"A foreign planet. The people have lived in peace since centuries, safe and secure in the living towers on the upper side of the world. But an uprising shook the society, many had to flee. Some of these remembered the old tunnels and caves at the surface level.
You are not one of those. You are a peaceful mutant that does not want to get killed by these anxious people."
This is really, really short. But it works, has beginning and end. I am rather happy about it considering the short development time. (Sunday + concept image on Saturday) So, maybe I'm getting better at time management?
Would of course have liked to add much more dialogue, but had to hunt down some bugs whick cost me some hours.
Windows: http://www.craftinglegends.com/games/prototypes/th...
Linux: www.craftinglegends.com/games/prototypes/therearen...
Mac OSX: http://www.craftinglegends.com/games/prototypes/th...
A criminal adventure in a fantasy inn. You are the investigator and inquisitor. A murder has happened, and the Oracle suggests that mysteries lie hidden in this age-old inn.
Again, horrible time management this week. I'm getting worse at this. :(
And the game is also smaller/more broken than planned.
Unfinished version (Unity Web Player): http://www.craftinglegends.com/games/adventures/wa...
(Game is missing dialogues and greater part of the investigation.)
I will not finish this. Will impose a new rule on myself: No overtime. Either it get's ready sunday evening, or not. This should hopefully force me to get better with my time management. Probably also not a good idea to make a story game in a week when not fully committed to this.