A lot of time has been spent on various different projects as far as the Decade Jam goes. But I will break the content down below.
The Decade Engine has been going a bit slower then I'd like but I've been refining the idea as everyday passes. At the moment the idea revolves around building an application on top of Firefox, which will manage launching various open source software and accessing the two marketplaces I'd like to have. This application will then be run in Qubes OS for those who want a dedicated machine. Or the base App can be installed on the OS you're already running.
I've primarily experimenting a lot with Godot. At first it was a lot of procedural generation based on Noise Maps but that stalled as I am still learning a lot of the engine. So I've been focusing on reading the documentation and building small games. Such as an edited version of the starter project in the Godot Docs.
And besides interacting with the community that is all. Finally I hope next month will be even more productive then the last!
Studied Political Process more, I feel like the game has an amazing gameplay loop that keeps you in I think the player needs more power to make changes in the game (just some more). For my own game I'll keep these lessons in mind by designing a simple but deep gameplay loop and make sure the player has enough power to make it feel like they're changing things but not enough to become bored.