I focused on what my game's core ideas was today. Which is that it needs to be like a toy or sandbox, similar to say the sims. Effectively give tools to players that allows them to mess around in the world. Create their own stories etc.
The past few days have been slow because I felt a little overwhelmed by the current task, and life, of course, got in the way. But I sat down today and did a whole lot of the work. Tomorrow, I'm gonna polish it up and hopefully work on some assets...
Still working on my game engine, hopefully I'll have something working before the end of the jam. Custom keybindings are all sorted out (took quite a while), and I've started working on how the hierarchy and the file repository sections of the screen are going to look. I've also made some icons for the different file types (images, sound files, fonts) with inkscape. I think I've got all my business papers together now, so maybe the end of this week or the next I'll head in to town and set up a bank account. Oh, and also you can finally drag and drop files onto the screen. That took ages to write. Cool, maybe I'll remember to do this tomorrow and start a streak! (Spoiler: I won't remember to, especially before the strict 10pm deadline). Peace!