the initial reading i thought i had turned out to just be the "getting started" section. there's a lot more on specific topics to cover, and i still had to get through the section on replications servers and deploying servers to Worlds and Rooms.
the process for deployment seems very easy, it's picking a platform and syncing with the coherence servers. sharing a web link to run the game through WebGL also looks crazy cool.
on the other hand, details about client and server authority over synced objects runs super deep, and is the entire next section after "Getting Started." so there's a whole lot of important concepts to learn about in there.