Painted new Inventory Icons for the game. Before it felt 'off', the resolution too low, but now i looks perfect in game. At least to my eyes. Together with some small animations here and there, the game feels better than ever.
Minor pixelart work here and there. Hopefully can return to "real" drawings and paintings next week. But right now still in "crunch mode" for the next presentation.
Was fooling around with loading screens for Death Trash. So I pixeled an animation of someone peeing.
And a more serious one.
Went to the Berlin Mini Jam yesterday where people create games in roughly eight hours. I was on a team of three where I could focus on making the art etc. I used it to explore a different style, only using the shape tools in Photoshop.
I am not so sure about the quality of my work I did there, but it felt good to get outside for once, and, you know, interact with other people. :)
Yesterday was the first public showing of the Death Trash prototype and it was a success. There were many people waiting to play it and they seemed to like it. Got many types of feedback, of course, and saw things that worked and did not work.
I finished the tutorial area for my Daily Art.
Worked on this Death Trash area today. Would love to make more "standalone" art images, but this prototype takes a lot of time right now.
(Interface is now greatly reduced when not in combat.)
Work in progress of a larger outdoor area for Death Trash. Handmade, but of course a lot of copy and paste involved.
Impressions from the current Death Trash prototype. I painted some of the backgrounds today, so this is my daily art. :)
I'm prototyping how the levels for this game will be built. I like the rough hand-pixeled look, so I'll try completely handmade levels. I assume the final game will have a mix of different techniques.
Also made a very rough gif of the current dialogue interface.