pushing back my sleep schedule is resulting in some pretty erratic day schedules. i've been anxious about a potential migraine all day. relieved to not have one, but it a whole lot better being constantly on edge and worried about photosensitivities and things. as a result, spent more time talking today than getting work done.
opening unity is feeling a little daunting, which is a feeling i've been trying to discourage. very aware that pushing away actual gamedev work is sinking into that vacation pit of "look how much free time i have!" and then looking back in retrospect and wondering why i never spent any of that time working.
well. i spent the day writing and narrowing down designs for that other project. i've at least put the idea of an hour of direct gamedev a day in my head in a way that seems to be sticking, so i certainly hope at least one of these days i'll have some real progress to report.