it turns out that the tutorial cut off right where i was going to start from today, so for now it seems like i'm done with that.
the first thing i want to do to test my familiarity with things (as well as learn from a lot more mistakes) is to try making a player controller. it's something i would need for most jam ideas i might ever want to make with the engine and it's something i have fun experimenting with every time i make it.
luxe likes the use of "modifiers," very similar to Unity behaviors, and i think making some modular player controller stuff would be kind of neat. i was thinking about the differences between platformers like Mario and Celeste, which are pretty similar in the grand scheme of all games, but internally i suspect both have very different properties that a developer might want to modify to change the game feel. from that i'm been thinking about how a person might want to modify a player controller...