Instead of getting more gameplay mechanics in, I spent today working on some procedural house generation. Which was also good fun, and will allow us to make some serviceable levels to test around with and demo the gameplay.
Mechanics... will follow tomorrow. With the addition of some new (fantastic!) sprites by Avis, and with the prospect of getting the first pass on core gameplay done tomorrow, we should be able to show off our work this weekend.
Our perpetual spitballing and brainstorming is also still producing good results, and we have accumulated a fairly solid collection of concepts, which should allow us to transform the basic gameplay into something... else c;
Tomorrow will bring new cool stuff!
So after successfully stealing the 100th post for the Decade Jam streak, where can today's post even go?
I continued my experiments with 2D lighting in Unity today, and understand a bit more of what I'm doing with it now. Then onto my main project, which has a big unanswered question right now about a certain aspect of the gameplay and I'm pretty much avoiding answering it, so instead I spent some time on speech styles.
The game involves managing a team of people, and I want them to seem "real". So I'm assigning each of the randomly generated characters a speech style and then characters saying essentially the same thing as each other will do so in a completely different way.
Not completely sure if it'll be worth the effort, but it's a fun time anyway!
That's about it for today. This is your 100th streaker, signing off.