Generó: Novela Visual, Horror, Aventura, Point & Click
Plataforma: Pc
Audiencia: Personas amantes de los juegos de terror, detectives y asesinos en serie. Para personas que estén entre los 21 años hasta los 40
Descripción: El juego trata sobre un detective y un fiscal que esta investigando una cadena de asesinatos qué están ocurriendo a los miembros supervivientes de una tragedia ocurrida hace 20 años para poder armar un caso y mostrar la inocencia de su amigo.
Durante la juego el detective viajará a distintos lugares para encontrar pruebas que conecten los asesinatos, mientras que el fiscal buscará testigos para interrogación y desvelar la verdad que oculta cada involucrado.
Los controles del juego serían los mismos que en un "point & click", sencillos y sin ningún tipo tipo de dinámica que necesite reacciones o cosas parecidas.
El arte sería dibujado y en un plano de dos dimensiones con la inspiración de juegos como Ace Attorney.
Créditos de la imagen (https://www.reddit.com/r/AceAttorney/s/YlOtR2JW0i)
Y la música sería parecida a las de las escenas de detectives en las películas o juegos con este tipo de personajes. Para mi ejemplo usaré Prelude to Pursuit - Search for the Truth - Ace Attorney Investigations Collection OST.
Genre: Sports, Simulation
Platform: Console
Target Audience: People who like sports mainly baseball, the audience would range from 15 to 30 years old.
Game Description: You control a pitcher in a Triple-A team, you can choose from all different roles a pitcher could perform like starting pitcher, relief pitcher, middle reliever, lefty specialist, setup man, and the closer.
Your objective is to strikeout the best sluggers in the league and take your team to the peak.
The art style would be realistic like other famous sport games.
Image credit: (https://www.polygon.com/24114643/mlb-the-show-opening-day-update-big-heads)
The music would focus in being similar to the one's you would listen in a baseball game in real life. For my example I will use MLB (Baseball) Stadium Sounds.
Genre: Adventure, Survival
Platform: Console
Target Audience: People who are attracted to the wildlife and like games about constructing a shelter and gathering resources to survive for as long as possible. Potential buyers are in the range of 21 to 35 years old.
Game Description: The game starts with your character stranded in the latest artificial forest created by the government, with no idea of how end on this situation you are forced to gather all you can to make a shelter and get enough food to survive until you discover the truth of your arrival.
During your stay you will find different animal species and materials that will make your time on the forest a little less tiring.
The controls of the game would be the classical layout of most adventure games, using the sticks to move the player and the camera, the main buttons to use objects and interact with the environment, and the triggers to run and climb.
The game would use 3d models and be focused on a realistic approach.
Image credits: (https://www.gamingfever.com.ar/productos/the_forest_ps4/)
The music style would be more focused on sounds produced by the things surrounding the player like footsteps, fire, trees getting blow by the wind and things of that kind. For my example I will use Survival Game Sound Effects.
Generó: Juego de Ritmo
Plataforma: Arcade
Audiencia: Personas que les gustan los juegos een los que simulan bailes y se tiene que sequir el ritmo de la música. El enfoque sería para personas de 20 años hasta los 35.
Descripción: Cumbia Celestial trata de un duelo entre Dios y Lucifer pero en vez de pelear de manera convencional se miden en un duelo de quien puedo bailar mejor la cumbia.
Para conseguir ganar se necesita seguir el ritmo de la música y marcar los pasos correctos para aumentar el multiplicador y acumular la mayor cantidad de puntos posibles.
Los controles serían como los tableros qué se usan en arcades con juegos de Ritmo en el que dependiendo de donde pise el jugador marcará esa dirección.
En cuanto a el arte sería dubujado con diseños básicos para darle un toque de humor a el apartado visual.
(https://www.redbubble.com/i/poster/Jesus-vs-Satan-in-Basketball-by-Nathan31/46350549.LVTDI)
Para terminar la música serían todo cumbias super exitosas para poder bailar hasta que se te rompa las piernas. Para mi ejemplo usaré Cumbia Celestial - Los Hijos del Rey.
Generó: 2D plataformer
Plataforma: Consola
Audiencia: Personas que le gustan juegos difíciles, las plataformas, y las explosiones... muchas explosiones. Compradores de 21 años en adelante.
Descripcion del juego: Eres un androide bomba diseñado por el gobierno estadounidense para entrar en facilidades de políticos corruptos, superando todo tipo de mecanismos de seguridad, y unidades protectoras con el objetivo de llegar al punto de detonación y cumplir con el objetivo para el que fuiste creado.
Los controles serían sencillos, utilizando la palanca izquierda para mover al jugador y la derecha para mover la cámara, los botones principales realizarían funciones como saltar e interactuar con objetos, y los gatillos te ayudarían a correr y rodar.
El estilo visual sería pixelado parecido al de Broforce.
Créditos de la imagen: (https://www.google.com/amp/s/www.infobae.com/malditos-nerds/2023/07/31/el-juego-broforce-tendra-una-ultima-actualizacion-gratuita-en-agosto-bajo-el-nombre-de-broforce-forever/%3foutputType=amp-type)
La música tendría una temática de infiltración o misión encubierta. Para mi ejemplo usaré 47 in St. Petersburg - Hitman 2: Silent Assasin
Genre: Meme, Flipper
Platform: Pc
Target Audience: People that like random games that don't make sense. The target audience would be anyone who wants to buy it.
Game Description: One day you decide to flip things for fun but every time you make a flip you want to up the challenge with something bigger, of more magnitude, until you break the streak.
The game only uses one button which is the space bar to flip from bottles, to tv's, to even a car (which is not the biggest).
The art style would be realistic with 3d models.
Image credit: (https://gamerant.com/archive/11643/)
The music would be randomness at its finest, for my example I will use UNICORN ON KETAMINE (this song is sponsored by Ian Domínguez).
Generó: Escalar, Deportes, Físicas
Plataforma: Consola
Audiencia: Personas que le atraen los paisajes y la naturaleza, además de juegos que tienen escalar como temática. Dirigido a personas de entre 18 a 25 años.
Describcion del juego: Eres un robot creado para recolectar data en diferentes sectores en los que ya la población humana no puede habitar.
Para lograr tu propósito necesitarás escalar de diferentes maneras y formas a través de diferentes mapas y estructuras. En tu travesía encontrás diferentes personas, animales o criaturas qué te ayudarán o harán de tu viaje un desafío.
Los controles del usarán los botones como A, B, X, Y para seleccionar las extremidades, la palanca izquierda servirá para mover el torso del personaje completo mientras que la derecha servirá para posicionar la extremidad qué este seleccionada, y los gatillos realizarán la acción de confirmar el agarre del lado al que pertenece la extremidad.
El estilo visual del juego será parecido al del The Legend of Zelda: Breath of the Wild.
La música será tranquila y relajada. Como ejemplo usaré Guillaume Ferran - Contre-jour | Jusant Official Soundtrack.
Generó: Simulación Social, Relajamiento
Plataforma: Pc
Audiencia: Gente que le gustan los juegos que tratan sobre coleccionar y las estampas. Publicó de entre 15 a 20 años.
Descripción: El juego trata de coleccionar estampas de cartas en un pueblo pequeño conociendo a tus vecinos y intercambiando estampas para aumentar tu colección.
Las estampas serían diferentes dependiendo de la época del año que te encuentres y habría estampas únicas que solo se podrían conseguir en fechas festivas.
Los controles serían WASD para moverse y click derecho para interactuar con el entorno.
La parte visual sería pixel art.
Créditos de la imagen: (https://www.reddit.com/r/PixelArt/s/LQcKkdOy2u)
La música sería tranquila al estilo Animal Crossing. Para mi ejemplo usaré Animal Crossing New Horizons - Main Theme Song.
Genre: Action-Plataformer
Platform: Console
Target Audience: People who like games that are action packed and have different level designs that will require skill to complete. Buyers will be between 14 to 26 years old.
Game Description: Window Sweeper is about a teenager that for summer is employed at a big company to make the windows of their tower shinier than the rival company windows at the other side of the street.
But every day he goes to work the rival company schemes something to make his summer job hell, so he will use every tool from water shotguns, ropes, soap bombs and many more to accomplish the task given.
The controls of the game are easy using the sticks to move the player and the camera, main buttons to jump and attack and the trigger to throw objects and run.
The art style would be 2D pixel art like the one in Katana Zero.
(https://www.gog.com/en/game/katana_zero)
The music would be action pact at high pace. For my example I'm using Paper Mario: Koopa Bro's Theme.
Genre: Creature - Collection
Platform: Pc
Target Audience: The main attraction of the game would be collecting different type of species or monsters and completing an encyclopedia. The audience would be from 15 to 30 years old.
Game Description: You're a kid that loves to play in the backyard of his house watching the insects everyday, with a wild imagination you start to create your own designs inspired by the them and draw some in your notebook and give them names.
The objective of the game is to entertain yourself making combinations of the insects you watch and try discovering all the possible outcomes.
The controls of the game would be easy because the player will only use the mouse most of the time as a magnifying glass.
The art will be drawn by hand and would be like scribbles made by a 12 year old kid.
Image credit:(https://bugfables.fandom.com/wiki/Ant)
The music would be relax and try to give the vibes of a playground. For my example I will use Rollercoaster Tycoon 2 - Main Theme.
Genre: Racing
Platform: Console
Target Audience: People who like racing games and that include drifting and time trials as the main mechanic. Audience from 18 to 38 years old.
Game Description: Trash Truck Drifting is a racing game where you are in control of a trash truck who is driven by a retire street racer that conquer the scene back in the day.
To complete your task of collecting all the trash in the different areas you will need to master the art of drifting and using the dimension of the truck to your advantage. As you make progress there will also be the options to modify the truck with custom parts and tires.
The controls of the game would be the most common one like using the triggers to accelerate and break, the sticks to move in different directions or rotate the camera and the bumpers from the hand brake or shift gears for example.
The art style would be realistic with 3d models and visuals similar to Burn Out or Need for Speed as reference.
(https://nfs.fandom.com/wiki/Garbage_Truck_(2005))
The music will consist mostly of radio songs with different types of channels that have a specific genre of music. For my example I will use Broomheads Jacket - Fight Music For The Fight.
Generó: Novela Visual, Recuento de la vida
Plataforma: Pc y Consola
Audiencia: Gente que le apasionante los juegos que te hacen reflexionar sobre la vida y disfrutan de juegos enfocados en la historia y la narración. Publicó entre 15 a 30 años.
Descripción: Este juego trata sobre un hombre que fue otorgado con la vida eterna y ahora que sabe que no puede desfallecer por causas naturales deberá aprender a coexistir con la idea de ver tanto a familiares como seres queridos irse poco a poco y no perder la sanidad en el proceso.
La jugabilidad sería muy sencilla ya que este juego no tiene ningún tipo de acción o mecánicas, todo el juego trataría de las conversaciones y relatos de las diferentes personas que encuentras durante la historia.
El arte sería dibujos a mano con un estilo que sea realista para que resalten las características y apariencias de los personajes.
Créditos de la imagen:
(https://www.domestika.org/es/blog/12000-8-estilos-de-dibujo-con-los-que-querras-experimentar)
La música sería relajada la mayoría del tiempo para crear un ambiente de relajación y serenidad. Para mi ejemplo usaré Xenoblade Chronicles OST - Satorl Marsh (Night)
Genre: Visual novel
Platform: Pc
Target Audience: People who like story focused games about the existence of the multiverse. Target audience would be from 21 to 35 years old.
Game Description: The story is of a young man that discovers that his bloodline is from a large generation of wizards who had the task of protecting and preserving the different gates of the multiverse.
To accomplish this mission he will need to travel using the gates and find the collectors of the seals scattered through the multiverse, the path he chooses will decide if the outcome of his journey will be successful.
The controls would be really simple because the game would be like a book with a few choices in important moments, using your mouse to advance the text.
The art style would be cartoon mixed with 3d models, somewhat similar to P3 Reload.
Image credit: (https://www.thegamer.com/persona-3-reload-p3r-monad-depths-passage-bosses/)
The music would be simple since it will be mainly in the background. For the example I will use The Clicker from Alan Wake.
Genre: Survival Horror, first person, Inmersive
Platform: Console
Target Audience: Horror game enthusiasts, projected for ages 16 and up.
Game Description: In Alone in the Woods, you play as a child camping with your parents in a remote mountain range. One night while gathered around the campfire telling stories, you hear a strange voice coming from the darkness. Your parents go to investigate, but when they don’t return, you decide to search for them… only to become hopelessly lost.
Now you must survive the unforgiving wilderness, evade the strange creatures that lurk in the shadows, and battle the creeping terror within your own mind, all while trying to reunite with your family.
The gameplay is a first – person survival horror with a medium realistic style. One of the mechanics is sanity, which is linked to light, stamina and the things that you experience. As your sanity deteriorates, you will begin to see and hear things that aren’t really there, the sanity will be communicated to the player by the vibration of the controller.
The audio will tend to be a dark, unsettling one (some whispers in the wind, sounds of the forest at night, disorienting sounds as your sanity falls, breathing and heartbeat cues, etc) an the music will be of a similar tone.
Audio Example: https://www.youtube.com/watch?v=gOIPIswqqSk
Genre: Bullet-hell / Boss-rush
Platform: PC
Target audience: Fans of action-comedy anime, Bullet hell-fans and people that just wanna play as a samurai that chops monsters down. Projected to be 16 and up.
Game description:
In Soul Slayer, you play as a Samurai who’s tasked with teaching the evil spirits that are terrorizing your home a painful lesson they’ll never forget: Dont. Mess. With. Your. SAND.
Armed with a Katana and your blinding rage, you set out to cut down the undead archers, ghostly gunslingers and twisted mages that DARED mess up the mindfulness garden you spent DAYS trying to get right.
At the start of the game, you’d be able to choose your Samurai’s gender and hairstyle, with new clothing accessories being unlocked after beating a level. To play, you’ll only need the directional arrows and an attack button, which you’ll be asked to bind yourself when you first boot up the game.
Each level would comprise a top-down scrolling section, during which you’d have to either dodge or cut down projectiles and face off against the projectile-based bossfight the previous dodging-section was themed/based on. To summarize, think of the gameplay like a bullet-hell version of the Mega-Man formula, with a level themed around the bossfight you’ll fight at the end.
Though each bossfight would have their own music style, the game’s soundtrack would mainly feature that'd convey the thrill of dodging around bullets the way the samurai with anger-issues you play as does. A great example of the “vibe” I’m looking for is Stand Unrivaled, from the Blazeblue Series (https://www.youtube.com/watch?v=HZBw-9VFIjg).
The art-style for this game would be mainly a 2D Hand-drawn Anime style, similar to Puyo Puyo Tetris’ cutscenes. (See image below, which is a screenshot of the game taken for a review done for nintenpedia.com, linked below).
Genre: Visual Novel, Point and Click, Single Player
Game Platform: Pc
Target Audience: Casual Players who like games that focus on the narrative and have simple controls. Projected to adults between the ages of 20 to 30 years old.
Game Description: In Hello Mr. President as you can assume you'd be controlling the president of the country of “Jesnostan” where your decisions will have an impact if your country returns to its former glory or be doomed by your actions.
Everything in the game will be selected, drop, drag, and interacted with the mouse. The game art style would feature mid- res pixel art.
The main mechanic of the game is decision making based on the request made by the different characters that will approach trying to make political deals, slide you money under the table, or convince you to sign laws that would benefit them.
The music would be joyful tones and presidential-like with trumpets and instruments that you would hear on the election campaigns and that sort of event. For reference I will use Hail to the Chief.
(https://www.youtube.com/watch?v=A1wXEEQBHeQ)
Image credit
(https://www.informit.com/articles/article.aspx?p=2931572&seqNum=4)
Genre: Strategy, Management, Operator
Platform: Pc
Target Audience: People who like combat planes and turn based strategy games. The target consumers for the game will be between 21 to 30 age years old.
Game Description: In FFW you are assigned to be the main "Air Traffic Controller" (ATC) of the X-ray squadron.
Your objective is guiding them to mission and military attacks throughout the game with the most effective strategy so that every pilot gets back home to their families.
The game will have up to 15 possible aircraft that you can choose from and assign to each of your squad members, with their own unique sets of weaponry and aerodynamic/infrastructure stats. All aircraft will also have color and parts that you can change.
In the controls department you will use WASD to move around the airspace (map), left click to select the weapons, allies, enemies and interact with the game interface, while the right click will let you see a more in deep spread sheet of each person (ally or foe).
The art style would focus on 3d world and models with a top-down perspective.
The music will be used to create tension and make the player feel like the mastermind of the operation. So, for this format I would describe the genre as a thriller type of vibe. For the example I will use IUN Briefing – 03/63 - Ace Combat 7 Original Soundtrack.
(https://www.youtube.com/watch?v=zhT_16hDesI)
Image credit: (https://www.nintendoworldreport.com/review/60157/13-sentinels-aegis-rim-switch-review)
Generó: Desplazamiento lateral, Beat Em Up
Plataforma: Consola
Audiencia: Planteado a aquellos que les gustan los juegos clásicos de desplazamiento lateral, personas que disfrutan de juegos simples y con objetivos lineales. Enfoque de mercadeo a personas entre 18 a 25 años.
Descripción del juego: Controlas a un adolescente llamado "Clint" que durante toda su vida ha sido abusado por los más populares de la secundaria.
Su abuelo después de enterarse de esto decide que es el momento de enseñarle el estilo del puño borracho el cual fue un secreto que solo algunos miembros específicos de su familia pudieron adquirir.
Ahora con todo lo que aprendió, Clint usará las enseñanzas de su abuelo para cobrar venganza sobre todos aquellos que un día se burlaron de él.
Los controles constarán de usar los botones primarios (A, B, Y, X, por ejemplo) para pegar puños y patadas de diferentes potencias, el stick izquierdo para mover al personaje, y los gatillos para cubrirse y realizar agarres.
El estilo de arte sería pixelado como los juegos clásicos.
La música seria de estilo arcade con ritmos pegadizos, tonalidades vibrantes, y una composición colorida. Como ejemplo usare Street Fighter II Arcade Music - Balrog Stage - CPS1
(https://www.youtube.com/watch?v=CGsLkosT6HI)
Créditos de Imagen: (https://es.pinterest.com/pin/481814860128179665/)
Genero: Puzzle Platformer, Exploración, Metroidvania
Platformas: Pc, Consolas
Público Objetivo: Diseñado para adolescentes y adultos jóvenes, jugadores casuales, tipo de jugadores Explorer.
Descripción del Juego: Es un metroidvania con estética 2d en un mundo hecho de papel, cartón y materiales artesanales, los jugadores toman control de una chica de origami.
Un día encontró un libro el cual le dio los poderes de cambiar en diferentes pliegues de origami (Grulla, Rana, pingüino, zorro, etc), cada forma tiene diferentes habilidades que la ayudaran a pasar obstáculos y descubrir la verdad detrás de un fenómeno que está destruyendo el mundo.
La mecánica principal del juego es el usar las diferentes formas que se van desbloqueando para resolver puzles, derrotar a los enemigos (Su dificultad está ligada con lo difícil de hacer el origami), explorar el mundo, etc. Las formas se desbloquean en puntos específicos y para hacerlo tienes que hacer unas series de combos de teclas para que el personaje se pliegue hasta quedar como la forma.
El audio del juego seria en su mayor parte relajado. No podría describir el como quisiera el audio, pero sería como el del juego “Ori and the Will of the Wisps” (Dashing and Bashing (youtube.com))
La imagen es un ejemplo de la idea del mundo y de un jefe.
Creditos de la Imagen (Anivia (leagueoflegends.com))
Genre: Strategy, Single Player
Game Platform: Console
Target Audience: People who like dogs and strategy games. Potential buyers are from the range of 15 to 25 years old.
Game Description: The game consists of 1 player controlling different armies of dog breeds through the story while taking turns to destroy the opposing breeds army and the last one standing wins.
All the game visuals are on pixel art. The player must select an army based on a dog breed with their own tanks, cavalry, snipers, warriors and others while aiming to strike the enemy breed who rival them trying to collect the nuclear bone and conquer the nation.
The player must use the D-pad to move around the board, select different characters and gain advantage on the field, use the bumpers to look in different perspectives around the map, and the main buttons to select the options of attacking, defending, or using items. There will be different maps layouts with traps and obstacles or that will have paths with shortcuts through locked doors.
The music will be focused on making the player feel like the strategist of a military attack with a bit of an epic tone, for reference I will use Metal Gear Solid.
(https://www.youtube.com/watch?v=yd3zMu707XU)
Image credit: (https://lparchive.org/Fire-Emblem-Girls/Update%2016/)
Género: Co-Op, Puzzle, Adventure, Emocional, Casual
Plataforma: Todas
Público Objetivo: Jugadores tipo socializer, amantes de juegos cooperativos y de juegos de rompecabezas.
Descripción del juego: Es un juego cooperativo de 2 jugadores en los encarnan a una pareja de exploradores casada ya en edad avanzada. Estos deciden emprender un viaje como lo hacían en sus mejores momentos.
En el viaje van a encontrar varios acertijos y desafíos para continuar, para pasarlos necesitan de ambos ya que no están en su mejor tiempo o necesitan hacer cosas en varios lugares. También a medida que avanzas va a haber momentos en los que se alternara entre el viaje actual y recuerdos de viajes pasados, así demostrando diferentes estilos, mecánicas y añadiendo narrativa al juego.
El arte sería de un estilo 3d con colores, formas e iluminación planos, así como el arte del juego Jusant. Las mecánicas serian relacionadas con la exploración (escalada, balanceo de cuerda, mecanismos que activan o desactivan otros, etc.)
En cuanto al audio consta de música acorde a la situación y estado de ánimo, pero en su mayoría es una música relajada y optimista.
Audios: https://www.youtube.com/watch?v=A6AcyeDNAqM
https://www.youtube.com/watch?v=2rn-vMbFglI
Genre: Racing, Funny, Party game, multiplayer
Platform: Consoles
Target Audience: People who like dogs, racing games, to game with friends and funny games.
Game Description: What happens when you reunite a group of dogs with lots of energy? A dog race!! What else could happen? This is a game of 4 players each controlling a dog, they play against each other in a racing circuit with a 3D Cartoon style like Hi-Fi Rush, and 3rd person view
The players can choose between various dog breeds, each one with certain abilities that can use after eating a treat (object that is found throughout the race, like item cubes from Mario Kart), some examples are like the Bulldog covers and area in saliva and made it slippery, a Galgo go faster for a time period, a Husky stuns the dog in the vicinity with a bark, etc. The racing circuit have pits (with tennis ball so the dogs don’t gets hurt), curves, uphills and downhills and other tropes of racing games.
The game controllers are simple with the triggers you accelerate or go back, move with the joystick, use the abilities with the button below, and the special with the bumpers.
The music of the game is one with an energetic tone, feeling frenzied and the adrenaline-pumping like these canine runners feel.
Audio: https://www.youtube.com/watch?v=c1d0bg00ryU
Image: https://i.pinimg.com/originals/66/b1/2f/66b12f9923ed9e0c2f406045ae380c14.jpg
Genre: 2D Fighter/Social Deduction
Platform: PC
Target Audience: Fighting-game fans, fans of social deduction games like among us of Werewolf, those that want to see a new take on the fighting-game formula.
Game description: In The Tourney Incident, you and 7 other players take the role of skilled fighters who've been tasked with participating in a martial arts tournament, while also trying to find and capture a criminal that’s trying to sabotage the tournament for their own benefit, who would also be controlled by a player.
The gameplay loop would be divided into two sections: Tourney sections and Investigation sections. During tourney sections, two players will be asked to walk into an arena for a combat section, while the rest would be in their Investigation Section, during which they can either choose to watch the fight, or walk around the tournament grounds in search for clues to the saboteur's identity. Combat would also be possible in the investigation section, but the only one that can trigger it is the saboteur.
Each clue would be scattered around the tournament grounds randomly, and it's the saboteur’s job to find them first and hide them while also performing a set of tasks that would both ruin the tournament and kill everyone within.
Once the match is over, another two players would then be selected, until either the saboteur destroys the tourney from within, or a winner is decided through combat. Though fighters will heal back to full health after each match in the arena, damage from combat in the investigation section will not heal, and will carry over to a match if one of the participants is called over to the arena.
The ‘good guys’ win if either the saboteur is found and defeated outside the arena, or if the tournament is completed normally. The saboteur, meanwhile, can only win if the tournament’s destroyed.
There would be a total of 8 characters to choose from, each one with their own unique combat styles, and benefits for the investigation section.
In terms of music, the game would feature a fast-paced and almost primal-sounding soundtrack, to reflect the wild nature of the combat found in both sections of the game, like the song linked below.
(https://www.youtube.com/watch?v=Y0X0LIRlt_4).
Artstyle-wise, the game would feature a heavy influence from 90’s anime like Dragonball and Sailor Moon, while also taking a lot of themes from fantasy stories for its character design.
Generó: Bullet Hell
Plataforma: Consola, Pc
Audiencia: Gente que le gustan juegos que sean un desafío y mantener la concentración sea clave. Proyectado a personas entre 18 a 25 años.
Descripción del juego: Eres el Rey Bomba y todo tu ejercito fue aniquilado por el Duque Candela.
En un intento desesperado de ser el último superviviente el rey escapa de su fortaleza, pero para ello necesitará escapar de todos los soldados que intentan encender su mecha para exterminarlo de una vez por todas.
Los controles en ambas plataformas serían los clásicos, WASD o el stick izquierdo para el movimiento, el personaje del jugador estará en corriendo de forma permanente debido a que estará escapando desesperado por su vida, los gatillos o teclas a preferencia serían utilizados para rodar, y los botones o clics del ratón para interactuar con los objetos en el mapa y saltar.
El estilo visual serían con modelos 3d y low poly.
La música está centrada en tener cadencias rápidas y que hagan al jugador llegar a un sentimiento de agobio. Para mi ejemplo usare Undertale Muffet Theme.
(https://www.youtube.com/watch?v=w4tIwp_c_vA&t=151s)
Créditos de la imagen: (https://www.turbosquid.com/Search/3D-Models/free/low-poly/bomb)
Género: Simulación, Comedia, Aventura, protagonista villano
Plataforma: Consola, Pc
Público Objetivo: Amantes de los gatos, jugadores casuales. Proyectado a jugadores de entre 15 a 30 años.
Descripción del Juego: Eres un gato que al salir la dueña, decide divertirse causando caos. El juego empieza en tu departamento haciendo cosas que haría un gato normal, rasgar cortinas, tirar objetos de las mesas, comer comida de la refrigeradora, etc. A medida que causas caos, puedes salir del departamento y divertirte por la ciudad, asustando a la gente, cazando animales pequeños entre otras.
El juego te recompensa por causar desastres pero también aumenta la dificultad ya que hay perros, cuidadores e incluso tu dueña que lo que quieren es atraparte. Hay misiones de sigilo, en las que deberás moverte en silencio mientras haces ciertas tareas (cazar ratones, evitar a tu dueña o robar la comida de un perro).
El Juego tiene estética 3D Low Poly con vista isométrica. Los controles son sencillos ya que constan de los de movimiento wasd/joystick, el salto Espacio/A, e interactuar con RightClick/B.
El audio es de risa, enérgico, un ejemplo de estos son los Soundtracks del compositor Patric Catani ejemplo: https://www.youtube.com/watch?v=T-pzMAfnjFo
Imagen de referencia: Imagen tomada del gato de una amiga (Le pedí permiso de subirlo)