I needed to paint some stones again. In pixels, this time.
And a 1h study. I'm so bad at proportions.
Still a fake screenshot, but I've begun coding. Let's see how long it takes for a first prototype with the little sparse time I have right now.
Messing around with making some exploding sprites. Sprites explode into individual pixels and can recombine to form other sprites. Right now it only works with small images because there is a LOT of calculations being done every update (each pixel gets tweened) so optimization will be key. Not sure how I want to handle this yet though.
I can do about 5000 pixels without any slowdown currently which is right around a 64x64 sprite. Needs work...
Originally, I wanted to paint something in the perspective of Ultima 7, one of my alltime favourite games. And then it got weird again.
I would so love to make this work: A complex game as local coop and the dialogue does not block the other player.
Fake screenshot
I was inspired by the cool temple wall art by MrTedders and wanted to make my own. His was done by hand, but I wanted to make something similar using the computer. I have a lot of interest in computer generated content and this case seemed like a perfect opportunity to use it.
I want to use these techniques to generate some interesting patterns for game development. Maybe not this particular pattern, but something.
I made this pattern with a bunch of what I called Crawlers. Basically a crawler is a little bug that leaves a trail behind it as it walks around and keeps track of where it has been. My crawlers follow a set of very simple rules to make their patterns:
Those 6 simple rules generate random patterns that look like this:
Messed with my exploding sprites code to allow sprites to teleport. There is an explody teleport and a more linear one.
Also, made a pixel orc. He is the one teleporting.
The graphics are of course also a mess. I think I should work a bit cleaner, at least for the walls.
"The flesh grows fast," he said.
"Yeah?! Let it come. My shotgun is hungry."
He sighed. "You should have grabbed that flamethrower."
----
Still trying to figure out an isometric/orthographic pixel style I can use for games.