the To-do list. So that was really cool. The particular enemy I'm working on just needs to be animated, so that's the plan for tomorrow.

For the last two days, the CTO of my company has been examining the feasibility of building a videogame as part of a marketing campaign.

To increment the odds, today I built a proof of concept of the idea I proposed him.

Been doing some art here and there to keep from going crazy and my nonexistent skills sharp, but mostly just been doing homework. Next week is my AP exams, I'm not worried about my AP Java test, but AP Lang could use all of your prayers. I'm a math guy... As soon as my classes lighten up I'll be doing a lot more dev and have a lot more to show for it. Aight Thanks for reading, and have a good day.

Oh! And if you use inkscape, give this video a watch!https://www.youtube.com/watch?v=Hwilw97pR6k
It's pretty great! (also I figured out another tip: I think under Objects, you click Objects, and it opens a hierarchy similar to that in Blender and a game editor. Super useful and I wish I knew about it sooner. Bye!

Drew lines. Made them stay 1px wide. Had some fun.

Jk, it was a pain in the butt.

In the end, the project settings were the key.

Hope you're all doing well! 🙋‍♂️

It’s going to be a really small project. Its scope is on the dialogue system.

Many games give you diverse dialogue options (e.g. Fallout 1), other try parsing free text (e.g. Event[0]). Either way, the goal is the same: to let you express your in-game feelings through speech.

The thing is: dialogue options are limited, and AIs feel stupid. I’d like to fix that. Hence, I’m now testing a middle ground that should mimic free speech without making one feel blatantly bounded. Let’s see how it goes!

Lol, not only was my last post on day 42.0, this is post number 69 so I am officially cooler than all of you. Also, this is the first time I've made 2 posts in a row :cool_dude_face:

Along with catching up on my homework (uggghhh) I've been looking into bringing streak club api into the discord bot! Nobody's ever done it before, and I've never done any backend work or touched any apis before, so I have no idea what I'm doing! Hooray! I also did a little bit of inkscape work, but not enough to be mentioned in this post. Alright, goodbye.
(Submission 69 feels nice)

Lol today is day 42.0 Nice.

I finally broke out my Elegoo super starter arduino kit and I'm on my way to be the next world famous computer engineer. I made the on board light blink! I was too lazy to set it up with a breadboard and other components, so that part will have to wait. I had a cool idea of a game console with a big game engine library inside of it (making actual game files way smaller) and putting the games' code on RFID chips so that you can just have all the "cartridges" in a box next to your console and they'd all appear there. I've always wanted to make something super low level.

Don't hold your breath for any updates on it though, I'm still drowning in homework. I have a 3000 word chapter to a book for creative writing due at the end of next week, as well as work for my other 7 classes...

Peace!

Whelp, another 3 rows have gone by without a submission... Sorry...
I'm drowning in homework right now for some reason, and I'm using this submission to procrastinate and distract myself from it! How fun! Since my last entry, I joined and failed to submit to 2 game jams, JamCraft and Gamedev.js, both of which I was super excited for but was too busy to make anything for. Slow but sure progress on my game engine, I wonder how many years it will take to get done? Oh well, at least I'm learning a thing or two... I hope... Ah well, Catcha on the flip side.

P.S. I'm also seeing if I can get Streak.club's devs to set up some sort of API so we can easily streamline all posts and reminders to the Decade Jam discord via AvisBot, but I don't think I have too much luck with doing that. We'll see!

Finished reading through the Gdscript documentation.

Continued reading through Godot's documentation

Read a bit of Godot's documentation.

Working with a custom engine under construction with a friend, building example games.

Did more work on a tiny little Godot shooter I'm creating. Also worked on the website more and am almost done. I just need to finish the project pages, set up emails, and finish adding BAT/Ethereum tips. Also need to add an award section.

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