Streak Club is a place for hosting and participating in creative streaks.
Well, this is rather broken. Mostly because of not enough time this week.
My goal was to experiment with realtime action/stealth/groups of people. This I did, but the result is not finished at all. No sound, no animation, no game goal. You can just walk and run through the people and be chased by the guards until you are dead.
I saw many problems with the structure of my code. And there are some bugs to be solved. But I think I will take parts of this as foundation for another game.
This is just a short interactive Twine story. Might be a bit confusing, given my current state of mind.
It's not really a game, it's more like a tiny dialogue thing. But I had fun painting it and it got done on a sunday, so I'm happy that it's not totally broken.
www.craftinglegends.com/games/adventures/wheregods...
(Unity Web Player because the WebGL Build has a bug I could not figure out.)
This is my sunny sunday afternoon project.
I took some of the scripts from my earlier Prototype "Crowd" and meshed them together to another small game where you walk through a couple of patrolling zombies. It's just this one level and probably easy. Once they touch you, it's over.
I'm pretty sure the animations can be done better. :)
www.craftinglegends.com/games/prototypes/sneak
So, I'm reducing my scope from week to week, which for me at the moment is a good thing.
A very simple math game which I made this afternoon/evening. And it's my first try at "flat" graphics.
I am not really happy with it, as the gameplay is kinda boring and the style and interface could use more animations. But it's playable, so that's that.
Improvements would be adapting the difficulty to the player, balancing the numbers and perhaps mix it with other types of quizzes. And the owl could use more personality.
"A foreign planet. The people have lived in peace since centuries, safe and secure in the living towers on the upper side of the world. But an uprising shook the society, many had to flee. Some of these remembered the old tunnels and caves at the surface level.
You are not one of those. You are a peaceful mutant that does not want to get killed by these anxious people."
This is really, really short. But it works, has beginning and end. I am rather happy about it considering the short development time. (Sunday + concept image on Saturday) So, maybe I'm getting better at time management?
Would of course have liked to add much more dialogue, but had to hunt down some bugs whick cost me some hours.
Windows: http://www.craftinglegends.com/games/prototypes/th...
Linux: www.craftinglegends.com/games/prototypes/therearen...
Mac OSX: http://www.craftinglegends.com/games/prototypes/th...
There are a lot of thirsty travelers in space. Luckily, your "Booze Galaxy" is well known as a fine drinking establishement. Manage your own space tavern by sending the waiters/waitresses to the tables to serve drinks and clean the tables afterwards so there is place for new guests.
This is broken right now. Will upload a new version later/tomorrow.
http://www.craftinglegends.com/games/prototypes/bo...
UPDATE:
This is hard for me, but I have to remind me of my own rule: No overtime. So, this stays at it is now, without working timer and more feedback of what is going on, without animations and sound. Another reminder of how I misjudge my time resources. Next entry will be a very small thing that is finished.
The Nazis just don't want do die. They return as the living dead, ready to strangle mankind in their icecold grip. But Gavin McKillmore, proud local boxer from Scotland, is ready to bash all of them into oblivion.
The idea was to create a single-touch action game where you build up combo points by dashing left and right and thereby increasing damage. Not much to do at the moment besides bashing and dashing.
I am not sure if I have time this week to work further on this, so I am uploading the latest version now:
Unity Web Player: http://www.craftinglegends.com/games/prototypes/de...
Android APK: http://www.craftinglegends.com/games/prototypes/de...
A criminal adventure in a fantasy inn. You are the investigator and inquisitor. A murder has happened, and the Oracle suggests that mysteries lie hidden in this age-old inn.
Again, horrible time management this week. I'm getting worse at this. :(
And the game is also smaller/more broken than planned.
Unfinished version (Unity Web Player): http://www.craftinglegends.com/games/adventures/wa...
(Game is missing dialogues and greater part of the investigation.)
I will not finish this. Will impose a new rule on myself: No overtime. Either it get's ready sunday evening, or not. This should hopefully force me to get better with my time management. Probably also not a good idea to make a story game in a week when not fully committed to this.
"Hold space to fart" is a little game for the Ludum Dare Game Jam. It's about farting at a vernissage to chase the visitors off the food tables.
http://ludumdare.com/compo/ludum-dare-32/?action=p...
Painted minor things today like the portrait at the wall.
Update: Uploaded the game to Ludum Dare
'Kronan, the Librarian' is a short adventure game for the Adventure Jam. (Link to the Jam: http://jams.gamejolt.io/adventurejam).
I am bending the description of one game a week a bit here because it is not ready at the moment. To be exact, there is no gameplay for now, just two scenes to walk in. But that is according to my own plan, as next weekend is Ludum Dare, where a game will be produced, and I thought, why not use the first days of next week for this adventure, too.
http://gamejolt.com/games/adventure/kronan-the-lib...
So I will update the game in the next few days with content.
Art-wise, I cleaned up the main character and painted the bag for the interface, otherwise, most time was spent on other stuff.
UPDATE 1:
Uploaded the final game to GameJolt
"Botti" is a little memory game targeted for kids. It's about a robot finding his way through a minefield to get to the plutonium energy he desperately needs.
http://www.craftinglegends.com/games/Botti/web/
The system shows you the correct path, you have to memorize it, there is a short pause and then you click and drag the robot the same path. (Had touch controls in mind for this.)
It is not really finished and it is possible that I will add one or two things later/tomorrow. Another possible scenario is letting it rest for a few weeks and then returning to it.
UPDATE 1: added difficulty levels and countdown timer
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