Submissions from 2020-08-13 to 2020-08-14 (3 total)

I missed yesterday's streak, which is gutting ;_;
Too busy and caught up with my other work, that I completely forgot typing into this (virtual) echo chamber q:

Today, good progress was made. Tilesets, navigation, some enemy spawning and camera movement are all in and working fairly well. Really getting to enjoy Godot, which is also a positive.

Tomorrow will bring a first foray into setting up the UI for the game and getting a first layer of interaction in (because apparently players want to actually play video games. Crazy, I know...).

Avis and I are still waiting for a good point in time to actually show off our work, if things go smooth that day might just be tomorrow, too. We'll see. Definitely (probably) this week. Maybe. I think.

Until then, keep on jamming c:

So I had a spiral into madness today.

  1. Make way to view the chunks that I was pretty sure were working fine
  2. Discover chunks were not in a grid and were in fact in a wacky pattern that made no sense
  3. Spend an hour finding out whats wrong
  4. figure out the chunk viewer was the problem and everything is fine
  5. Sike now that I can see chunks I realize all the platforms are not generating right
  6. Fix it
  7. Decide to do something easy, save data
  8. Uh oh it needs to be saved as a string
  9. Start war with Russia? Maybe? Maybe I started one with Turkey. I'd rather start a war with Russia.
  10. I'll save it as JSON and everything will be solved
  11. The objects have functions in them Oh noE
  12. VVill argues for a good while that functions are objects
  13. What an idiot, am I right?
  14. Give up and switch to minecraft
  15. Write streak club and cry

So with two weeks to go until my next definite game jam starts (though, let's be real, I'll probably join one by accident in the meantime) it was time to take a step back today and look at all the things I've learned since getting into game dev a month and a half ago.

I want to spend some time looking at things that gave me trouble and learning more about them, for example Unity's 2D lighting caused problems with one of my jam games, but I also need it in my main project so that needs learning about.

Also managed to fit in a quick experiment with point-and-click movement, but most of today was spent dealing with the silithid invasion of our realm in WoW Classic! Priorities.