Started 9 years ago (2015-01-27T00:00:00Z).
Ended 8 years ago (2015-04-27T00:00:00Z).

Set yourself #gamedev targets to complete in 30 days, theres room to achieve 3 major goals in Quarter 1 of 2015.

Smash them and mark your progress along the way.

Whether you code, draw, make music or anything else related to the fine art of game development, spend 30 quality days of dev making stuff happen!

Launch games / demos, stream your game development, spend time writing, spend 30 days exploring ideas, just remember to log anything that you're doing to level up. It all counts.


Don't forget to use hashtag #30daydev when sharing! and use tag your entries with #30daydev

Remember: No achievement is too small to be shouted about!


Recent submissions (101 total)

Some cat boys in my anime style (left), and original (right). Cool down from NaNo

Long break to finish up NaNoRenO. Here's some rusty pixel art for a platformer character named Toxki (toe-key).

So someone posted a simple spaceship design, so I ran with it :)

I am currently drunk, but I want to post!


I have been working on a platformer system!~

Unfortunately, today I had some problems with my PC, but don't worry, I'm keeping backups for Crystal Kingdom in 2 different places. :) I only did some minor improvements, hoping to do more tomorrow.

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Today I added type of resource bonus that gives the player a specific amount of resource every day, instead of increasing its gathering rate. I also fixed some a couple more bugs related to bonuses and improved Help view a bit.

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Added a demo and some fixes/features for Mass Warfare!

Woooo!

We were supposed to meet today for SLG kickstarter, but things got mucked up. Oh well. There's always next Wednesday.

Also I totally broke my streak yesterday. Fantastic day long migraine. Oh well, I'm still optimistic.

Today I did some AI planning and decided to postpone improving it until I have more spare time, which should be at latest in 2 or 3 weeks when a couple of the university courses are ending.

Today I also started working on Help view (no content there yet) and fixed another nasty bug. :)

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Today I've mostly been coordinating getting SLG's kickstarter stuff.

Reviewing notes, and thinking about how to make the video.

Not too much, mostly administrative.

This day didn't go as planned. I discovered that the computer wasn't able to upgrade warehouse and barracks and fixed it. While doing that, I found a few bugs that might have been very difficult to track down in later stages of the game, so I think I got pretty lucky with that one. :) I also noticed that in the new header I somehow had missed the section for wood, so I added that one, too. Tomorrow I'm planning to continue improving AI to be able to earn research points and maybe spend them.

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Mostly just brainstorming today.

I was thinking of a cookie clicker mixed with a platformer ...

Today I worked on AI. It can now win with the population victory. Also fixed one or two bugs. Tomorrow I'm planning to "teach" computer what researches to finish so it can win with the research victory, too. Other improvements in the current AI also need to be done, but those are not that important, so they can wait. :)

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

I did some more work on the demo, but ran into a bug with controllers on windows. I've had a migraine today, so I'm going to take a break and fix it tomorrow I think.

A very short update today. Unfortunately, this wasn't a productive day. Did some AI studying and nothing more. Tomorrow I'm planning to improve current game AI and make it possible to play against it. It's gonna be a challenging task. :)

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

So I was working on a demo internally, and I mostly ended up just fixing bugs.

I totally forgot to add a "demo info" page, so I'll have to put the demo off until tomorrow.

Did multiple minor tasks again today. Also changed the layout a bit, I think it looks a lot better now, what do you think? (I'll add an image below). Help and Diplomacy buttons are currently not working, I'll add their functionality later, maybe even tomorrow. :)

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Just a simple demo for today, so give it a try if you have an extra controller!

http://josefnpat.itch.io/judgementarena

Tomorrow I'll probably make a demo of Mass Warfare

Today I did multiple smaller tasks:
  • added an autosave every 5 turns. Player will have an option to change the saving interval or turn off the autosave completely.
  • added error handling for loading save files if they are corrupt. A nice message is now displayed.
  • added a check for victory scenarios. Player is now displayed a pop-up specifying which victory is reached.

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Not much today, but I did add some stuff I felt was missing from Mass Warfare.

  • Allow up to 8 players
  • Allow 0 human players
  • Colors shuffle on game start
  • All ships have been reskinned as two races, four colors each with four classes each.

Today I added a short tutorial, did some minor tweaking and released v0.1.0 of Crystal Kingdom. You can try it (Windows version) for free right now: HERE

Feel free to leave any feedback! I hope you enjoy. :)

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

So, the title says it all.

v27

  • Fixes the zoom bug
  • Added a manual camera
  • Show what player won at the end
  • Adding title for non-fullscreen.

josefnpat.itch.io/mass-warfare

Today I finished the work on the save system. Player now can create and name a new save file and later choose which one to load. I also fixed a couple of nasty bugs and improved the performance a little bit. :)

I'm planning to publish the next version soon, so stay tuned. ;)

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Today I've been mostly just cleaning up old game stuff.

Other than that, mostly winding down from the crazy game dev weekend!

Mondays are not the best days for Crystal Kingdom development - lots of other things to do. I did, however, work a bit on the save system, hoping to finish it tomorrow. :) I added a picture to show you how it currently looks.

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

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