I missed yesterday's streak, which is gutting ;_;
Too busy and caught up with my other work, that I completely forgot typing into this (virtual) echo chamber q:
Today, good progress was made. Tilesets, navigation, some enemy spawning and camera movement are all in and working fairly well. Really getting to enjoy Godot, which is also a positive.
Tomorrow will bring a first foray into setting up the UI for the game and getting a first layer of interaction in (because apparently players want to actually play video games. Crazy, I know...).
Avis and I are still waiting for a good point in time to actually show off our work, if things go smooth that day might just be tomorrow, too. We'll see. Definitely (probably) this week. Maybe. I think.
Until then, keep on jamming c:
So I had a spiral into madness today.
So with two weeks to go until my next definite game jam starts (though, let's be real, I'll probably join one by accident in the meantime) it was time to take a step back today and look at all the things I've learned since getting into game dev a month and a half ago.
I want to spend some time looking at things that gave me trouble and learning more about them, for example Unity's 2D lighting caused problems with one of my jam games, but I also need it in my main project so that needs learning about.
Also managed to fit in a quick experiment with point-and-click movement, but most of today was spent dealing with the silithid invasion of our realm in WoW Classic! Priorities.