Today I spent a few hours looking at Unity assets that could be useful for saving game, localization and debugging. They will definitely make the development of Crystal Kingdom faster. :)
I also made a very basic decision making for AI. A list of all possible actions is made and sorted depending on the strategy of the player. Afterwards, one or more affordable actions are selected. This will definitely be improved.
Yesterday's update can be found here.
In case you have any questions regarding Crystal Kingdom, don't hesitate to ask them here or on twitter. ;)
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom - @CrystalKingdom_.
No unity yesterday as I spent a lot of time, bringing my 2d fast-paced dungeon crawler rpg named ARGH-P-G to the next base build version v1.150. Implementing 3 class types to choose from, each bringing their set of strengths, weaknesses and abilities to the mix.
Play the latest version on itchio
The aim currently is to bring it to a classic dungeon crawler stability and then to explore the other ideas I've had for it.
I'm very close to having a solid foundation to build upon, which exciting as then I can start to look at the real meat and substance of the project.
Next up I'm hoping to look into creating seeded dungeons and also to working on making play-throughs more of a progression.
@liamtwose