The first grand strategy in the world is very interesting it seems to have some parts of what would determine the genre later on such as economic, diplomatic management. But lacks the true sandbox found in modern titles.
So, as planned, I got to work on the spider. Turns out that is a little bit more work than anticipated (as is often the case with gamedev) and will have to continued tomorrow.
I have also been thinking about the way the game should look, messing around with resolutions. It was previously 800 x 600, but I figured since the game sports a cast of very small bugs, the resolution should be lowered to 640 x 360. (thus making it widescreen, too)
Still thinking about it, though. We'll see.