talk to a friend about gamedev for long enough, and about the right things, and you can almost always find something you've been wanting to learn or try.
with the Brackey's Jam 2022.2 coming up in about two weeks, today just happened to be the day where i really absorbed the fact that i have been trying to learn alternative engines and have just not committed a lot of energy into luxe the way i had expected.
so i did what any rational person would do and i updated Godot and installed Unreal Engine 4. this doubles the number of game engines i have on my computer and probably completes the collection of engines that i'll be messing with for a while to come... so which one do i approach first?
well to answer that question i again completely dodged actually opening an engine and started doing research on shaders. might as well hit all of my strongest interests in a row while i have the motivation. shaders feel like something that i would be able to finesse if i just started get experience using them, and every time i watch a video i feel like a reaffirm that i understand the very basics and should be able to quickly expand on that knowledge.
but tomorrow, work will start to pick up again. and a new laptop is very rapidly approaching. so if i'm going to hunker down and learn a new engine in two weeks, i better sort my schedule out real fast.