got through the main stress of the week, hooray!
actually feeling kind of content with the number of things i have to fill time with and my general motivation. i'm still poking gamedev, i'm still chewing into games that i thought i wouldn't ever touch again, and i'm playing with groups of multiple people, which just feels nice.
tonight i created a Player class in a player.wren file and started thinking about how a class would handle itself like it's a single entity existing in the world. the player is enormously complex, and will eventually be pulling into all kinds of helper systems. i think referencing both the tutorial and the full wren documentation would help me out here, since i'm still fuzzy on how properties are being bound to a class and what kinds of shortcuts might exist.