Submissions by Stephan tagged flesh

This week, I'm beginning to learn animation. Will do a bunch of random things that will hopefully give me some feeling for timing and workflow.

I wonder what kind of worlds Tolkien would create would he live nowadays.

Another concept for Death Trash.

Also, Death Trash got featured on Rock Paper Shotgun, which is absolutely fantastic for a small developer like me: http://www.rockpapershotgun.com/2015/10/12/death-trash-rpg/

More concept for Death Trash. I'm already sorry for this, but there will be many more images from this in the coming months as I now put all my effort into building this world.

He has a tendency to spit it all out. (Concept Art from Death Trash)

Another concept for Death Trash. Shitty humor, one might say.

Another horror in the world of Death Trash. Building the world image by image now.

I'm making progress with the coding, but that is still far off from a prototype intended for other people. I updated www.deathtrash.com with a few sentences and also made an entry at IndieDB: http://www.indiedb.com/games/death-trash

As I have currently much time for this, the following daily arts from me will probably mostly be about this game. But I am pencil sketching a few faces here and there and also have the longing to make more landscapes.

"The flesh grows fast," he said.
"Yeah?! Let it come. My shotgun is hungry."
He sighed. "You should have grabbed that flamethrower."

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Still trying to figure out an isometric/orthographic pixel style I can use for games.

Originally, I wanted to paint something in the perspective of Ultima 7, one of my alltime favourite games. And then it got weird again.