Submissions from 2020-08-07 to 2020-08-08 (3 total)

We did some good work today with the physics of the game. Before if you touched a platform with any part of your body you would jump, but now that's only the feet hitbox, and more hitboxes were added for bouncing off the platform like a solid object. I also added a score in the top left-hand corner to tell you how high up you are. The problem is that with the low resolution it can be a bit hard to read, especially when it goes fast, but I think it will work well. The game now feels a lot better and we're on a good track for the end of the jam.

Thought I'd missed the deadline last night, but apparently this site is in some bizarro timezone and doesn't change day until 10am my time. This is useful knowledge.

Update: Apparently that only goes for Daily Gamedev, not Decade Jam. So one streak continues, one broken. Woe.

So, after all that tedious waffle about my visual novel over the last few days, and after finally settling down with it and starting to make serious progress, and after basically being done except for making more art, I asked myself an important question: "Since it turns out I strongly dislike to play visual novels, why am I forcing myself to make one?"

Instead of deciding between finishing the VN and dropping out of the I Can't Write jam, I realised there was still a mystery option C) scrap everything and start again and build a whole game in four days.

That's still longer than a lot of jams, so I should be able to get something out despite being a nubcake.

So yesterday morning I sat down at a new Unity project thinking about what story I wanted to tell, and how to do it without having much (or maybe any) characterisation and text. And I'm loving it! Working on the VN was like pulling teeth, but working on my stupid little abstract representation of a real life situation? Funtimes!

Just have to figure out how to include a duck in it somewhere...


Edited with progress from the 8th:

Got on with my new project for this jam today, having well and truly discarded the visual novel. I can't quite figure out exactly what sort of game it's going to end up being, I'm building it out based on a general feel I'd like it to have rather than based on systems I've designed. We'll see how that goes.

Already learned more in the last two days than I did in a week and a half working in Ren'Py. Although I am glad I tried it, and gained a passing familiarity with Python. You never know when that might come in handy.

Yesterday, me and @Keane48#5421 started working on our entry to the 2020 Low Rez Jam; a 3 week long game jam where the game's screen must be 64 pixels wide and 64 pixels tall. Our idea is to take some little monkey dude named Briun and have him climb a mountain of hotdogs or something. It'll be great. Trust me. Also check out our WIP gif.

Also kinda slowly making progress on Robot Avis' Streak Club feature, but the API is not complete yet and I haven't heard from the developer in a while so we'll see. Other than that, life goin along. Code well, and Good Night.