This game is a multiplayer RPG game, where 3 players will be face against each other, each players will be placed in a triangular shape on each vertex, players display would be table tennis racket.
Game's aim is to hit the ball towards other two opponent and try not to drop it, players can swing the ball coming horizontally towards player by moving vertically, swing direction may depend on speed of player hit the ball. Power ups will be dropped between the triangle, to get it player has hit the ball towards it, game will have Power ups like, time freeze(makes the ball move slow while coming towards the player), Ant size (makes the ball small for opponents, so it's hard to hit), Giant(makes the ball big for the player, so it's easy to hit), old school power ups like fire ball (affects opponents life) and flash ( increases the speed for player) can also be added.
Game will be released on mobile phone platform.
You woke up sometime between morning and noon. The bare walls around you lacking a clock, you're not sure when. You blink, sigh, get up as you normally do, picking yourself off the bedroll laid in the corner of the empty room and reach for the familiar comforting grip of your rifle. Then you feel it.
This morning is different. You woke up not to birdsong, but to gunfire.
Looking out of the second floor window of the hollow concrete structure you live in, you see something you hoped you wouldn't: fighting. The area you live in is a contested one, inhabited by three major gangs. You belong to one, which is why you sleep in a bunker and not a casket. Beyond that, the other two gangs are hostile - kill on sight is the order of the day. It seems that while you were sleeping, guerrilla warfare broke out and the streets are now permeated by the sporadic sounds of clips being emptied.
Turning away from the window, you set about grabbing what you need - a weapon and your gang colours. You're having a hard time waking up, most likely still recovering from some serious head trauma you sustained during the last skirmish. Since then, everything's been more or less black and white. You're almost completely colourblind.
It's going to be hard to tell who to shoot from now on.
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World is Grey is a first person shooter where you play as a gang member in a concrete warzone who sees the world in 85% black and white. Your base is no longer safe, and you must move quickly through the streets if you want to survive. Around corners will be members of the three gangs, two of which will try to kill you on sight and the other which will not shoot you if they can help it but can be startled by you nonetheless. You have a rifle and plenty of ammo, but the problem is in whether and who to shoot. If you shoot before checking to see if it's an enemy, you may end up killing an ally and causing bigger problems for yourself and your gang down the line. But if you spend too much time trying to figure out whether they're going to shoot, you may also quickly figure out bullets hurt.
Every time you get a kill, a surge of adrenaline will flush through you and colour will briefly return, fading back to normal after a couple of seconds. If you chain kills together rapidly, the adrenaline adds up, allowing you to see in colour for longer and have more time to pick out your next target. It also allows you to see if the target you just killed was hostile or not. Oops...
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Picture is an edit of Homefront: The Revolution by Crytek and Deep Silver, to be released in 2016.
Story driven, First person game developed for computer
You can notice that someone is looking at you if you catch them due to the smaller iris and large sclera (white bits of your eye). But sometimes you can feel someone staring at you even though you can't directly see them. Is this the 6th sense that everyone thinks about or is it just another myth conjured by society. You play as a innocent child that hasn't had any views, beliefs or fibs told to them (pretty much concealed in a room for the starting years of your life) for the ultimate decision, can you tell if your being stared at without looking? You are put through basic motor tests and endurance. But the most interesting are the puzzle solving that tests your cognitive abilities. When you are completing these test you can hear the scientists talk about these tests and how these will help them in their "world averaging" and sometimes you will overhear talking about controversy over the test from the newer staff members. This game teaches you about the outer world discussion on controversial tests that happen in secret without anyone knowing where you hear about people being put under immense pressures and even some dis proven stories about some important pieces of our history. In the end you really don't answer the question but the game teaches you that people overhear information unintentionally and choose to believe it because it's coming from an outside source and they know nothing about the topic.
You are an Ork! Your boyz have laughed at the size of your puny gunz but no more! You are on a quest to make the biggest, shooty-est, stabby-est, flashiest gun ever seen! You will do this by strapping as many harmful things to your wimpy gun as you can. These could be anything from knives, cannons, lasers, machine guns, missiles and much more!
This game will be a 2D platformer with the main mechanics cantered around jumping puzzles and more importantly shooting lots of guns and knives and everything in between. The game will be divided into levels where the player must fight other orks, each level contains a boss ork that will have a flashy new gun to add to yours.Each level will involve copious amounts of limb-splitting, head-popping, hole-punching violence against orks and maybe some humans
By the end of this game your character will hardly be recognizable due to the amount of guns he is carrying. but rest assured that your character will looks really badass.
You are tossed into a dark hole and all you can do is listen to the roaring of the crowd. You are a prisoner and a slave to the Royals, wealthy people who have nothing more to do with there time and money. You have been caught stealing off the Royals and now suffer the harsh punisment the Pit. As a slaveman you are locked away and only move when it is your turn to fight. In this game you play as a prisoner/ slave and you mist survive and destroye the Royals. The game changes from when your locked up and searching for anything to help you escape and fighting insode the Pit. But you are put against various types of fighters from swordsmen to boxers, most of your opponents are other prisoners fighting for fthere freedom but there are a few Royal champions you mist face.
A game based around survival and escaping from prison you have to become a fighting champion and destroy what the Royals have created.
https://www.google.co.nz/url?sa=i&rct=j&q=gladiato...,d.dGY&psig=AFQjCNHQzCGW2Rd-zVcMAH1YeK-Rt9ViFg&ust=1439380535675999
This is a game that uses your fingers as blocks as you drop them down like Tetris the way that you put your fingers is the way that the blocks will fall. The objective of the game is simple, you get a shape to make then do that gesture into your webcam or camera to make the shape and drop them into their spots.
You gain points on how fast you make and place the shapes into the game world and the more succession of blocks and clearing rows increases your points.
You can upgrade the shapes textures with in game purchases. The game is stylized with minimal 2d graphics.
Scores can be uploaded into facebook or twitter and other social websites to show your friends how much you have made.
Features include:
The platform and marketing for this game would be on the windows store, android and IOS for free. The game will be developed using unity.
image source: http://wpuploads.appadvice.com/wp-content/uploads/2008/07/tetris2.png
This is a medieval city builder game with a special feature, you can control the peasants and builders with voice commands, and the game recognizes thousands of commands that will make possibly the construction of your cities. To give orders you just need to say the word builders before any sentence then you can add something like, "Builders start building a church", all the available builders at your town will look for a position to build the desired building and then ask if that's the location you want to build it, if don't you can say "move 300 meters to the right" or something like that. You can also set trading routes with voice commands, by just calling your city name and saying "start trading route with (any city)". But for you to be able to start a trading route or a building you must first research the right technology that will allow you to build such things, you can play the game entirely by voice commands. It's a single player game and will be able for Pc only.
Game Genre: arcade, 3D, third person
Platform: PC, Playstation, Xbox
In Mini Tantrum, you play as the mini. The game is a level based game, where players must clear a level to advance. As a spoiled mini, players must perform a convincing tantrum to beat the level. The main mechanic is a rolling tantrum.
Levels are set in shopping malls, food stores, on the streets and anywhere where there will be a lot of people. The objective of each stage is to get what the mini wants! Players will stroll through these places with the mini's mum. When players reach the objective, they must cause a tantrum and convince the mini's mum. Players must roll around and cause havoc to fill up the embarrassment bar. The mum will react in many different ways: walk away, try to pick the mini up, turn her head away etc. She may even walk all the way home! Players can literally roll around in tantrum as a movement mechanic to follow the mum. Rolling in front of a crowd or into things and destroying them will fill the embarrassment bar quicker. You may roll into things like stacked tissue boxes, but if you roll into heavy things and knock them over, they may injure you. Injuring the mini will cause the player to lose automatically.
Platform: PC, PS4, Xbox One
Game play type: First person, Third person flying game
Overview:
The Fireborn have a rare and powerful ability. They can transform into Dragons at will.
You are Drakin, a young member of this rare group of humans who play both the guardians and villains of the land of Ignoria, a land long ravaged by Dragons and those who hunt them.
As a Fireborn, you have the ability to change into your Dragon form at will and your physical condition, your state of mind and knowledge will affect the kind of Dragon you change into.
For example:
If Drakin takes fire potion as a human, when he is in Dragon form, he will have a longer breath of fire. Or if he exercises, and gains strength, the stronger and more durable his Dragon form will be.
The game is based around you as a player, choosing various regions to defend against the hordes of Dragons as well as protecting citizens and Dragons from the ruthless Dragon slayers that its ruthless leader King Ferrous commands.
As you journey along you attain special potions from Fireborn and Dragon sympathizers to aid you in your quest. In some cases you will need to change from human to Dragon and vice versa in order to influence townsfolk and fool the Dragon slayers after you.
Your main objective is to ensure the lives of the citizens of Ignoria, overthrow King Ferrous and save the remaining Dragons from extinction. Along the way you will discover the history of the Fireborn and why they can change into Dragons.
Features:
Image References:
http://wallpaperfu.com/dragon-art-free-wallpaper/. (n.d.). Retrieved August 11th, 2015, from http://wallpaperfu.com/: http://wallpaperfu.com/wp-content/uploads/Dragon-Art-Free-Wallpaper.jpg
This is a 3D action maze game.
Player will be playing a hamster trying to get through an invisible maze. There will be bouncy jellybeans all around in the maze and player can pick them up (store up to 10). Player can throw them at the enemies (blue hamsters) to paralyse them (for 3-5 seconds). Also, player can just throw the jellybeans to check if there is wall or not. The jellybeans will be bouncing around, and if there is wall it will bounce back. There will be many enemies wandering around and the level will be restarted if they catch the player. There will be many different types of maze (not only on flat ground, there will be tunnels going up and down too) and player will be using only the bouncy jellybeans to find a way out.
The will be multiplayer mode too. Two teams of hamsters try to get to the other team's base as soon as possible. There is a map for the maze (which only shows the parts player has been to). On the map player can see where the teammates (not the other team) are. Whenever jellybean bounces, it will make a cute sound and player can use hearing to check if enemies are around or not.
Overview: You are the newly crowned elven queen of the last remaining group of elves located deep within the forest. Over the last 200 years the humans have slowly eradicated your species and left you with a dwindling kingdom to manage and try to build back to its former glory.
Mechanics: Each in-game day gives you an unlimited amount of time where you have to complete as many tasks as you can. However each day (starting with 100 units of the life force, which is essentially a kind of point system which can be upgraded later) you must prioritize what you feel is important to focus on each day - essentially giving the player a limited resource to play around with. Once those units are up, the player can then complete any other tasks for the day, such as moving structures and buildings around the forest, or chatting to other members of their race for clues and tips on what your kingdom may need.
There are three main components to the game, base building, raiding parties and upgrades. While there are a number of extra areas for you to focus your life force into each day, these act as the main structures with which everything is built off of. You can use the points you have each day to build into more buildings and expand out your land, which helps with building up your economy and increasing your population. You are limited however in the overall size of your land depending on what 'tier' you sit at. Each of the three upgrade sections are based around what tier you currently sit at, which can only be moved up in should you reach a certain level in 2 of the 3 main areas.
Upgrades will help you advance your 'tech tree' allowing you to upgrade weapons and magic for your soldiers, help advance the kind of structures you can build along with defenses - as well as allowing you to upgrade personal mechanics such as your daily life force amount.
For raiding parties you can select groups of elven soldiers and hunters to go out and collect food and supplies, take down human war patrols that might get too close, or go on the hunt for rare dungeons where great treasures can await you. Each time you send out a party you have a risk of losing some of your soldiers permanently, but they will also automatically level up and get stronger the more you use them. While you cannot go with your soldiers, you have a certain amount of control through where you want them to attack/gather/explore on the map, through how many men you want to send and how you want them to approach their obstacle (i.e. stealthy and careful. Higher chance of success but will take much longer for them to complete the task)
Hunted.
Hide and seek is a horror fps hide and seek game that ultises stealth elements. In this multiplayer game one person gets selected to be a scary monster (the seeker) and the rest all become hiders and must do their best to avoid the seeker. The hiders are given 30 seconds to run and hide somewhere on the map, objects can be interacted with e.g hiding behind wardrobes and inside bins etc... Then the seeker is released.
The Seeker wins when all hiders have been killed, the hiders will win if they last longer than a predetermined amount of time (usally around 10 minutes).
Because the Seeker is also some monstrous beast, it will also have incredible agility and will be able to run up walls. It will also have other abilities along the lines of 'hunter sense' and being able to move silently.
The game will incorporate the horror found in games like Amnesia but puts a human in the role of the hunter, making it smarter. The levels will be mostly dark and creepy looking about side from that they should have a good amount of variety to keep things interesting.
A few ideas are: A dungeon, rundown mansion, cemetery, haunted house, graveyard, asylum, the woods, network of underground tunnels etc...
Ambient sounds will play a large role in the game to set the players on edge. There will be sounds that play when the seeker is close, and a few ambient sounds will imitate this noise to a degree.
Image Source: http://amnesia-the-dark-descent.en.softonic.com/
MinerChef is a First Person Cooking and Serving Simulator, with a Dwarven Twist. You are the Head Proprietor at King's Chugger Inn, in the dwarven city of Stoneholm. Miners and Forgers come through your door every day, expecting decent food, cold beer, and absolutely no reason to get angry. Except your Head Chef just quit. It is now up to you to cook the food, serve the beer, and keep the patrons happy, while dealing with the near constant orders for different types of meals and beverages. Due to the lack of a chef, you have gone and brought a Meal Mixer; a device that allows you to throw ingredients in, and food comes out all cooked and ready. You can only carry so many plates of food and pints of beer, so prioritizing is key. Do a fast job, and you get a tip ontop of the regular payment. at the end of each day, use your cash to buy more ingredient, Meal Mixers, and Beer types, to keep up with the demands of the dwarves. If a dwarf goes too long without service, he is likely to go into a frenzy, and a bar Brawl will occour. There goes all your hard earned money for the day, wasted on repairs. Can you be the top dog of the city, the Ultimate MinerChef?
Image Source: http://www.beastsofwar.com/wp-content/uploads/2012/02/Halfling-Chef.png
This is an idea game for smart phone.
A small bird start to learn how to fly, you will manage the wind blow to help him. This is a flatform game from left to right, by the time the bird start to fly, you will send the wind to lift him and keep him in the air, if you fail to do this the bird's mom will help him and you have to start again at the start point or save point.
The mechanic of the game is you have to manage by using a finger and hold it in the screen manage the Power of wind and Swipe from left to right to lift the bird, but be careful, the wind have to be under his wind so he can fly up, if you send the wind is strong he may not manage it and can hit to some obstacles. If the wind too strong it will flow the bird away or too weak not enough to lift the bird up.
The Speed of the wind will be determine by how fast you swipe it. Furthermore, there are some obstacle that the bird must avoid them, hit them will make him fall.
Image Source:
Super Box Boy
Super Box Boy is a game about trying to protect your trophy box from invading boxes and triangles and other shapes as well. Invading shapes trying to steal your trophy will come from all sides and you need to stop them by creating barrier boxes. After getting hit by a barrier box the invader shape will feel that it's not worth it to try and remove your trophy box from your hands.
Your avatar is a box in the center of the screen. You need to move around and create barrier boxes to defend against incoming hostile shapes that will appear from all four corners of the screen. To create a barrier box you need to hold down a button and a barrier box will be created at the same place as your avatar box. Holding down the button longer will let you create bigger boxes and that is the key part of the game. Making sure to create appropriate size boxes in the right locations is crucial against the defense of thy boxes.
Accompanying the gameplay, will be suitable upbeat electronic music to synchronize with the incoming obstacles. much like the application of music in Super Hexagon.
You are a young child who has just lost their entire family. You have nothing left to lose. Just when you think all is lost, a shadowy hand reaches out for you.
Pulled into the shady world of crime, raised and trained to be a ruthless, cut-throat businessman working the Black Market, you stand poised to inherit the clan fortunes. However, in a gang hit, most of the clan is killed, and the riches stolen. You are left for dead, with nothing but meager savings and a vengeful mind.
Using what small funds you manage to scrape together, rebuild the clan back into the Black Market powerhouse it once was. Take control of territories one by one, constructing a criminal empire from the ruins of your competition. Bully, bribe, and kidnap your way into valuable intelligence - intel that may help you find those that killed the clan.
And then, once you find them, make the wretched souls burn for what they did to you!
Black Market Tycoon is a management game where the goal is to control the criminal underworld, while searching for those that destroyed your clan. Lead your consortium all across the world, chasing your enemies, and wresting control of the Black Market from the locals.
Shrewedly influence the Black Market to get the best prices you want, whether it's for crystal methamphetamine, child slaves, or human body parts, you can profit from it all!
Gameplay features:
Image source: http://humantraffickingsearch.net/wp/wp-content/uploads/2013/10/organs.jpg
Inversion is an isometric puzzle game for handheld devices.
The game takes place on a two tone grid with the colours arranged in a specific pattern for level. The player can only step on their designated colour, with every square of the other colour being a bottomless pit. The player's task is to navigate the surface presented and reach the goal in each level. The character can only step/stand on one square at a time and movement is evidently grid based.
The main mechanic of this game is the fact the player is able to invert the surface, making solid tiles into holes and vice versa. The player must utilise this in order to reach areas normally inaccessible. Each level has a set amount of inversions and potentially turns, the player can utilise to reach their goal.
As the game progresses, special tiles will appear. Such may include some that do not switch upon inversion, raised and lowered tiles the player must utilise and/or navigate around due to their inability to jump and tiles that fall away/become inaccessible after being stepped on.
Image source: http://static2.bigstockphoto.com/thumbs/4/8/8/large2/88491107.jpg
Ever wondered what your phone does while it's not in your pocket or you aren't looking at it? Well in this action adventure game you play as a mischievous mobile phone device that enjoys the freedom of being away from your human overlord. Try sneak out of their presence and hide yourself away in various parts of your human's house, bag, car, find a suitable hiding spot the longer it takes the human to find you, the higher your score will be, but there is a catch… Go hide somewhere that the human definitely knows he did not visit and the jig is up! He will know you are a phone with a soul and flip his marbles, removing your battery and essentially killing you.
source: http://seattleindies.org/i-am-bread-game-club-reca...
This game is a play on the grass cutting mechanic in the Legend of Zelda series. You play as a little boy who lives in a fantasy world, but of course just because it's a fantasy world doesn't mean that there aren't chores to be done! Also who needs lawn mowers when you have a nice sharp shiny sword?
In this game you must slash down as much grass under a time limit as possible. The more grass you slash down the more points are awarded, there is also a point bonus at the end if all the grass is cut. There may be hidden items in the grass to give bonus points and power ups! Power ups may include things such as: a wider arc, faster swing, longer sword reach, and sharper blade. Some grass may be more difficult to cut down than others and might require more than just one clean sweep to chop it properly.
The game is played from a 3rd person view with a camera that follows the player, in the corner there will be a simple colour coded minimap that shows where there is grass that needs to be cut down.
http://twitchytigs.tumblr.com/post/88715230584/if-they-did-this-with-the-grass-imagine-what
Driftless is essentially an 'endless driver' if it were a thing, the player aims to go as far and fast as possible without breaking their constant drift.
The largest challenge in the game is not hitting anything this may sound simple at first but the car is always sliding, throttle control is key to prevent the player from colliding with objects and breaking their drift. Drifting is what earns the player score it is based on how close they come to objects and what angle they are on when that happens. However your drift score isn't the only record you have to beat, the game also tracks the time it took you to cover what distance you did before crashing. This score is then used like a multiplier to determine the overall skill of that run.
How ever crashing isn't the end, this truly is and 'endless driver' as after you crash and you score is calculated you then continue from that same spot, no menu, no restart.
The games pause menu however is built in to the world, hitting pause safely banks all your score for an extra bonus and displays various options that the player can interact with by driving over them or using the mouse.
The games art would be very simplistic and sections would randomly generate based on your direction, with some zones splitting into multiple paths.
Referenced:
Drifter (Retrieved 11 August, 2015) http://forum.unity3d.com/attachments/screenshotsat...