Inside of the isometric house. Still have to figure out how to make it work with reusable parts and z ordering.
First interface mockup for my isometric roleplaying game which might or might not happen.
The portrait is probably not needed gameplay-wise, but perhaps it would be nice to have to show some expression/emotion of the character? Like the old doom guy. Although now that I think of it I would rather have multiple faces to choose from than one animated face.