Submissions from 2020-09-12 to 2020-09-13 (2 total)

Mirrored from: https://avis.itch.io/fermata-solar-conquest/devlog/178329/devlog-3-visual-improvements

Hello!
It's been a little while since last time, but I come with great news!
After a discussion with my girlfriend, we agreed the 1-bit graphics were a bit unappealing/uninteresting, so I decided to pull up the planet code I've been carting between projects since working on "The Kessler Effect" from AGBIC last year.
I did a substantial amount of cleanup on my own code and also added a new variant that lets me control some specifics of planets (I can now specify planet size, biome, and seed)

I also fixed the long standing bug of planets disappearing when you resize/minimize the game window by simply re-generating the whole planet using the new seed system every time a player resizes/minimizes the game.

Pictured in the screenshot is a fairly huge planet with a little moon orbiting it in the distance to the right.

I still need to redo all my 1-bit art assets & make the whole game but I feel like i'm making good progress now!

https://cdn.discordapp.com/attachments/623334316595740682/754468515607478282/unknown.png

https://cdn.discordapp.com/attachments/623334316595740682/754468538755842078/unknown.png

I refactored on a Saturday, that makes me feel a bit dirty. But it has to be done, and now I've worked out a better dialogue system, so it's all good. Also did some Blender practise, and watched Con Air, so all in all an acceptable day.