Today was spent fixing multiple nasty bugs. One of them was that at one point of the game population suddenly went from 10 to 2 billion. I also dealt with some performance issues. One of the solutions was slowing the game quite a lot.
Next I'm planning to program AI to decide when to increase the population and how important it should be. :)
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom - @CrystalKingdom_.
So I've had a small break from any development to ensure I remain in total control of my workload, it's so easy to get wrapped up in a project so much that other things lose a little focus.
Highlights:
This week I attended a local game dev drinks night with some great developers in my area who I will now be sure to stay in regular contact with, made some great connections and the future is certainly looking a lot brighter,
I covered a game dev club teaching kids how to use Kahootz. A great experience.
I've also written a blog post for #gamedevology exploring how to give npc characters more character thus kicking off my first major topic of my new website Gamedevology.com exploring game development to get us all really thinking about the way we make games now and in the future in order to make better games.
Great day for dev today! Art included :) Thinking about entering NaNoRenO as a oncept artist/co-writer for an awesome project idea. Have some owls in the the mean time!