Submissions from 2022-05-21 to 2022-05-22 (1 total)

very small update today. just strapped in the ability to start an attack by clicking.

since jumping can already be buffered a certain number of physics frames, i immediately made attacking buffer too. these DelayedBool buffers i've set up might need some testing on spamming the input, i'm not sure it responds correctly if the player clicks twice super quickly.