Had a few busy days, with much less time for game dev than I would like.
But, finally, things are falling into place one by one; the game states are implemented, half of the initial UI is in. Still brainstorming for expansions of the basic concepts we currently have, the well of ideas has not yet dried up.
I also had around an hour to play around with a first music loop. I'm not yet happy with it, but there's something good in there. May be able to work on that a bit more tomorrow, ~~if~~ when I grow tired of programming.
There should be some small benefit to being active on streak club, so I will further deter people from joining the streak by secretly and silently posting WIPs here q:
Went down an absolute YouTube rabbit hole today in my quest to learn competent 3d modelling in a week.
It's going ok, I figured out how to make a low poly mountain and import it to Unity, and when my alarm went off to make this update I was halfway through updating my dialogue-based player movement system to use Sebastian Lague's path creator tool instead of just moving in straight lines.
There's a lot of modelling still to do, but not a huge amount of coding. The whole point of this project was to try and make something without complicated gameplay and with more of a focus on the environment and general vibe, so I have most of a week to polish up my Blender skills and make some suitable stuff.
Tomorrow I need to make some decisions on the look of the player character, which I've been dreading. But it needs doing before the jam officially hits the halfway point, so tomorrow it is.
Edit: Apparently we're attaching exclusive sneak peeks here. Behold a 3d scene with absolutely no problems whatsoever.