Genre: Sports, Management Simulation, Point and Click
Platform: Pc
Target Audience: People that like sports and management games like football manager. Oriented to 15 to 30 years old.
Game Description: Your task is to make the best Arena for all kinds of teams across different leagues of sports like basketball, football, tennis, hockey, and more. And an important aspect is your employees as well because you will decide who stays and who doesn't.
Also, you will be able to customize all the arenas by adjusting in the building infrastructure, things like banners, jersey retirement, team's hall of fame players, team anniversary events will be decision you will be able to make as well.
You will use the mouse to interact with everything in the game.
The visual art would be low poly from an isometric view of the arena.
The music would be slow and relaxing, there's no action or serious issues so there's no need for dramatic or hype music. For the example i will use the Mii Channel Theme.
(https://www.youtube.com/watch?v=po-0n1BKW2w)
Image Credit: (https://www.freepik.com/free-vector/stadion-sport-arena-isometric-set_6169451.htm)
Genre: Open world, Exploration, Multiplayer, Survival.
Platform: Pc and Console
Target Audience: Socializer and Explorer (maybe a killer) player type. People who loves Open world , survival and multiplayer games. Projected to ages between 16 and up.
Game Description: A large open-world game set on a vast islan divided by biomes and climates. Players begin in a suspended area on the island for the tutorial and then descend to the main islan, which is inhabited by multiple players (depends on the server), who can either help or hinder the inhabiants.
Each player has an affinity for a specific climate, which defines their power and playstyle (hail, rain, sandstorms, sunny, ).Players can build their bases, collect resources, explore the island, and either collaborate or compete with other players. The game have mechanics like building, temperature (which varies by cimate), thirst, and hunger, There is also a karma system that reflects the player’s actions on the island, influencing how the enemies, NPC’s and even other players perceive them.
The game doesn’t have a affixed enfing, but there is a storyline on the island that players can choose to follow or ignore. The island features enemies, puzzles and challenges, also players receive advantages or disadvantages in certain zones based on their powers.
The game will have a cel-shaded 3D art style. The game’s audio will generally be calm, but it will shift during combat or change based on the player’s location.
Audio: https://www.youtube.com/watch?v=ITctb2o12Io
https://www.youtube.com/watch?v=WdgoDPutrIs
Image: https://www.redbull.com/au-en/horizon-zero-dawn-hands-on-the-first-few-hours