After a long, way too hot day (for me, at least), Avis and I sat back down together and worked out the main details for our game. Mice shall be included.
First few pages of GDD are done, ideas are flooding, systems are falling into place mentally, it's going well!
Tomorrow will see a day full of Godot, getting the first few things coded in and setting up the basic stuff.
I set up the random generation for the game for LowRezJam. I decided to make it a grid of chunks each with a single platform inside. I had never done something like this so I'm happy with how smoothly it works. I also fixed a problem where when you hit the side of a platform it could disable one of your controls. Then I submitted a streak 2 hours late.