Submissions from 2015-01-31 to 2015-02-01 (2 total)

Today I finally started to implement AI. Didn't get too far, though, because thinking of a decent formula for possible action evaluation purposes took quite some time. After a bit of a struggle, I finally came up with one that seems to work great, I'm quite proud of it. :D I'm hoping to use it to make some decisions tomorrow already.

In case you are interested, here it is - (1-(A-aP)2)3+(1-(D-dP)2)3+(A-D)2. Not that it will mean anything to you. :D

Yesterday's update can be found here.
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom - @CrystalKingdom_
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The last time I coded properly was a few years back now, following the discovery of tools like Construct 2 that make dev quicker, so diving into Unity3d has brought be back a few years.

Yesterday I figured out how to destroy an object after the sound (on the object) has finished, just need to work out a better way to work with audio. But for now it works, which is the most important thing.

The amount of times I've hit play mode only to lose all the changes I just made, is unreal, so I was very grateful for the advice given over twitter which taught me how to set the tint for playmode. Lifesaver!

Next stop, basic level random spawning here I come.

@liamtwose (LiamTwose.com)