Submissions from 2015-02-27 to 2015-02-28 (3 total)

So, just as promised, did some coding today. Added an option to choose a name for the kingdom and also created a settings popup. Currently it contains only two buttons - save and load, though. :)

I also did some thinking about design and UI options for the game and also did some SEO for the Crystal Kingdom blog.

If you would like to support Crystal Kingdom, please consider liking its facebook page and following it on twitter.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

So I've added mouse support to:

  1. Show a cursor where your mouse (or controller) is
  2. Show a selection when you press and drag your left mouse button, and select the ships when the button is released.
  3. Send units to your cursor when you press the right mouse button.
Pretty standard RTS stuff, but it works nicely!

I'm using my dong2 (https://github.com/josefnpat/dong2/) library to interpret the mouse input, which means it should be super easy to add controllers!

And of course always some juice: Bullet spray.

With all that in mind, check out the demo video for all this on YouTube!