Submissions from 2024-09-29 to 2024-09-30 (1 total)

Genre: 2D Fighter/Social Deduction

Platform: PC

Target Audience: Fighting-game fans, fans of social deduction games like among us of Werewolf, those that want to see a new take on the fighting-game formula.

Game description: In The Tourney Incident, you and 7 other players take the role of skilled fighters who've been tasked with participating in a martial arts tournament, while also trying to find and capture a criminal that’s trying to sabotage the tournament for their own benefit, who would also be controlled by a player.

The gameplay loop would be divided into two sections: Tourney sections and Investigation sections. During tourney sections, two players will be asked to walk into an arena for a combat section, while the rest would be in their Investigation Section, during which they can either choose to watch the fight, or walk around the tournament grounds in search for clues to the saboteur's identity. Combat would also be possible in the investigation section, but the only one that can trigger it is the saboteur.

Each clue would be scattered around the tournament grounds randomly, and it's the saboteur’s job to find them first and hide them while also performing a set of tasks that would both ruin the tournament and kill everyone within.

Once the match is over, another two players would then be selected, until either the saboteur destroys the tourney from within, or a winner is decided through combat. Though fighters will heal back to full health after each match in the arena, damage from combat in the investigation section will not heal, and will carry over to a match if one of the participants is called over to the arena.

The ‘good guys’ win if either the saboteur is found and defeated outside the arena, or if the tournament is completed normally. The saboteur, meanwhile, can only win if the tournament’s destroyed.

There would be a total of 8 characters to choose from, each one with their own unique combat styles, and benefits for the investigation section.

In terms of music, the game would feature a fast-paced and almost primal-sounding soundtrack, to reflect the wild nature of the combat found in both sections of the game, like the song linked below.
(https://www.youtube.com/watch?v=Y0X0LIRlt_4).

Artstyle-wise, the game would feature a heavy influence from 90’s anime like Dragonball and Sailor Moon, while also taking a lot of themes from fantasy stories for its character design.