Submissions by Stephan tagged pixel

"Don't you be afraid of the old tinker. He fixes you. Is what he always does."

In Death Trash Style for Pixel Dailies. I could not resist.

There are times when my love for stones and my current project mix.

Another concept for Death Trash.

Also, Death Trash got featured on Rock Paper Shotgun, which is absolutely fantastic for a small developer like me: http://www.rockpapershotgun.com/2015/10/12/death-trash-rpg/

A world where chevaliers of fortune walk the land and are bound by law and tradition to accept every duel.

Fleshface didn't really know how to interact with other species. Humans showed him.

He has a tendency to spit it all out. (Concept Art from Death Trash)

Another concept for Death Trash. Shitty humor, one might say.

Another horror in the world of Death Trash. Building the world image by image now.

I'm making progress with the coding, but that is still far off from a prototype intended for other people. I updated www.deathtrash.com with a few sentences and also made an entry at IndieDB: http://www.indiedb.com/games/death-trash

As I have currently much time for this, the following daily arts from me will probably mostly be about this game. But I am pencil sketching a few faces here and there and also have the longing to make more landscapes.

From Death Trash.

Also added some impressions from the past that I did not post here on the Daily Streak:

The Bleeding Head Oracle.

Some etablissement.

And the last gif showing that you can quit dialogue anytime to shoot the NPCs.

Regarding the statues, I would like to say I'm just experimenting.

Another level concept for DeathTrash. The people are just there for the scale.

"Where every dream of flesh comes true."

This is an idea for a quest hub. Future will tell if this goes more towards "city of hookers" or "city of free love". The game will not be pornographic, but I like to explore some ideas.

I'm prototyping how the levels for this game will be built. I like the rough hand-pixeled look, so I'll try completely handmade levels. I assume the final game will have a mix of different techniques.

Also made a very rough gif of the current dialogue interface.

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