Started 123 days ago (2024-08-20T05:00:00Z).
Ended 16 days ago (2024-12-05T05:00:00Z).

Short game ideas for Game Design Class

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Recent submissions (72 total)

Genere: Souls-Like, RPG, Adventure.
Platform: PC, Console.

Target Audience: Fans of Souls-Like, these players enjoy challenging, skill-based combat, atmospheric storytelling, and intricate world-building, for audiences 18+.

Description:
Frostbound is a Nordic-themed souls-like game steeped in Norse mythology and folklore. Players take on the role of a Duskborn, a mortal cursed with the power of the dying gods, in a realm where the gods' abandonment has plunged the world into eternal darkness. The story revolves around uncovering the truth behind Ragnarok’s incomplete cycle and deciding whether to usher in a new dawn or let the frost claim the world.

Set in the realm of Nýrvangar, a liminal space between life and death where the remnants of Asgard and Midgard overlap, the player must ascend the World Tree (Yggdrasil) to confront the fractured remains of the gods. Along the way, they unravel the stories of mortal clans left to fend for themselves, creatures of chaos unleashed by the void, and ancient prophecies foretelling either salvation or doom.

The game world is a harsh and unforgiving land where frost chokes the rivers, ash covers the forests, and colossal ruins of godly battles loom in the background. Areas are inspired by Nordic geography and myth, such as glacial fjords, cursed forests, and crumbling godly fortresses.

The gameplay builds upon classic souls-like mechanics, refined with Nordic theme elements that elevate both the challenge and immersion. The game combines methodical combat, intricate world design, and deep exploration with unique mechanics based on Norse mythology, creating a rich, multifaceted experience.

The audio will have elements that will keep the player on edge like distant growls from unseen creatures, faint whispers reflecting the voices of the dead, howling winds in icy tundras, and crackling from frozen lakes.

The soundtrack will have Nordic themed music elements to create an atmospheric journey.

Audio: https://youtu.be/ANNKBE8VOak?si=BLFarAHuABSZEWll

Image: https://staticdelivery.nexusmods.com/images/1392/32770905-1523625436.png

Genre: Survival Horror, First-Person, Immersive
Platform: Console

Target Audience: Horror game enthusiasts, projected for ages 16 and up.

Game Description:
In Firekeeper, you play as a sentient construct, awakened in a world swallowed by eternal darkness. You are entrusted with the protection of the Sacred Flame, the last source of light and warmth, as you explore desolate ruins, battle creeping shadows, and unravel the secrets of what led to the world’s end.

As the shadows close in, the flame weakens, and your own sanity begins to waver. Every step into the darkness feels heavier as whispers echo around you, flickering light casts ominous shadows, and the line between reality and hallucination fades. With your flame’s survival intertwined with your own, you must navigate through ruins, solve ancient puzzles, and face unspeakable horrors to preserve the light while risking losing yourself to the abyss.

The gameplay is a first-person survival horror experience with a medium-realistic style. The Sacred Flame acts as both your weapon and your vulnerability, requiring careful management of its strength to repel the dark. Your sanity is tied to the flame and deteriorates the longer you stay in the shadows or experience terrifying events. As your sanity drops, you’ll encounter increasingly disorienting visual and audio hallucinations, making it harder to discern friend from foe... or reality from illusion.

The audio is unsettling, with the flame’s crackle your only comfort. Expect distant whispers, the scrape of claws in the dark, and haunting melodies that intensify as your sanity deteriorates. Controller vibrations mimic the panic of what you think is your heartbeat, breathing, and trembling hands.

Audio: https://www.youtube.com/watch?v=lo-8sImJr44
Image: 147-1475838_wallpaper-man-torch-night-arch-structure-man-with.jpg (500×281)

Género: Rhythm/Puzzle

Plataforma: PC

Audiencia Objetivo: Fans de historias agridulces, fans de juegos de deducción, aquellos que les gusta hablarle a los NPCs, fans de juegos de ritmo.

Descripción del juego: En “Spirit Raiser” tomas el rol de un exorcista que, en lugar de forzar a los espíritus a retornar al mundo de los muertos por medio de oraciones y cánticos, se asegura de que regresen en paz con música que les trae recuerdos positivos de sus vidas pasadas.

Sin embargo, antes de intentar cantar, hay que descubrir qué clase de canción que ayudará al espíritu a descansar, por lo que el protagonista tendrá que interrogar a familiares del espíritu e investigar lugares frecuentados por o relevantes al mismo para aprender más de quién fue este espíritu en vida, y con esa información, saber qué canción utilizar.

Tras descubrir la canción que calmará al espectro, el jugador tendrá que tocar las flechas direccionales indicadas siguiendo el ritmo de la canción (parecido a dance-dance revolution). Mientras más notas aciertes, el espíritu estará más y más calmado, pero si falla demasiado, el espíritu se verá ofendido y matará al protagonista, forzando al jugador a empezar el canto de nuevo.

El soundtrack de éste juego, aunque variado en cuanto a género específico, estaría caracterizado por el hecho de que cada canción transmite la historia del espíritu al que pertenece. Un gran ejemplo de lo que busco es la canción “Reboot Me”, hecha por Jakeneutron.
(https://www.youtube.com/watch?v=ZUr7GskaSM8).

En cuanto al arte del juego, ésta sería completamente 2D, tomando inspiración de el clásico animado Hora de Aventura con diseños simples y caricaturescos, pero llamativos para cada personaje.

Genre: Platformer

Platform: Mobile

Target Audience: Fans of simple time-wasting games, fans of unorthodox movement mechanics.

Descripción del juego: In “escape from the cauldron” you play as a frog, who’s trying to escape a witch’s lair before being added to her latest potion recipe. As a frog, your only real means to move around is by jumping at different angles to reach the end of a given level.

Though this formula has been done before, the twist here is that this game would take place in a 3D environment, giving the player plenty of variety in terms of paths they can take to reach the goal, as well as different ways to avoid getting re-captured by the witch. The game would also feature items that would change the frog’s jump in various ways- like turning it into a teleport, or making him jump in a completely straight line.

This game’s music and art style would both feature heavy inspirations from classic halloween decorations, and the aesthetic that you’d expect from something you’d find on a thrift shop during halloween- as seen in the picture below and the song linked below
https://www.youtube.com/watch?v=FYtE71I0MGA

Genre: Creature - Collection

Platform: Pc

Target Audience: The main attraction of the game would be collecting different type of species or monsters and completing an encyclopedia. The audience would be from 15 to 30 years old.

Game Description: You're a kid that loves to play in the backyard of his house watching the insects everyday, with a wild imagination you start to create your own designs inspired by the them and draw some in your notebook and give them names.

The objective of the game is to entertain yourself making combinations of the insects you watch and try discovering all the possible outcomes.

The controls of the game would be easy because the player will only use the mouse most of the time as a magnifying glass.

The art will be drawn by hand and would be like scribbles made by a 12 year old kid.

Image credit:(https://bugfables.fandom.com/wiki/Ant)

The music would be relax and try to give the vibes of a playground. For my example I will use Rollercoaster Tycoon 2 - Main Theme.

(https://youtu.be/r-t_G_c4rss?si=OzkFII1OCh04t4te)

Generó: Juego de Ritmo

Plataforma: Arcade

Audiencia: Personas que les gustan los juegos een los que simulan bailes y se tiene que sequir el ritmo de la música. El enfoque sería para personas de 20 años hasta los 35.

Descripción: Cumbia Celestial trata de un duelo entre Dios y Lucifer pero en vez de pelear de manera convencional se miden en un duelo de quien puedo bailar mejor la cumbia.

Para conseguir ganar se necesita seguir el ritmo de la música y marcar los pasos correctos para aumentar el multiplicador y acumular la mayor cantidad de puntos posibles.

Los controles serían como los tableros qué se usan en arcades con juegos de Ritmo en el que dependiendo de donde pise el jugador marcará esa dirección.

En cuanto a el arte sería dubujado con diseños básicos para darle un toque de humor a el apartado visual.

(https://www.redbubble.com/i/poster/Jesus-vs-Satan-in-Basketball-by-Nathan31/46350549.LVTDI)

Para terminar la música serían todo cumbias super exitosas para poder bailar hasta que se te rompa las piernas. Para mi ejemplo usaré Cumbia Celestial - Los Hijos del Rey.

(https://youtu.be/5hgNHyecNvA?si=lH2y2VvZSHgG6hEl)

Género: Puzzle/VisualNovel

Plataforma: PC

Audiencia Objetivo: Fans de series de misterio. Fans de historias intrigantes con drama personal entre personajes.

Descripción del juego: En “Honesty’s terms of Service” tomas el rol de un joven que está siendo interrogado. El objetivo del juego es evitar revelar lo que llevó a tu captura, pero lastimosamente, a pesar de haber colaborado con algo ilegal, el protagonista es demasiado honesto como para evitar revelar ciertos detalles acerca de lo ocurrido.

Cada pregunta que le hagan al Protagonista tendrá tres posibles respuestas. Todas transmiten lo mismo, pero entre las tres hay una que suena lo suficientemente ambigua como para no delatar a sus compañeros directamente. El juego tendrá múltiples finales, dependiendo de la información que las autoridades logren extraer del protagonista.

La música de este juego sería calmada, pero tensa. Representando así tanto la situación en la que se encuentra el protagonista, como el estado mental en el que se encuentra el mismo. Un ejemplo excelente de la clase de música a la que me refiero es “Drunken Thrush” de Cody Martin
(https://www.youtube.com/watch?v=K__5htG7b7k).

En cuanto al arte del juego, éste tendría una mezcla entre el anime y las caricaturas occidentales, similar al arte de Puyo-Puyo Tetris 2.

Genre: Fighting/Comedy/Online-Multiplayer

Platform: PC

Target Audience: Those that would love the challenge of a fighting game with purposefully limited movement options, Slug lovers.

Game Description: Sluggers is a 2D fighting game where you play as one of many invertebrate slug-like characters and …well, slug it out with friends and rivals from all over the globe. Unlike most games within the genre- positioning and timing are far more crucial than movement, given that none of the characters have legs.

Sluggers would also feature a total of 12 characters, each with a unique play-style inspired by a different species of real-world invertebrate animal. An Arcade mode that showcases each character’s story, and an Online Multiplayer mode for players to test themselves against other fellow sluggers.

The music and art-style of the game would reflect its comedic tone with 2D visuals inspired by classic Hanna Barbera cartoons, and a soundtrack similar to the song linked below.
(https://www.youtube.com/watch?v=v7s-gHSs-YM).

Generó: Novela Visual, Horror, Aventura, Point & Click

Plataforma: Pc

Audiencia: Personas amantes de los juegos de terror, detectives y asesinos en serie. Para personas que estén entre los 21 años hasta los 40

Descripción: El juego trata sobre un detective y un fiscal que esta investigando una cadena de asesinatos qué están ocurriendo a los miembros supervivientes de una tragedia ocurrida hace 20 años para poder armar un caso y mostrar la inocencia de su amigo.

Durante la juego el detective viajará a distintos lugares para encontrar pruebas que conecten los asesinatos, mientras que el fiscal buscará testigos para interrogación y desvelar la verdad que oculta cada involucrado.

Los controles del juego serían los mismos que en un "point & click", sencillos y sin ningún tipo tipo de dinámica que necesite reacciones o cosas parecidas.

El arte sería dibujado y en un plano de dos dimensiones con la inspiración de juegos como Ace Attorney.

Créditos de la imagen (https://www.reddit.com/r/AceAttorney/s/YlOtR2JW0i)

Y la música sería parecida a las de las escenas de detectives en las películas o juegos con este tipo de personajes. Para mi ejemplo usaré Prelude to Pursuit - Search for the Truth - Ace Attorney Investigations Collection OST.

(https://youtu.be/nSP6E1pb9fw?si=CQZUP0ySXj21VRUf)

Genre: Puzzle, Relaxing, Simulator
Platform: Pc and consoles

Target Audience: Projected to ages 12+. Players who enjoy relaxing simulation games with puzzle solving elements, fans of cozy shopkeeping and light exploration mechanics

Game Description: Step into the shoes of a Runic Craftsman, a master of blending magic with the mundane by embedding runes into everyday objects. Your task is to transform ordinary items into enchanted tools, trinkets, or masterpieces with unique properties.

The game is divided into daily cycles with four-time phases:

  • Morning: Prepare your shop, stock shelves, set prices and arrange displays to attract customers
  • Day: Manage your shop. Customers visit to browse your creations, place orders, or request repairs. Build relationships and learn about their preferences to optimize sales.
  • Afternoon: Use this time to create new enchanted objects or repair and improve existing ones, using your growing arsenal of runes and crafting skills.
  • Night: Venture into nearby dungeons, where you dodge traps, outsmart monsters, and gather rare resources essential for your craft.

The soundtrack features a relaxing yet mystical vibes, with cheerful melodies to the morning and day phase, a subtle, meditative music to the afternoon, and a suspenseful and atmospheric soundscape for the nights. The game’s art style is a 3d hand painted style like the game Dordogne with an isometric view for morning, day and night. And a more focused camera view like A Little to the Left to the crafting sessions in the afternoon.

Audio: https://www.youtube.com/watch?v=CsxCKkrWc6M
Image: https://www.gamingcore.de/screenshots/791/moonlighter/

Genre: Action-Plataformer

Platform: Console

Target Audience: People who like games that are action packed and have different level designs that will require skill to complete. Buyers will be between 14 to 26 years old.

Game Description: Window Sweeper is about a teenager that for summer is employed at a big company to make the windows of their tower shinier than the rival company windows at the other side of the street.

But every day he goes to work the rival company schemes something to make his summer job hell, so he will use every tool from water shotguns, ropes, soap bombs and many more to accomplish the task given.

The controls of the game are easy using the sticks to move the player and the camera, main buttons to jump and attack and the trigger to throw objects and run.

The art style would be 2D pixel art like the one in Katana Zero.

(https://www.gog.com/en/game/katana_zero)

The music would be action pact at high pace. For my example I'm using Paper Mario: Koopa Bro's Theme.

(https://youtu.be/gNZq_0kvtxk?si=2eknPo3UehCJ3Q9N)

Genre: Racing

Platform: Console

Target Audience: People who like racing games and that include drifting and time trials as the main mechanic. Audience from 18 to 38 years old.

Game Description: Trash Truck Drifting is a racing game where you are in control of a trash truck who is driven by a retire street racer that conquer the scene back in the day.

To complete your task of collecting all the trash in the different areas you will need to master the art of drifting and using the dimension of the truck to your advantage. As you make progress there will also be the options to modify the truck with custom parts and tires.

The controls of the game would be the most common one like using the triggers to accelerate and break, the sticks to move in different directions or rotate the camera and the bumpers from the hand brake or shift gears for example.

The art style would be realistic with 3d models and visuals similar to Burn Out or Need for Speed as reference.

(https://nfs.fandom.com/wiki/Garbage_Truck_(2005))

The music will consist mostly of radio songs with different types of channels that have a specific genre of music. For my example I will use Broomheads Jacket - Fight Music For The Fight.

(https://youtu.be/9E8pgvV11h8?si=v8rMw-VM8uZXk5MG)

Género: Visual-Novel/Rhythm-Game/Mystery/Platformer/Simulator/Dating Sim/Fighting-Game/Action-game

Plataforma: PC

Audiencia Objetivo: Fans de narrativas complejas y trágicas, experiencias únicas y aquellos que están cansados de tener control sobre la clase de juego que jugarán ese día :).

Descripción del juego: En este juego tomas el rol de un hombre que, por cometer el crimen de ser un ejecutivo corrupto de una compañía creativa, se ve forzado a pasar el resto de la eternidad tras su muerte. Viviendo los eventos de todos los proyectos que dejó a medias a cambio de dinero que no necesitaba.

Este juego contaría con 9 sub-juegos diferentes, pero el jugador no tendrá absolutamente ningún control sobre cuál jugará una vez que presione "enter". La primera vez que abran el programa estarán jugando un juego de ritmo cuyas canciones se burlan de su apariencia, la siguiente resolviendo el misterio de porqué su esposa lo dejó por el plomero, y la siguiente una novela visual sobre la muerte de su hijo en manos de fans decepcionados. La narrativa y los juegos se unen para transmitir el mismo mensaje: Éste hombre fue la causa principal del sufrimiento de varias personas, y ahora él también sufrirá por milenios, despertando día a día sin control sobre su propia vida mientras ésta se ríe de él… un destino que ahora comparte con sus empleados.

El soundtrack de este juego va a tener más en común con una tienda de música que con un soundtrack coherente. Aunque algo que sí tendrían en común es la sensación de malestar y arrepentimiento, como si el ser torturado a manos del juego estuviera afectando al protagonista… más o menos como “Hear! The Siren Song Call of Death” de Heaven Pierce Her (https://www.youtube.com/watch?v=Dr60CInvNkY).

El estilo artístico del juego sería igual de incoherente que el “juego” y su soundtrack, aunque un buen punto de referencia sería el estilo de arte presente en Madoka Magica.

Generó: Novela Visual, Recuento de la vida

Plataforma: Pc y Consola

Audiencia: Gente que le apasionante los juegos que te hacen reflexionar sobre la vida y disfrutan de juegos enfocados en la historia y la narración. Publicó entre 15 a 30 años.

Descripción: Este juego trata sobre un hombre que fue otorgado con la vida eterna y ahora que sabe que no puede desfallecer por causas naturales deberá aprender a coexistir con la idea de ver tanto a familiares como seres queridos irse poco a poco y no perder la sanidad en el proceso.

La jugabilidad sería muy sencilla ya que este juego no tiene ningún tipo de acción o mecánicas, todo el juego trataría de las conversaciones y relatos de las diferentes personas que encuentras durante la historia.

El arte sería dibujos a mano con un estilo que sea realista para que resalten las características y apariencias de los personajes.

Créditos de la imagen:
(https://www.domestika.org/es/blog/12000-8-estilos-de-dibujo-con-los-que-querras-experimentar)

La música sería relajada la mayoría del tiempo para crear un ambiente de relajación y serenidad. Para mi ejemplo usaré Xenoblade Chronicles OST - Satorl Marsh (Night)

(https://youtu.be/TA7pFI4pEv0?si=MsoaTEcSddsdeyro)

Genre: Simulator / Visual Novel

Platform: PC

Target Audience: Fans of ‘rags to riches’ stories. Those that like protagonists with dubious moral compases. Rat fans. Fans of complicated political drama.

Game Description: In “The Rat King’s Gambit”, you play as a rat who, after a series of tragic yet unsurprising events, was forced to become the leader of an underground crime syndicate, and tasked with giving those under your service a better life… no matter the cost.

As this criminal enterprise’s new leader, it’s up to you to ensure your resources don’t run dry, making and/or obtaining enough goods to keep your nation-sized crime ring afloat and away from the prying eyes of the law, and eventually use the resources you’ve amassed to either take over or destroy the very system of law you’ve hidden away from for most of the game.

There’s almost no limit to how cruel the actions you take to reach your goals can be, but keep in mind that drastic measures have equally drastic consequences for those that choose them.

The music of The Rat King’s Gambit wouldn’t exactly focus on a single genre, but would mainly feature songs that convey the ‘industrialized’ feel of the mafia town under your care. A great example of the kind of music I’m looking for is ‘Playground’ by Bea Miller (https://www.youtube.com/watch?v=3jfI-z__GY0).

The game’s artstyle would take heavy inspiration from both steampunk and dystopian tropes and aesthetics, akin to the ones seen in the Netflix series Arcane.

Género: Action, 2d Platformer, Hack and Slash, Roguelite

Plataforma: Pc y consolas

Público Objetivo: ideal para fans de juegos de acción y plataformas, aquellos que les gustan las referencias a culturas reales adaptadas a mundos fantásticos. Recomendado para jugadores de 16 años en adelante.

Descripción del juego: Eres un tomate que fue cultivado en la antigua Tenochtitlán (Lugar en el que se comenzó a cultivar el Tomate). Fuiste criado como un guerrero para así mantener la paz en tu ciudad. Todo era relativamente pacífico hasta que comenzaron a llegar Granadas españolas a colonizar las tierras que llamas hogar y es tu deber defenderla.

El juego es un plataformero 2D roguelite inspirado en títulos como Dead Cells, donde debes abrirte paso a través de niveles que te llevan desde los pueblos cercanos a Tenochtitlán hasta embarcaciones españolas y, finalmente, a España. En tu camino, encontrarás vegetales y frutas como enemigos y aliados: los productos de América te apoyan, mientras que los de Europa se presentan como adversarios.

Encontrarás armas y objetos que representan elementos culturales aztecas y europeos, dándote variedad y nuevas estrategias en combate. Cada nivel está diseñado con plataformas detalladas, enemigos desafiantes y un arsenal en constante evolución, lo que requiere habilidad y reflejos rápidos a medida que avanzas.

El audio del juego combina ritmos frenéticos y de alta energía para igualar la intensidad de las batallas, mezclando elementos musicales inspirados en sonidos tradicionales aztecas y españoles con elementos actuales como los audios del juego Katana Zero.

Audio: https://www.youtube.com/watch?v=GKwJi0OOBTs

Imagen: https://www.hookedgamers.com/pc/warlocks_2_god_slayers/screenshots.html

Género:Rhythm/Visual-Novel/Comedia

Plataforma: PC

Audiencia Objetivo: Fans de la música rap, fans de juegos como Danganronpa.

Descripción del juego: En “Judge, Jury and DJ” juegas como un DJ que se ve forzado a trabajar como abogado para pagar las deudas bancarias que acumuló para abrir su propia discoteca.

Antes de cada juicio, tendrás una oportunidad para hablar con tus clientes, los cuales te darán una idea de la situación en la que están, además de presentar la evidencia necesaria para ayudar a su caso.

Cada juicio está compuesto de dos partes: La formación de argumento y la etapa de DJ (Discusión Jurídica).

La etapa de formación de argumento consiste en organizar la idea que vas a presentar en la fase de DJ, arrastrando y conectando ideas como si fueran piezas de rompecabezas.

Una vez esté formado tu argumento, toca presentarlo de manera rítmica y convincente, tocando las flechas direccionales indicadas siguiendo el ritmo de la canción (parecido a dance-dance revolution.)

La música presentaría una clara inspiración del rap callejero, reflejando tanto la personalidad como la apariencia del personaje principal. Un ejemplo excelente de la clase de música a la que me refiero es “Let’s Get it Started” de Black Eyed Peas
(https://www.youtube.com/watch?v=IKqV7DB8Iwg).

El estilo artístico del juego estaría inspirado mayormente en arte de graffiti y la cultura punk en general, con un toque de estilización anime para los rostros de los personajes.

Genre: Adventure, Survival

Platform: Console

Target Audience: People who are attracted to the wildlife and like games about constructing a shelter and gathering resources to survive for as long as possible. Potential buyers are in the range of 21 to 35 years old.

Game Description: The game starts with your character stranded in the latest artificial forest created by the government, with no idea of how end on this situation you are forced to gather all you can to make a shelter and get enough food to survive until you discover the truth of your arrival.

During your stay you will find different animal species and materials that will make your time on the forest a little less tiring.

The controls of the game would be the classical layout of most adventure games, using the sticks to move the player and the camera, the main buttons to use objects and interact with the environment, and the triggers to run and climb.

The game would use 3d models and be focused on a realistic approach.

Image credits: (https://www.gamingfever.com.ar/productos/the_forest_ps4/)

The music style would be more focused on sounds produced by the things surrounding the player like footsteps, fire, trees getting blow by the wind and things of that kind. For my example I will use Survival Game Sound Effects.

(https://youtu.be/fdQRMft8zno?si=KBYMZun5VCh-TD6f)

Genre: Resource Management/Simulation/Comedy

Platform: PC

Target Audience: Those that love the idea of building their own Superhero team, Comic-book fans, Resource-Management-Game fans, fans of anti-corporate messages in their games.

Game Description: In the HR Department, you play as the temporary CEO of a Hero Agency. Your job is to keep the city “safe” by hiring up and coming heroes to patrol around town and stop ALMOST any nefarious deeds going on.

That being said though, in spite of being a little more powerful than the average person, you can’t just throw ANY hero at a problem and hope it fixes itself… well, you CAN, but it’s not an optimal choice, let alone a profitable one. Each hero has stats and abilities that make them better at handling different scenarios, and its up to you to choose which hero is best suited for each call you get. On top of that, dealing with certain issues in the city might also cause your investors to grow displeased with you, so keep an eye out for good deeds that won’t be so good for your pocket.

As a comedic parody of Superhero comics and TV shows, Heroic Resources Department would feature heavy inspiration from this medium in both its art-style and Music, with key moments in the game featuring cutscenes that play out like Comic-Book pages, as well as a customizable comic-inspired avatar for the player character.
(https://www.youtube.com/watch?v=5Z8N9TTvKeQ).

Genre: Roguelike, FPS, Horror

Platform: Console and PC

Target Audience: Projected to ages 18+, who enjoy horror games, intense roguelikes and stories that are beyond the surface. Killer type players.

Game Description: In Ashen Chambers, you play as a hunter and killer who, after dying, is taken to purgatory and given a final chance at redemption: to conquer a series of dark and twisted labyrinths filled with manifestations of his sins, nightmares, and life’s failures.

Each level reflects a distorted version of his soul, and the creatures lurking within embody his deepest flaws. However, as punishment for his actions in life, every time he dies in a trial, he is forced to start over from the beginning. The cycle repeats, demanding he face his sins and guilt again and again, with each failure intensifying his suffering and fueling the labyrinth’s horrors.

As you progress, rare glimpses of moments when he showed compassion or kindness appear, providing brief respite and allowing him to move further toward redemption. These moments are rooms that function as stores, nurseries, and some npc that might help you. With each labyrinth cycle, the design changes, and the trials grow more intense.

The soundtrack is somewhat oppressive and foreboding, the sound design combines elements of horror and a rising tension. But in moments of respite, the music is soft and melancholic. The game’s art style is dark and gothic, with a muted, somber color palette. The creatures and manifestations of his sins are amalgamations of the creatures he used to hunt and some symbolism referring to the mistake.

Audio: https://www.youtube.com/watch?v=c8QNTsOJ1kc

Image: https://nodegamers.com/2022/03/01/doom-3-ps4-review/

Género: Puzzle/Platformer

Plataforma: Consolas y PC

Audiencia Objetivo: Fans de los esqueletos, fans de narrativas que no se toman completamente en serio, fans de juegos como Metal-gear solid.

Descripción del Juego: En “In the Dead of Night” tomas el rol de un esqueleto espía llamado Jon Bones, que a pesar de haber muerto en el camino a su misión, se rehúsa a morir antes de completarla… y recibir su paga por la misma.

El juego tendrá un gran enfoque en sigilo y espionaje, forzando al jugador a navegar cada nivel de manera que pueda encontrar todo objeto de importancia de un nivel sin alertar a los enemigos de su presencia. El ser un esqueleto también le da aún más variedad al jugador en términos de opciones para esconderse, ya sea dentro de un clóset, o dentro de una maceta.

En cuanto a música, In the dead of night tendría un enfoque en música Jazz lenta, ya que ésta puede ayudar al jugador a concentrarse mejor. Un ejemplo de la clase de música que busco es “Punks in Session” de Epithet Erased (https://www.youtube.com/watch?v=EyqIbMbCd5Q).

En cuanto al estilo artístico del juego, éste sería un juego 3D en vista top-down, similar a Hotline Miami. (Demostrado en la imágen inferior.)

Generó: Simulación Social, Relajamiento

Plataforma: Pc

Audiencia: Gente que le gustan los juegos que tratan sobre coleccionar y las estampas. Publicó de entre 15 a 20 años.

Descripción: El juego trata de coleccionar estampas de cartas en un pueblo pequeño conociendo a tus vecinos y intercambiando estampas para aumentar tu colección.

Las estampas serían diferentes dependiendo de la época del año que te encuentres y habría estampas únicas que solo se podrían conseguir en fechas festivas.

Los controles serían WASD para moverse y click derecho para interactuar con el entorno.

La parte visual sería pixel art.

Créditos de la imagen: (https://www.reddit.com/r/PixelArt/s/LQcKkdOy2u)

La música sería tranquila al estilo Animal Crossing. Para mi ejemplo usaré Animal Crossing New Horizons - Main Theme Song.

(https://youtu.be/lI_C1Bjdqn4?si=cR1rZVkCICWI2Ig8)

Genre: Comedy / Roguelike / Run-And-Gun

Platform: PC and Consoles.

Target Audience: Magical-girl anime fans, Action Movie fans, Those that like dynamic narration, me :) . Projected to be 16+.

Game Description:
Try thinking about a character from a movie you’ve seen years ago. Now, try and remember everything about them. If you looked them up on their show’s wiki page or rewatched it to check if you’re right, would you truly remember everything correctly? Human brains are great at turning complex things into much smaller and simpler concepts for memorization, but wether they can perfectly reconstruct those simple concepts depends on the person… and for those that draw their power from memories, this flaw in the human brain is their key to gaining awesome powers to kick criminal butts with!

In An Orphan’s Guide to Godhood you play as Tulip, a young orphan boy who inexplicably finds himself with an amulet that grants him the power to turn people’s memories of him into supernatural abilities. Abilities he uses to stop various thugs and villains in his city from carrying out their evil schemes… all before bed time.

Much like many other roguelikes, Tulip’s set of powers would be different each time he sets out to fight crime. This game would feature 5 districts, each with a total of 5 rooms full of unique enemies Tulip will have to fight through before moving on to that district’s boss. Tulip would also have access to energy-blasts he can fire from his amulet in 5 different directions, punches, kicks and a double-jump.

What sets this apart from other roguelikes though is HOW this change happens, since the type of powers you get are determined by what attack he used to defeat each enemy, and which enemy’s memories his amulet taps into. For example, let’s say he knocked out two goons with kicks, and then knocked a third out with a punch. Once he leaves the room, the camera would zoom in on the enemy the amulet chose to extract memories from, and then show the power-up he’d get from said memory, in this example it zooms in on the enemy he punched, which in turn powers up his punch in some way.

This game would also feature dynamic narration, akin to the one used in Hades and its sequel. Specifically, each time you reach a boss, you’ll find a different string of dialogue depending on certain factors, like the power-ups you’ve gained, or the amount of damage you took during their district.

Music-wise, the game would feature the kind of jazzy tunes you’d expect from a goofy fantasy world, akin to the ones found in Epithet Erased (A youtube animated series I may or may not continue to reference in future Streaks… It’s awesome. Go watch it. :3 ).
Also, here’s the series’ opening, as an example of what I meant earlier.
https://www.youtube.com/watch?v=h97aI5SZHk4

As for the game’s artstyle, there would be no better way to capture the essence of this game’s silly nature than a 2D cartoony artsyle, like the one used in Cartoon Network shows like Ok KO: Let’s be Heroes. (Reference images pasted below).

Generó: 2D plataformer

Plataforma: Consola

Audiencia: Personas que le gustan juegos difíciles, las plataformas, y las explosiones... muchas explosiones. Compradores de 21 años en adelante.

Descripcion del juego: Eres un androide bomba diseñado por el gobierno estadounidense para entrar en facilidades de políticos corruptos, superando todo tipo de mecanismos de seguridad, y unidades protectoras con el objetivo de llegar al punto de detonación y cumplir con el objetivo para el que fuiste creado.

Los controles serían sencillos, utilizando la palanca izquierda para mover al jugador y la derecha para mover la cámara, los botones principales realizarían funciones como saltar e interactuar con objetos, y los gatillos te ayudarían a correr y rodar.

El estilo visual sería pixelado parecido al de Broforce.

Créditos de la imagen: (https://www.google.com/amp/s/www.infobae.com/malditos-nerds/2023/07/31/el-juego-broforce-tendra-una-ultima-actualizacion-gratuita-en-agosto-bajo-el-nombre-de-broforce-forever/%3foutputType=amp-type)

La música tendría una temática de infiltración o misión encubierta. Para mi ejemplo usaré 47 in St. Petersburg - Hitman 2: Silent Assasin

(https://youtu.be/vbVliFbnvDY?si=VHdLlbjIl-vClQD6)

Genre: Visual novel

Platform: Pc

Target Audience: People who like story focused games about the existence of the multiverse. Target audience would be from 21 to 35 years old.

Game Description: The story is of a young man that discovers that his bloodline is from a large generation of wizards who had the task of protecting and preserving the different gates of the multiverse.

To accomplish this mission he will need to travel using the gates and find the collectors of the seals scattered through the multiverse, the path he chooses will decide if the outcome of his journey will be successful.

The controls would be really simple because the game would be like a book with a few choices in important moments, using your mouse to advance the text.

The art style would be cartoon mixed with 3d models, somewhat similar to P3 Reload.

Image credit: (https://www.thegamer.com/persona-3-reload-p3r-monad-depths-passage-bosses/)

The music would be simple since it will be mainly in the background. For the example I will use The Clicker from Alan Wake.

(https://youtu.be/kyC3RtYQBbc?si=Fz57e0i0VtqiGJwy)

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