Today was spent organizing and preparing the sprites that Avis made and whipping up a small little demo level with a good amount of the logic in. This will allow me to integrate and play around with the basic mechanics, and plan the next few steps. I have also been brainstorming Music and Sound for the project, although nothing tangible has been produced in that department, yet.
Oh, I also refactored and fixed a few things that bugged me, found a better way to handle the tilesets and fought vividly with some grass tiles (they have bested me... for now Òó).
All in all, today was a day of stepping back and taking a calm look at the project, laying things out in front of us and getting ready to get the demo done. I am still pretty positive that we can show off something cool this weekend.