To get more practice I'm going to try creating a 2d shooter in godot in a week. I've decided it'll be similar to Doom. It will use cellular automata to create levels.
Asides from tuning the edge pan velocity, the only thing I did today was scaling down the resolution. The manually drawn grid cells create all sorts of artifacts now, but I'm sure that, as soon as I switch to sprite tiles, everything will look alright.
Tip of the day: you wanna save yourself some headaches? Remember to set imageSmoothingEnabled to false
every time you resize the canvas!
That's all for today. Next up: play/pause state; basic tiling.