I played way too much chess today, it wasn't very productive. :)
Currently, I'm thinking about starting to implement AI and what would be the best type of AI for Crystal Kingdom. It will be a difficult task, but that's the whole purpose of this project. :)
I'm also planning to create a blog where to post updates, too. Not sure when will it happen, though.
Well, very short update today. I hope to do more tomorrow since it's Saturday and I don't have to go to work. :)
Yesterday's update can be found here.
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom (nothing much there yet :)) - @CrystalKingdom_.
So it would appear I missed my streak for the day. My new strategy is to submit my streak in the morning or afternoon so I don't forget on the evening. I'm not going to stress too much about maintaining a long streak as I love the tool for the simplicity it offers to track and motivate your progress in #gamedev.
Not a lot achieved yesterday and exploring Unity makes me feel like I've just gone back a few years in game development. This I guess is the downside to having shifted from full coding to wysiwyg style game dev back to a heavy mix of both, with lashings of 3d thrown in.
The last time I coded in 3d was with Blitz 3d which was quite a few years back.
So, decided its time to dig out the courses, to pick out relevant parts, that I bought on Udemy to fast-track my learning. Going to aim to get a handle on it in 30 days, as yesterday I spent an evening getting audio to work only to struggle working out how to destroy an object when the sound was complete or even continue playing the sound even after the object has been destroyed.