Submissions from 2015-01-28 to 2015-01-29 (2 total)

So following judging and rallying the troops at my local global game jam event, hah crazy that. I bit the bullet and downloaded Unity3d on recommendation of a friend and fellow game developer.

I've put off using it for too long, and managed this evening to get an understanding of how collisions work and importing and placing assets into the world as objects (some of which can be collected)

Next I need to work out how to block the player from passing through certain objects.

Luckily I have people to call on should I need a hand and also a mountain of unity3d courses I purchased through udemy :D

Bring it on. I can feel the true #gamedev blood flowing through my veins again. Although using a new dev tool after so long almost makes it feel like I'm back to square one.

30 days to get up to speed I reckon. #30daydev!

Short description of my game:
It will be called Crystal Kingdom. Probably the best way to describe it is to say it will something like very simplified Civilization and a bit similar to Ikariam. You will rule your country - gather resources, do research and talk to leaders of neighboring countries (attack or cooperate). The goal of it will be to reach one of the winning scenarios (similar to Civilization).
I have already done some coding for Crystal Kingdom before, but I'll start counting days from this one, though. :)
Things I did today:
  • Created a list of deadlines for different tasks
  • Improved my code (created new classes, preparing to add computer players).
Nothing much but still - better than nothing. Was busy celebrating the end of exams. :)