Mechanics and systems are slowly falling into place, I got a good bit of basic logic in today.
Sundays are usually pretty slow for me, I like to just enjoy the day, but I am pretty happy with the amount of work I managed to do.
Sprites keep on coming, as well, Avis is cranking out new stuff at an absurd rate. The only thing that is kind of looming ahead in the darkness is (as always) UI. I think I'll be able to get some dirty and ugly interfaces in tomorrow, and then actually make them look good with Avis' help during the next few days.
Playable prototype tomorrow?! Oo
People lied.
It's Sunday so not a huge amount of time to work on anything today, but I am piecing together a sort of "what I need to learn" list for the 3D prototype I'm working on for Rainbow Jam (yes I started another game jam, shush). It's a long list.
This might be the one that breaks my 100% jam success record, but it should at least teach me a lot even if I can't get it finished in time. I'm hoping to make heavy use of Cinemachine's state camera, so currently playing with that. Then I'm building out the physical structure of the game with scriptable objects (I promise this does make sense), and then since the actual gameplay is very simple it's mostly going to be learning some Blender and content writing.
Excite.