Streak Club is a place for hosting and participating in creative streaks.
"A foreign planet. The people have lived in peace since centuries, safe and secure in the living towers on the upper side of the world. But an uprising shook the society, many had to flee. Some of these remembered the old tunnels and caves at the surface level.
You are not one of those. You are a peaceful mutant that does not want to get killed by these anxious people."
This is really, really short. But it works, has beginning and end. I am rather happy about it considering the short development time. (Sunday + concept image on Saturday) So, maybe I'm getting better at time management?
Would of course have liked to add much more dialogue, but had to hunt down some bugs whick cost me some hours.
Windows: http://www.craftinglegends.com/games/prototypes/th...
Linux: www.craftinglegends.com/games/prototypes/therearen...
Mac OSX: http://www.craftinglegends.com/games/prototypes/th...
This is amazing! Can you tell something about the background audio (how was it made) which I love so much please? :)
This is a great narrative piece. You've nailed the ambiance and your art style (i've said it before) is killer and compliments the mood you're conveying.
The dialogue seems to hint at a reflection of familiar human responses. Destroy what is unfamiliar. This is a great theme. Also playing as the monster is brilliant. My only gripe was I felt more attachment to to the other characters than I did the monster. This could just be me. Though you play as the monster, the story feels like it's being told from the perspective of the NPCs.
Thank you for creating this. Very well crafted.
Thank you for letting me peeking inside your work.Till today I didn't know the Unity Random Class benefits, very useful stuff, thx.
Playing a little with the numbers in your script, from little bump to world end simulation, your piece is manage to show it.
Elegant, smart piece of code, great work!
@Bobbo Thank you for your feedback. Yes, there are only the two endings. The other unwritten dialogue would have made the game longer, but there would always have been these two outcomes. The first part (which is mostly in but could be polished) is about the notion of being a danger to them, the second part would be about being an abomination to them, and the third part about being possible food for them. There were more ideas, but at the end it was again "Cut. Cut. Cut."
Ok, finally got a couple minutes to try this out. I really enjoyed the mood of the whole piece. I apparently didn't read the description very well because the fact that I was the monster was surprising to me.
Are there only the two endings? I tried all the top, then all the bottom, then a mix of the two but only found the two.
I'm excited to play this. The teasers worked great.
@Anja Thank you for your feedback. :)
I'm reusing two camera scripts often: One on the gameobject that follows a character in 2d space with linear interpolation. The camera is a child to this and has also a "ScreenShake" script.
Do you know how to use Git? The "Hold Space To Fart" project is here https://github.com/talecrafter/LudumDare32 and it has the same camera setup. Otherwise I could give you a Unity Package.
There are a couple external references in the follower script because it also uses Level Boundaries. The ScreenShake script should be usable right away with little work.
Wow! Really great atmosphere! Now I know why you have decided to make a desktop version. I love your camera movement, it supports the imersion right from start with the first slight into the scene, over the shake ect.
How do you make this exactly?
This is just a short interactive Twine story. Might be a bit confusing, given my current state of mind.
It's not really a game, it's more like a tiny dialogue thing. But I had fun painting it and it got done on a sunday, so I'm happy that it's not totally broken.
www.craftinglegends.com/games/adventures/wheregods...
(Unity Web Player because the WebGL Build has a bug I could not figure out.)
This is my sunny sunday afternoon project.
I took some of the scripts from my earlier Prototype "Crowd" and meshed them together to another small game where you walk through a couple of patrolling zombies. It's just this one level and probably easy. Once they touch you, it's over.
I'm pretty sure the animations can be done better. :)
www.craftinglegends.com/games/prototypes/sneak
So, I'm reducing my scope from week to week, which for me at the moment is a good thing.
A very simple math game which I made this afternoon/evening. And it's my first try at "flat" graphics.
I am not really happy with it, as the gameplay is kinda boring and the style and interface could use more animations. But it's playable, so that's that.
Improvements would be adapting the difficulty to the player, balancing the numbers and perhaps mix it with other types of quizzes. And the owl could use more personality.
There are a lot of thirsty travelers in space. Luckily, your "Booze Galaxy" is well known as a fine drinking establishement. Manage your own space tavern by sending the waiters/waitresses to the tables to serve drinks and clean the tables afterwards so there is place for new guests.
This is broken right now. Will upload a new version later/tomorrow.
http://www.craftinglegends.com/games/prototypes/bo...
UPDATE:
This is hard for me, but I have to remind me of my own rule: No overtime. So, this stays at it is now, without working timer and more feedback of what is going on, without animations and sound. Another reminder of how I misjudge my time resources. Next entry will be a very small thing that is finished.
The Nazis just don't want do die. They return as the living dead, ready to strangle mankind in their icecold grip. But Gavin McKillmore, proud local boxer from Scotland, is ready to bash all of them into oblivion.
The idea was to create a single-touch action game where you build up combo points by dashing left and right and thereby increasing damage. Not much to do at the moment besides bashing and dashing.
I am not sure if I have time this week to work further on this, so I am uploading the latest version now:
Unity Web Player: http://www.craftinglegends.com/games/prototypes/de...
Android APK: http://www.craftinglegends.com/games/prototypes/de...
A criminal adventure in a fantasy inn. You are the investigator and inquisitor. A murder has happened, and the Oracle suggests that mysteries lie hidden in this age-old inn.
Again, horrible time management this week. I'm getting worse at this. :(
And the game is also smaller/more broken than planned.
Unfinished version (Unity Web Player): http://www.craftinglegends.com/games/adventures/wa...
(Game is missing dialogues and greater part of the investigation.)
I will not finish this. Will impose a new rule on myself: No overtime. Either it get's ready sunday evening, or not. This should hopefully force me to get better with my time management. Probably also not a good idea to make a story game in a week when not fully committed to this.
Well, this is rather broken. Mostly because of not enough time this week.
My goal was to experiment with realtime action/stealth/groups of people. This I did, but the result is not finished at all. No sound, no animation, no game goal. You can just walk and run through the people and be chased by the guards until you are dead.
I saw many problems with the structure of my code. And there are some bugs to be solved. But I think I will take parts of this as foundation for another game.
"Hold space to fart" is a little game for the Ludum Dare Game Jam. It's about farting at a vernissage to chase the visitors off the food tables.
http://ludumdare.com/compo/ludum-dare-32/?action=p...
Painted minor things today like the portrait at the wall.
Update: Uploaded the game to Ludum Dare
'Kronan, the Librarian' is a short adventure game for the Adventure Jam. (Link to the Jam: http://jams.gamejolt.io/adventurejam).
I am bending the description of one game a week a bit here because it is not ready at the moment. To be exact, there is no gameplay for now, just two scenes to walk in. But that is according to my own plan, as next weekend is Ludum Dare, where a game will be produced, and I thought, why not use the first days of next week for this adventure, too.
http://gamejolt.com/games/adventure/kronan-the-lib...
So I will update the game in the next few days with content.
Art-wise, I cleaned up the main character and painted the bag for the interface, otherwise, most time was spent on other stuff.
UPDATE 1:
Uploaded the final game to GameJolt
"Botti" is a little memory game targeted for kids. It's about a robot finding his way through a minefield to get to the plutonium energy he desperately needs.
http://www.craftinglegends.com/games/Botti/web/
The system shows you the correct path, you have to memorize it, there is a short pause and then you click and drag the robot the same path. (Had touch controls in mind for this.)
It is not really finished and it is possible that I will add one or two things later/tomorrow. Another possible scenario is letting it rest for a few weeks and then returning to it.
UPDATE 1: added difficulty levels and countdown timer
@starvingindie Thank you for your feedback. Much appreciated. :) One idea I had was giving the monster inner voices to talk with, like 'Conscience' or 'Remembrance'. I think that would have shifted the focus more towards the main protagonist.
@qubodup I'm embarassed to say I did not create the audio by myself. I'm not as good at audio as you. This piece was part of a free package the website sonniss.com made two months ago for promotion. It's "amb_JD_drone_gates_ofmydian" from this library: http://www.sonniss.com/sound-effects/unearthly-ambience-sound-library/ (There were four of these drone pieces in the free package.) Seems to be this guy: http://jamesdeanmusic.com/