Glittering Payback
Genre: Turn-based JRPG
Platform: PC & Consoles
Target Audience: Fans of Magical-girl anime, those that love introspective narratives and character drama, fans of the Mario and Luigi RPG style of gameplay, and me :3 (Projected to be 17+).
Game Description: Whenever the world is in imminent danger, five girls are chosen to become the world’s defenders… but is that REALLY what they should be doing with their power? Why “defend” a broken world… when you can drag it down with you?
In Glittering Payback you play as Frilla, a jaded and exhausted retail store worker who, out of nowhere, was given the powers and duties of a magical girl by a talking cat. The other Magical-Girls the cat’s chosen are all ready and willing to throw their lives away to save others… but Frilla, having seen the worst sides of humanity during her time as a retail worker, isn’t entirely on board with the idea. Will her new friends rekindle her hopes for the future… or will she ditch her duties to “get even” with the city that broke her dreams?
Gameplay wise, Glittering Payback would feature turn-based combat, and a party of 4 characters, counting Frilla. That being said however, each party-member would have a designated button for their attacks, similar to the Mario and Luigi series of RPGs.
A defining aspect of this game’s combat is the total absence of healing items. The only way to heal is through “the intense rush of emotion brought about by combat” (landing attacks). Each attack would also feature a unique input pattern that, depending on how well it's executed, increases the damage dealt by the characters.There would also be unique special team-attacks where two party members team-up for an attack that deals more damage, but doesn’t heal as much as regular attacks do.
The game would also feature various sections where Frilla’s forced to go on her own, during which the player would have an optional “retribution” task to complete. Depending on how many “retribution” tasks are completed before the end of the game, as well as other factors, one out of 3 endings will play out.
The game’s soundtrack, though varied, would mainly feature pop and rock music, much like an actual anime. A great example of the kind of vibe I’d be looking for is the song “Wildcard by KIRA”
(https://www.youtube.com/watch?v=v1TaIfKctPo).
It should come as no surprise, but much like the main party, the game’s artstyle would take heavy inspiration from magical-girl anime like Sailor-Moon and Symphogear, and an animated UI akin to the ones found in the Persona series.