Started 3 years ago (2020-03-24T06:00:00Z).
Ends 6 years from now (2030-01-01T06:00:00Z).

The Decade Jam is a 10 year long game jam! By giving yourself time you can finally build the game of your dreams and meet awesome people along the way. So what are you waiting for? Join the Decade Jam today! Discord: https://discord.gg/X43H3b4
Itch.io Page: https://itch.io/jam/decadejam

Recent submissions (485 total)

i finally decided on how i want to start to fill out image descriptions. i think i'm losing a little steam on the document. this sunday i'll have an opportunity to push into more work on it, and i know the number of sections levels is very slim. maybe only one more important document formatting decision to make, and then it's just writing and editing?

i really struggled on some very unhelpful errors for work. i wanted to sink 3 hours into omega work, but i've just been grinding away at this work work thing for so long and i knew i was close so i finished that instead.

with a little extra time i did look at some wave function collapse stuff, but it was less than i would have liked. i'm still really unsure if this is the solution i should be looking at for this thing. but the problem still sounds fun to solve, so...

today i wanted to expand on the description of some images, but i'm hesitating on that because it adds a lot of bulky text. in fact there's already too much text, so much i should pivot a lot of the paragraphs to just image descriptions? unsure...

i added some new sections, but i did think of a few others that are worth mentioning. are they too technical? am i giving myself too much to finish here? all worthwhile to ask.

have been deliberating on what prototype work i should show. i'm not especially proud of these super early character designs and colors, it's very sketchy and not in a state that i feel that satisfied with... but it would probably add to the level of confidence that i'm prepared to commit a lot of energy to the project? not sure if it's really necessary. but the small gifs in Unity are probably fine

the satellite document grows ever closer, although at this point i might be making the entire thing too bulky to load conveniently? unsure, it still seems to be pretty easy to view, but eventually it'll become a problem for less performant devices.

started working on a script for automatically placing tiles. the actual generation of rooms and hallways is the hard part, but i've started working through it

working on a little UI thing for polyominoes snapping to a grid. maybe just to find some art workflow for myself, maybe just to experiment with sound, but mostly to prove that i can just open a quick unity project to try out a concept

gdc day 3

A submission for Decade Jam 1179

the stress is over! the talk is finally given. i met so many people today, some old and many new. i came home to think and stare at a music program, the astra fund, the upcoming level 99 jam... so much to think about, and feeling very inspired by all of the recent stories i've heard about.

gdc day 2

A submission for Decade Jam 1178

spent less time out at gdc today, but spent a lot more time talking to cool people! the networking aspect has honestly only made me appreciate the indie scene more. tomorrow is just a little more busy! and then i can relax.............

gdc day 1

A submission for Decade Jam 1177

this started to feel a little like how most people talk about gdc.

got a badge, which had some trouble and involved going through 4 layers of random gdc volunteer layers before things finally worked. had to draw over my badge to include my nickname anyways, but fine. saw much of the expo hall, although it was more of a quick skim. hung out with some people in the IGF pavilion, two of which are friends of my friend. then we danced around meeting some others, handing out cards, talking, barely eating enough, and eventually finding ourselves watching the IGF awards. those friends did not win, but we still celebrated by heading to a nearby pub until we were tired and feeling heavy feet. and it was much later than expected.

is networking gamedev? sure, why not. but an event like this, should it become something i anticipate going to, might give me incentive to finish my own projects.

did a bunch of perilous driving. worked on some music, just a few random chords that for some reason i did in 3/4. was mostly testing a soft piano. gdc tomorrow! nervous and unsure how i'm going to get any sleep.

had a lot of trouble focusing on work, as expected. got the new business cards in the mail, organized some more of my gdc schedule, touched on some gamedev-ish stuff i have in the background of projects. not a whole lot, but i'm glad i'm managing to get anything done at all. a lot of stuff is coming up very fast!

on the meeting today i did a little graphic design work and then turned towards Renoise. sfx and music production is still on my long list of things to learn, and i had a moment to talk to keestak who did the music for Heck Deck. he went over workflow and told me about getting instruments and early experimentation.

fairly slow and lazy saturday. towards the end of the day i invited a friend into the satellite document, and he seemed pretty encouraging about going through it and figuring out where his input would be valuable. i did add a few more things as i was going through it.

added a bunch of images from old saved inspirations. sourced most of it, still need to add some others. also need to dig through a few other less-convenient places for other images. also also need to look through a few of the artists' works i just saw while sourcing things, since they've worked on a lot of other stuff since i found these images 4-5 years ago... and dang! impressive.

some details about the gdc are taking a while to hash out. my friend has encountered some medical problems that are not disruptive of the event, but definitely make both of us nervous about how it might effect the week.

spent a while getting in touch with people for gdc, made another update to my website to fix some things that were bothering me after i looked at it for a few days. got some stuff in the mail, worked on a few satellite paragraphs, and that's mostly it!

touched on some gdc stuff, worked on a section of the satellite document. it was a slow day filled with a lot of reading and only a little actual work, but after just accomplishing a big work milestone yesterday it feels a little deserved.

the main distraction this afternoon was watching the fall out of that aforementioned NFT project that really hit me in the gut. it hasn't really fallen apart the way i expected it to, and it even seemed to show promise for a few weeks, but the team has run into some massively unexpected issues forcing them to reduce most of the project into nothing. it doesn't have anywhere close to the potential purchasing power they wanted it to, even if the rest of their lofty goal could have been achieved. i hope it was worth disappointing our entire community and ruining their own names.

a little more work on satellite's public document. mostly writing text that sounds alright, i have a lot of ideas for reference image material coming up soon.

getting really bogged down by work, of my own accord for the most part. there are just some really technical problems to try to solve this week and it seems like most people have a lot of momentum on their own projects.

i had just a touch of time to spend looking at gamedev documents, but for the most part i've just been doing the maintenance around schedules and budget for stuff like GDC and trips beyond that. it feels like i have to be doing just about anything that will get more worth out of GDC if i can help it, but i still barely know what i'm doing!

wrote the section on player inspiration. maybe adding images and sources first would be a good way to guide how i want to organize the rest of this document.

not much work, saturday gets in the way as expected. but i'm still touching up document sections.

i also did some work on a goofy game design-ish thing for future weekend plans with friends. other custom card game formats and the like.

something i've been having an urge to push out sooner rather than later is a public facing document for satellite. i have a lot of stuff that isn't too hard to type, and i think forcing myself to eliminate technical details and pull in a bunch of images of sources of inspirations might help ground ideas. plus, it's something to actually post and get feedback on if it's warranted. i guess speculation in the Spiral Knights community about a successor project is really starting to bite into me lately, even though it's been a thing for so, so long there.

a lot of varying work today, but all of it good. crunched the omega bug, now dashing works as intended (still much room for improvement). i pushed suggested changes to my portfolio site, definitely made it feel better, and then added to that by getting a new set of business cards with the URLs updated to all my current stuff.

a friend pointed out some things i could change about my website, which is well timed considering upcoming events. so i've gotten started on a few important functionality changes.

with two weeks to the start of the event, and after waking up slightly frantic about it, i've started scooping up old business cards and checking my laptop status to see if i'll have some good stuff to throw at GDC. as usual, i don't really mind if all i get out of it is a couple of good conversations at a booth. but my friend's talk has had its time slot confirmed and things are looking very promising, and i'm not sure how many more GDC opportunities i'm going to get!

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