You have recently enrolled at the world-famous School of Designing Things. Your first assignment is called 'One Game at a Time' (your lecturer assures you that the joke is hilarious, and that the soap opera 'One Day at a Time' was indeed a pillar of trendy 1980s society). Your task is to pitch an idea for an original game, every day, for 50 days.

Your lecturer informs you that plagiarism is absolutely, positively not tolerated, and any idea that has the exact same name as an already existing game will be immediately disqualified. Anything else is open season though. Satire, 'joke games', zombies, and games with 'Simulator' in the title are worth bonus points, and are encouraged, so as to keep the students in line with the current quality of Steam Greenlight.

As the player, your goal is to guide the student to successful completion of their assignment. This will require you to upload an idea for a game, every day, for 50 days, in real time. If for any reason, you fail to upload an idea, you will immediately fail, and likely be expelled.

Good luck student!

Gameplay features

  • Advanced idea-creating system – create great ideas!
  • Next-gen anti-plagiarism detection system – no cheating!
  • Real-time exam pressure – feel what the student is feeling
  • Satire!

Image source: Really?

There are clothes everywhere. The PC monitors are both on, displaying the same restless fish screen saver that was installed via spam mail. There's a broken lava lamp in the corner that you never cared to fix and your lights are flickering; one is about to blow. The blinds have been drawn for weeks, even though it is Summer, and the room smells like...ants? Oh god, there's a trail of ants lining the Chinese takeaway box next to your messy and unkempt bed.

Oh, and there you are. Catatonic and standing in the middle of your room, swaying back and forth as if you were trying to keep your balance. How did you get here? The room looks so familiar, and you remember the lava lamp and that you broke it when you drop kicked your school bag into it one day..but...but you don't know how you got here, or why you are here. It's dark, and everything is lit up by the hazy blue shimmer of water from your monitors. How did you get here, Dean?

Last you remember, you were in a swimming pool and you saw...oh yes, the pocket watch at the bottom of the pool. So shiny, must get it. You breaststroke deeper and deeper until your index finger merely brushes the chain and now you're...here? You wonder aimlessly to the door that divides you from your lounge. But when you open it, you're staring over a cliff. You turn back and your room is gone and you're now standing on a platform in the middle of this space like atmosphere.

"Dean?"

You spot your friend Daisy on another platform, quite a lot further away from yours. Before you can reply, she dives off the platform into the abyss below and then reappears back on her platform. She does this again and again; you think she has plummeted to her death but then there she is again; unharmed and standing on her platform. It's almost like she's a personified version of a scratch on a disk, constantly skipping and resuming. You look to your left; there are items floating nearby you. Boxes and spheres and all sorts of weird geometrical mess. You reach and grab a box, place it in front of you and stand on it; sturdy. You reach back and grab your original platform and put it in front of you, stand on it; sturdy. You do this over and over until you reach Daisy, you put your hand on her.

Success, you've finished the tutorial.

'I've Lost My Friends Among Other Things' is a game of time travel, puzzles and saving those you care about. A pocket watch you spotted at the bottom of a swimming pool has transported you to your room but its not quite the room you remember. You are then faced with a level based puzzle game in which your friends, family and other important things are somewhere unreachable for you, and each level provides items and such for you to strategically build your way to them to further your process and win the game. The player will be given certain items, some in multiples, others just one. This will make it difficult for the player as they must use only what is provided to them to complete each level (Sort of like 'Lemmings' if anyone remembers that classic). A game that will evoke sadness and frustration, the entropy surrounding this game will be like no other.


Image source (from a beautiful web comic worth checking out called Stand Still Stay Silent): http://www.sssscomic.com/comic.php?page=204


You are Shiro, an antisocial high school student in Osaka. One day, a space demon from another dimension appears in your bedroom at night and informs you that a evil space cat is on the way to devour Earth. The only way to stop the apocalypse is to take photos of [redacted] and beam them into space. You form a bond with the space demon and he grants you special powers to help you along our quest for the pantsu.

The game itself is a 3D 3rd person game with a colourful animu/mango style exclusively for the PS4. You control your character with the left stick, moving the camera with the right. You have to run around and press square to take photos as other schoolgirls' [redacted] fly up. As you gain new powers, you get a wide variety of skills of which you can select any 3 between levels to bind to your buttons. Some of the skills include: Xray Vision, Tentacle Mania, [redacted] Slap, [redacted] Ultimate Attack and Super Ultra Hyper Laser [redacted] Grab

Features:

  • 70 different types of Pantsu, most of which are just stripy recolours
  • Knee High Socks
  • Patented [redacted] Engine
  • Oculus Rift Support
  • Dante from Devil May Cry

original image retrieved from: https://scontent.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10428021_4983646805096_2821680215763229734_n.jpg?oh=53c0e48b60d8131989eb3d126e8bde25&oe=564A9269

If your own birth wasn't enough, now is your time to 'Eff Up Evolution'!

Choose from any planet (Pluto included because Pluto is still a planet in my heart), pick a point in the worlds timeline and begin your mayhem. Or if you really choose, you can try and perfect the species on that planet.

For example, Earth. Choose from the Dinosaur Age, Cavemen Age, Golden Age, Silver Age, Bronze Age, Heroic Age, Iron Age, Selfie Stick Age etc. Any point in the worlds timeline. The player can choose to begin with any organism in existence in said age, deciding whether to wreck havoc or perfecting life. This will there in turn decide the fate of the future stages, which are playable for the users enjoyment. To revolutionise, one may eat certain foods, wander into certain areas, decide that a usually water born organism will now live on land (somehow) etc. You will be able to view all of your creations in design windows that come with neat unlockables and goals, or you can just live and let die and see what you are stuck with. You'll find yourself mindlessly destroying the planet with your crazy creatures, or making it the Elysium of our generation!



Image Source: https://society6.com/product/deertaur-pink_print#1...


Overview: You play as a merchant dealing weapons and illicit materials to all the criminals in your town. Start off small selling cheap and crappy pistols prone to failure, before moving up to serious equipment and hardware - expanding your selling region and empire.

Mechanics: You begin in a small run down store where you have limited funds and equipment. Starting off by selling the small amount of equipment you have you will slowly invest in a number of different areas. The game works heavily around the idea of a strong loot system, where you can get randomized 'loot' from a number of different scenarios. These weapons can either be used to equip yourself and your eventual employees (who act as defenders of the store) - or be sold for high prices.

In terms of different areas you can invest in the game gives you a number of choices, such as:

  • Employee hire - To begin with you have a limited choice in who you hire, and their stats will be quite low. As you gain notoriety however you'll be able to hire stronger and better employees
  • Criminal 'Quests' - Send employees out to take down other criminal operations, and hopefully gain whatever loot you can from these
  • Equipment - This is a risk/reward type deal where you can import advanced equipment to sell, with risks that raise (such as it being caught by customs with high end equipment) or lower (its far less risky to import and purchase basic weapons) depending on how you purchase it
  • Base building - Since you'll spend the entire game in your storefront you'll have to purchase extra selling space, defenses and more by investing into your base

Being true to the context of the game, you can also cheat other criminals by purposefully selling them faulty equipment at a mark up (and hoping they are the ones that die in the firefight) - but you have to be prepared to deal with angry customers who might realise you sold them a faulty weapon. Should this happen you and your employees will have to fend them off. It is a stats based system so you simply select who attacks who in realtime, and the attacks will play out. If you have invested in good employees you can fend invaders off easy, and get the added benefit of keeping whatever equipment they had on them.

The game is intended to be a mobile based rpg/store management title for iOS and Android... I might actually make this one!


1

It took me a long time to come to terms with my body. At a young age, I was diagnosed with Hyperthyroidism, which meant I was always a bit larger and it was hard for me to lose weight. I was surrounded by magazines screaming at me to be thin. It felt like everyone else around me was beautiful and I thought that was what I needed to be. I looked in the mirror and all I saw was unhappiness. I wanted to be like those girls in the magazines.

2

It took me a long time to come to terms with my family. My parents were never supportive, especially now that my father had bailed on me and my three little brothers. It was hard to get to the next day. I went to school and I worked after school and in the weekends to bring money into the house. But it was never enough for my mother. I don't think she loves me. I'm a failure. She looks into my eyes as if I am my father.

3

It took me a long time to come to terms with my anxiety. I didn't leave my house for three days. My grandparents didn't know what was wrong with me. They kept coming in and bringing me food I would never eat. They asked me if I need an ambulance, when really all I needed was for them to leave me alone to rot inside of my sheets. I didn't want to step outside. I didn't want to see people. I didn't want to be in the world, just for a little while. I just need to escape.

4

It took me a long time to come to terms with my addiction. I didn't mean to get into it. I was at a party and it just kind of...happened. And I have tried for so long to tell my family, but I am so scared they will be ashamed of me; hate their own child. Why would their child be the one who fell into the drugs circle? Why me? I can't stop it any more. I need help.

5

It took me a long time to come to terms with my depression. I went to college everyday, I faced the teachers, my friends and my studies with a mask on my face. Inside all I wanted was to die. I couldn't deal with this overwhelming feeling of darkness in my body. I felt like I was a black hole and I was slowly sucking myself up in a violent fashion. I didn't have anyone to talk to it seemed, I hated myself. Nothing made me happy. Nothing made me feel like getting out of bed in the mornings. I was slowly killing myself.

6

It took me a long time to come to terms with my bullies. They had been harassing me for years. I just dealt with all of the name calling, the hair pulling, the pushing. But then it escalated. Now they follow me home, they threaten me, stand outside my house. They tell me if they call the police they wont believe me. They hit me the other day. Mum thinks I slipped over.

~

'How to Love Yourself and Other Humans' is an educational but immersive story game in which you play as one of the six protagonists and guide them through their stories. It deals with teenage struggles that happen in the modern world. Ultimately, the games goals is to teach teens how to handle daily stresses, mental illnesses, body image issues and other things, through one of the most popular platforms teens interact with; video games. The label 'educational' can often give people the wrong idea and that the game is going to be boring. When 'How to Love Yourself and Other Humans' is going to be an intense, immersive decision making game in which the player has to endure the feelings that are solidly delivered through an heavy atmosphere and ultimately the player will learn how to love themselves, look after themselves and make it through one of the most difficult times in the modern life; the teen years.


image source: loish.net


After a long day of work, Kanye West goes to his Kanye Nest to take his Kanye Rest. He wakes up feeling his Kanye Best, with some Kanye Zest. Then he'll get Kanye Dressed in his Kanye Vest to go on a Kanye Quest. He goes to church to get Kanye Blessed, then to a hotel room to be a Kanye Guest. Then to school to take his Kanye Test. He does so well, his teacher is Kanye Impressed, so he throws a Kanye Fest. He forgot to brush his teeth. Did he run out of Kanye Crest? His neighbor stole it, what a Kanye Pest, this will surely make him Kanye Depressed, so he goes to his wife to get some Kanye [REDACTED]. He no longer feels Kanye Stressed!

Kanye West Daily Routine Simulator has you put in the action-packed shoes of the greatest human being the world has ever known. Take up the holy mantle of Yeezus himself on his (Kanye) quest to be the greatest being in history!

Play as the great Kanye himself, guiding the savior through his day, from his awakening and milk bath, to the trip down main street and avoiding his many peasant worshipers that call themselves fans. Then, head North West to the Kanye Church, where thousands of rabid, screaming fans are waiting to hear you address them, or even catch a fleeting glimpse of their lord. Finally, end your day by bathing in the first blood of a thousand virgins, sacrificed fresh this morning on the Altar of West.

Oh how good it is to be Kanye West!

Gameplay features:

  • Play as overlord Kanye!
  • Experience the feeling of being master Kanye!
  • Cry yourself to sleep as you realize you will never be as good as senpai Kanye!
  • Kanye West!

Image source: http://wundergroundmusic.com/wp-content/uploads/2015/03/kanye-west-pics.jpg

Set 200 years in the future, where military and authorities reign, an underground rebellion has formed called the Norse Girls. Armed with heavy weaponry and fighting skills beyond todays knowledge, these modern day Norse goddesses aim to abolish the hierarchy and restore a natural order of peace to the world.

Eir, Freyr, Hel, Hlín, Nanna, Rán, Thrúd, Sól, Vár and Vör were born each in the subway undergrounds of London and raised there. Abandoned long before they were born, the train networks below London were safe places for rebellions. The military never sought in there after an acid attack made it somewhat inhabitable, but the rebellions found a way. The Norse Girls have been formed by the rebellions leader, Odin, after they have been trained since they were children to be fighting machines. Eir, is the teams medic, Freyr, she finds all the supplies along with Nanna, Hel and Thrúd are the initiators, the strongest, Hlín and Rán were effected by the acid attacks and now have forces behind them; Hlín can create protection forcefields and Rán can adapt and control water particles, Sól is the quickest, a great distraction and martial artist and Vár and Vör are the smart ones, plan makers and risk takers. All of the Norse Girls are great fighters too, able to fiend off most foes in their way.

The Norse Girls have not been sent out of the subways yet; Odin forbids it. He wants all of the Norse Girls at their peaks. Until one day, the subways began to tremor with the sounds of a thousand footsteps. People ran, collecting what they could, the Norse Girls watching their leader Odin be slayed by the forces at hand. Someone had ratted the safety networks out to the authorities and now, people are dying left and right; families being torn apart by the terror. The military hate rebellions, the subways often heard of stories where rebellions had been found and wiped out swiftly with brute force; and now it was happening to them.

The Norse Girls escaped, running through the broken, abandoned and apocalyptic London that they had never seen and taking shelter in an old bank vault. This is where the Norse Girls planned their revenge.

Norse Girls is an intense 1-10 player story game in which you choose your Norse Girl and fight as a rebellion. This crazy action adventure story is able to be shared with up to 10 people online, which can make the story more intense and immersed for the players. Able to be played cross-platform, PC players and PS4 players will unite to abolish the powers that destroyed all you know.


Image Source (again): sssscomic.com

Story: You play as Android #07 newly created as part of a new startups Beta line of robots, connected to the mainframe AI. Not long after you are awoken by the mainframe AI, prompting you to escape the facility.

During the night the facility has guards patrolling to ensure the AI doesn't escape & ultimately as you escape its discovered you were essentially a pawn for the Mastermind AI who plans to use you as its means of escaping the facility, and to connect itself to the outside world.


Mechanics: The game plays out as a turn based isometric stealth game where you have to plan your steps well in advance to progress.

Each time you start a room you begin with a certain amount of action points (initially starting out with small amounts to keep the levels simple and manageable, then giving you a greater total as you go through the game).For every action you take will use up one point, such as moving a 'square' forward, going into cover, or hacking the environment.

One of the major mechanics of the game is that you can move walls and use the environment through your connection to the buildings AI. Moving these walls will give you places to hide behind, the ability to wall off enemies or even potentially kill them. Alongside that you can also use specific environmental pieces (turning off lights, triggering alarms etc) to traverse through each level.

The main character is a knight and traveler who was torn away from his family to fight for his kingdom, after the war had ended he made his way home to the far north. Due to a roadblock the knight has to take a detour through the rumored monster den, Winter Valley. Myth said those that try to cross it see visions of regret and memories that drive them crazy, but when the knight arrived noticed that in this strange location reality was twisted due to an unknown force, but said knight never yielded to these memories in fact embraced them to fulfill his travel through Winter Valley.

The player starts with certain medicines to heal the knight and as one pushes forward fighting all kinds of monsters he must also be aware of a darkness that blackens the characters vision and the only way to stop said event from happening is locating a warm memory, that emanates from the ground as an image, all over the valley to restore visibility and willpower to carry on. If the darkness resides for too long the player's hp starts reducing with time.

The Game is in third person point of view with full camera control to be able to see surroundings properly. Combat style is hack and slash with some simple sidestep movement for proper dodging from monster attacks, movement restrictions when darken of vision starts to happen.

Winter Valley consists of three zones:

  • Arctic decent
  • Frozen souls
  • Winter's end



In your work building the fire alarm went off and you were left behind because coincidentally you were in the bathroom. Now you have to make your way back to the exit by escaping the building as fast as you can.

The game is a 2D survival game where one has to progress per level avoiding certain damages on each floor to reach the exit since the fire escape has been compromised one has to create a different route per level. Each level has a timer since the fire is spreading rapidly. The more you last in one floor the less time you have to progress in the next floor. It's meant to be a fast paced game where one must beat the game quickly or will be left behind. Based on real events / kind of!

There are three ways to lose in the game:

  • The player fails to avoid one of the obstacles in a level and die.
  • The player fails to pass a level on time
  • The player fails to exit the building and evacuate and is completely left behind


http://debunking911.com/Parque.gif <-- Source!

Play as the protagonist Katana, a sword wielding peasant born at the base of the Himalayas. Set in a dictatorship, futuristic type world, where armed forces keep all in line, freedom is extremely restricted and rebellions form in the undergrounds; find a group to join and fight against the forces that killed your entire family. Your family were well known blacksmiths that provided weapons to the rebellions, and in a bid to stop their output, the armed forces that keep the world in line murdered them all, only leaving Katana as a sign to others that they rule. Once the player finds their chosen rebellion, you will need to follow a main quest line to finish, but there are options for side quests like helping families etc. You will begin in the Himalayas, but end up venturing by boat and on foot to other locations all over the world. Destroy platoons, bases and eventually battle the ruler in the hopes that you can abolish the hierarchy.

Potentially make it a MMO? Not sure, but that could be kind of cool. But at the moment it will just be a story based solo game.

Inspiration from this image: (source:https://www.facebook.com/photo.php?fbid=1020126458...)


Space is no longer a dream displayed through glow in the dark stars on a child's roof, it is accessible, and a reality. Ruby is a highschooler, your stereotypical weird childhood friend who takes her pet snake everywhere she goes and wears goggles on her head. But Ruby doesn't know that she is bound for great things. The Great Space War has been a problem for those still residing on Earth (or Planet One, referred to early space colonists). Land on other planets is a battle that wages everyday in the atmosphere above the clouds, and Ruby is bored of school. It's 3012 for christ's sake, nothing's changed since like...2015 or something.

Against her parents will, Ruby joins the Space Force; the intergalactic Air Force. Her teachers see she is smarter than her fellow team mates, so she is promoted to advanced classes. Within 2 years, Ruby is a pilot on one of the biggest space vessels owned by Australia, Planet One. Nicknamed 'The Red Death', Ruby destroys all of her targets successfully, swiftly and unmercifully.

Until another player joins the game.

'We Need You to Join the Space Force' is a MMO space fighting game in which you must earn your ranks to leave the planet. Once you have, you'll be surrounded with a massive PvP arena with crazy adventure filled quests and customizable ships. Travel to multiple planets, create a base, grow your army and become the most feared sailor on the seven stars.


image source: http://www.superpunch.net/2013/06/retro-futuristic-space-show-at-gallery.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+SuperPunch+(Super+Punch)&m=1



(Best to read when listening to some sad, generic piano piece. I chose a piece by Sean Beeson.)

Without harbouring any clichés, Penny's life hasn't been of clear path. It hasn't been easy; losing her mother when she was nine to cancer, and not too long after her father to alcohol. Penny was raised by her grandmother, a kind and selfless lady of whom dedicated her later portions of life to making sure that Penny did not miss a thing. She didn't want Penny to be held back by anything; especially by lack of leaders in her life. She would constantly remind Penny that she was special, and gracious and kind and she should always believe in the powers inside of her self.

Penny liked to swim. Swimming was an amazing outlet for her anxieties and frustrations. A place to cool off if she ever felt like laying the "You're not my mother" card. A place to dive under the water and hear nothing but the sound of her pitter-pattering heart and remember that even though there was no one in her life that could braid her hair quite like a mother could or hoist her up on their shoulders much like a father would, she still had to be grateful for the sound of that mild pitter-patter.

tun-tun.

tun-tun.

tun-tun.

It was on one sad, wet Autumn day in which Penny arrived at the beach; sobbing in the dressing room over the fact she saw her mothers gaze in a daydream. Her mothers hollow and tired face laying still in her coffin, the one thing Penny tried to forget. Weren't people meant to look at peace when they had passed? Weren't they meant to look somewhat okay with leaving? Right now, all she wanted was to swim, and remind herself she was alive. Grandma wasn't around any more, so each swim became harder and longer.

Perfect structure, she dove in, closing her eyes as her body slid effortlessly into the cool freedom that was the ocean. The salt fed through her hair and the water passed around her body like a tight knit hug. The ocean was always glad to see her. Penny held her breath, and felt herself sink to the ocean floor, not too far beneath her. She opened her lungs and allowed all of the air she had to fall out into large bubbles before opening her eyes and watching them escape to the surface. Penny sat there for a moment, feeling her head grow tight and the light grow dark before she conceded and took to the surface as well. She did this once more, but as she sat, watching the bubbles pass her by, she realised that the bubbles she released were splitting off as if they were going to two different surfaces, one of which was below her. Penny now could see she wasn't sitting at the floor of the ocean, except now in the middle of two. Curiously, she swam to the other surface, spotting gold fish swim with her as she neared the shallows. As Penny emerged, she saw that she was in a pond and her...her mother sat on a bench in front of her, surrounding by wild roses and statues of angels.

"I see you got my heterochomia." Her mother smiled. Such a soft smile. Only now was Penny remembering that smile that fell upon her cheeks as her mother kissed her at night. Penny tread in the pond, still in shock and trying to blink herself awake a few times. She plummeted her self back into the depths of the pond and found her world was still waiting for her at the bottom. But the other world was also at the other side, with her sweet mother adorning herself amongst already beautiful wild flowers. Maybe her world was just upside down?

'Everything Is Upside Down' is a sad and mystifying story of parallel worlds and time paradoxes. With a story almost as intense as 'The Last of Us', this game, in which follows the protagonist Penny discovering that all of the bad things in her life are reversed in a parallel universe only so far below her toes, tells the story of forgiveness, hope and inner dilemmas. Should Penny live as she had always lived, or could she find peace with her mother in the upside down world? If everything bad is reversed, doesn't that mean everything good is too? This heavy adventure will integrate moral and want into a deeply woven story sure to even bring Mike Porter to tears.


Image Source: http://awyeahcomics.tumblr.com/post/26234151843/de...

(UPDATE) Recommended music from friends who read: https://www.youtube.com/watch?v=_rXrWtYLd-0

You are a brave adventurer who has been cursed by an ancient evil, descend down a series of floors below the surface of a mystic world to end your curse.

This is a rogue style game, with turn based combat against hundreds of unique enemies. Each floor consists of a one fight encounter using turn based combat, you gain experience and loot after each victory, potentially finding rare weapons or armour, and occasionally a new spell/attack.

You must adventure through as many floors as you can until you inevitably die. On death you keep rare items, and your current level/experience, basic gear and items are lost however. The goal is to progress further and further each time after death, achievable by the levels you have gained and the rare items you have collected. Explore the many themed layers below ground until the hero can finally reach the a final boss room and escape the cycle of death which haunts them.

As you progress through floors of the game, the theme changes, new types of monsters will emerge (keeping to the themes), including a change in music and art E.g. Icy fissure -> Jungle depths -> Crystal caverns -> Molten chasm.
The progression should be noticeable to the player and should feel rewarded as the game is played through.

Game features

  • Heirloom items (rare and kept on death)
  • A different theme every ten floors/levels!
  • A unique boss fight every 20 floors.
  • Turn based combat.
  • Skill tree character evolution.
  • Rare abilities to discover.
  • Interesting and captivating atmospheres.

Inspired atmospheres / themes from Terraria.org

Overview: Set during Europe in the 1300's you play as the first instance of a 'zombie'. Your goal is to try and infect villagers and slowly take over settlements with your infected forces.

Mechanics: The game plays out as a (partially) randomly generated first person strategy title. You begin with just control of your initial zombie, but as you take over small outer settlements you begin to build up larger and larger infected forces. Where the settlements and major towns exist will be randomly generated through each game, and the intention is to conquer and infect the entirety of Europe. There is no limit to what settlements and where you choose to attack, but a difficulty rating will be given for each. So while its extremely hard to a difficult castle early on, you could do it, and get huge rewards for it.

As the infected's 'hivemind' commander you can order your armies from a paused tactical view that pulls that camera up above the battlefield. From here you will have to plan out your attacks depending on how you wish to siege major castles and settlements. Perhaps you will send your infected to pile up their bodies near a castle wall for you to climb in. Or perhaps you'll attack at night, hoping to sneak a few infected in through a gap in the defenses.

Should you be killed, your 'hivemind' consciousness can be transferred to any other infected on the field to continue on with. The only way to lose is for every infected to be killed - but even if you survive and lose a large portion of your army you will be set back a lot, having to build the army back up again with small settlements before taking the large ones on again.

You fall beneath the surface rapidly; pointing your feet forward daintily so you move swiftly to the ocean floor. You are a floating mess of feathers and hair; painted with the marks of your water tribes people. It's dark to most down here, unexplored and terrifying. But your eyes light up a magnificent blue hue and you are able to see the magic that exists down here. But you are also able to see the horror of the ocean floors.

Your feet hit the sand and you arch yourself back to look up at the surface of which you can barely see any more. Around you it is still, the occasional fish or coral landscape catching your eye; but for the most part it is peaceful. You walk along the ocean floor, hearing cries in the distant. It abruptly stops.

Anụ?

Anu, the destroyer of your people. The monster in which you have been sent down here to destroy in the hopes of avenging your bloodline is...right in front of your eyes. It wears the skull of some creature, it's arms are long, almost like tentacles, but horrifyingly beautiful blue hues light them up, much like your own eyes. It reaches for you, but you attack.


'I Walk Along The Ocean Floor' is a story of redemption. The scary Anu, water monster of the deep, destroyed your water tribe and now the power of redemption fills your veins as you set foot on the ocean floor. Able to breathe and venture the oceans depths, you seek to destroy the Anu along with all of its offspring. Along the way, you will meet survivors, new tribes, allies and foes. Grow your party and walk forth to destroy the Anu.


Image source from the once again beautiful web comic Stand Still, Stay Silent:http://www.sssscomic.com/comic.php?page=211

You have probably one of the worst cases of insomnia known to man kind! Yes, you have been cursed with the eternal sleepiness!
There is not a moment in the day where you are not sleepy!
However at night, you must remain awake at all times. To do so! You must get the required amount of sleep during the day!

BUT OH NO!!! You have a daily routine to take care of, such as school! And work! But none the less you must succeed. Or face the consequences.

During the day, your character will automatically go about his daily routine. BUT being the day time, you are VERY sleepy!
The challenge: Get the required amount of sleep during your daily routine, without anyone of importance noticing. For if you are noticed, you will be in BIG TROUBLE.

Game play- You must find a balance between sleep and work. You will have two bars on your screen. One at the top depicting how much total sleep you must acquire, while at the bottom will be a different bar called the 'Drowsiness bar' This bar will constantly fill its way up to the end, and when it reaches the end you will fall fast asleep into a deep sleep for the rest of the day, which means BEING CAUGHT! So it is important you keep this bar from filling up.


How? By closing your eyes for short periods of time will rest you slightly. Use this rest for times when you are under the eyes of important people. This will slowly deplete the 'Drowsiness' bar. However if you keep your eyes closed for too long you will also deep asleep, so only use this for short amounts of time. This is your best ability because you are unlikely to be called out on this!
Another ability you possess is the 'Short Nap' Make your self inconspicuous and take a short nap for a time of 5-15 minutes! You must only use this if you are certain nobody will catch you in the following time. This will get you a large chunk of your total sleep. But its risky!

Unlock awesome abilities and items to help you sleep!

-Eyes open glasses! (Glasses with a pair of open eyes covering them! Nobody will even know your napping!)
-Eye drops! (Your Drowsiness bar will fill up slower)
-Gr8 M8 (Your #1 bro by your side will keep an eye out for you while you have a snooze!)
-POWER NAP (Same effectiveness of a Short nap, while only taking half the time!)

Can you survive!?!?
-SCHOOL!
-WORK!!
-CHURCH!?
-IMPORTANT MEETINGS!!!

'Sassy Elevator Spirit' is a fast-paced, touch-based management game where the player controls an electrical AI in charge of getting all employees to their jobs on time as it controls a business building's elevators. Intended for mobile devices (Android, iPhone Tablets, etc.).

The game play revolves around using the touch screen to drag 4 elevators that can go from floor 1 to floor 6. On various floors reside people who want to get to a certain floor. The player's job is to help the AI optimize the elevator routes to get the employees to their floor on time before they get too impatient and complain with the manager. The more people are waiting for the elevator, the faster their impatience will rise. If the player skips a person as they wait for their elevator, their impatience will rise. Points are earned upon successfully getting an employee to their floor.

Losing conditions would be having five people get impatient and complain, causing the AI to be sent to a reprogramming camp. At the end of the game, the player can upload his/her high score and try to achieve a high rank.

The Hat Master

You are the Hat Master, an ancient warrior who mastered the art of Hat Jitsu which allowed you to perfect your hat throwing skills. You earned the title of Hat master after competing in the annual Hatlympic Games and taking home victory as the best hat thrower in the world for 7 years in a row.

Your dominance in this world famous event earned you a lifetime supply of hats to throw at your disposal and spiralled your obsession to collect every type of hat from fedoras to snapbacks. Unfortunately during your eighth year of competing you somehow managed to fracture your right hand which would ultimately end your hat throwing career. Your previous "fans" mocked and laughed at you forcing you to go into hiding never to perform again.

Everyone thought that it was the end of the Hat Master and after a few years of not participating your name had slowly faded out of focus and been left behind in the past. That was until you decided to prove everyone wrong by taking matters into your own hands and slowly training yourself up to rule the art of Hat Jitsu once more. You now spend your days practicing your hat throwing skills day and night as you try to win back the hearts of your fans in the hope of one day being able to compete in the Hatlympic games once again.

"The Hat master" is a game in which you play as this ancient hat warrior and have to throw hats onto the heads of people. The game will be similar to the IOS/ Android game paper toss except instead of flicking a piece of paper into a bin you will have to land hats perfectly on the heads of people passing along in front of you.

The game will feature hundreds of different levels as you work your way up to finally being accepted back into the Hatlympic Games. Each level will also have obstacles/ difficulties preventing you from landing your hat shots such as a wind meter, birds etc. The levels will also get progressively harder as they prepare you for the ultimate challenge of competing in the Hatlympic Games.

Your targets will include many different people of varying heights, shapes and distances from you who will also be moving at different speeds. More points will be added for landing hats on people who are running at higher speeds and those which are further away. Landing a hat on a person will help win back their trust in you and will cause them to shout for joy saying "Oh my hat!" to let you know that you have landed your skill shot.

Game Features:

  • Many different game modes including classic, time trials (in which you will have to land as many hats as you can in a certain amount of time), as well as the hat duel which will allow you to play against a friend to determine who the true Hat Master really is.
  • An in game shop where you can use money earned in games to buy new hats to add to your collection and use during your games.
  • Fun and entertaining gameplay with funny comments whenever a hat shot is missed or hits a target in the wrong place.
Controls similar to that of paper toss : Image source: https://41.media.tumblr.com/tumblr_mcdm15q1Vn1r9043bo1_r1_500.jpg

Babushka is a puzzle-platform game in which you play as three Babushka dolls who are trying to find their lost baby sister – the smallest of the Babushka dolls. Each level is a puzzle to navigate through, and you must utilise each doll's different skill and size to open up parts of the level to the other dolls. You play as one character at any one time, and each level is only completed when all three of the dolls reach the end of the level. The largest of the dolls has the ability to smash through certain kinds of blockades, the middle doll can jump over obstacles and the smallest doll can glide down from high distances using her scarf as a parachute.

Game Features:

  • Three characters to control with different sizes and skills
  • Six unique puzzle levels that will challenge your creativity and logic
  • No time limit or health points – play as long as you like!
  • Play with one character at a time to unlock areas of the level that allow the other characters through to new sections


(Image reference: http://www.russian-craft-store.com/images/catalog/bouquet.jpg)

Do you remember that quest when an npc needed your help to get from a first place to some other one? You walked slightly ahead in order to keep a better eye on the surroundings, and when you looked behind you, your new friend had managed to leash every single enemy around. There was also this other time in a different game, you were more careful about the enemies in this one, but instead your buddy decided to run off a cliff!

Game Devs know how much gamers love these quests, and that's why we're creating Escort Quest! In this game, your only goal is to walk with your clever little pal from the start of the level to the end. We just hope that our low budget for AI isn't a problem - your partner will have trouble if you leave literally any hazard in their path.

From floor spikes to ceiling fans, flamethrowers, automatic arrow shooters, crushers, dynamite and monsters, your npc will stop at nothing (Ahem.. Everything) in order to quench their curiosity about anything that isn't a wall. It's lucky they have you! Using timing, aiming and a lot of smarts you can set off all of the traps before your companion catches up and makes a fatal mistake. Trap combos are possible with extra points being awarded for the most spectacular displays of public endangerment.

Escort quest is designed for PC or console with cartoon-y dungeon type graphics.

It will be 3D in order to add difficulty, but it will have a map which your character fills out as they explore the level.

Image of Dungeon Hero by Grzegorz Slazinski, released on 7/07/2015.

Hosted on http://store.steampowered.com/app/366810/.

Unlike the other Police Simulator type games, this one takes the piss out of those annoying, pretentious police officers that think they're the shit just because they wear a badge.

You have absolute freedom..

  • Can't be bothered helping civilians? Who says you need to?
  • Beat or arrest civilians for no apparent reason if you feel like boosting your ego because you can't do it in real life.
  • Spend all your salary on donuts if you want; no one is stopping you.
  • Drive your oh-so-exclusive police car, turn on your siren so you can feel superior as you watch cars pull over to make way for your donut filled pooper.
  • Pull cars over for no reason and give them a ticket.
  • Let's not forget about that taser. Never again will you need to say the phrase "taze me bro!" because you'll be the one tasing bro's instead.
  • Commit crimes and pin it on a civilian.
  • You're getting sued? Hah! Jokes on them you're a police officer and you're always right.

Goal of the game? Make every ones life miserable. And most importantly, don't get fired.

http://i.ytimg.com/vi/-ZtJ3cZHm2I/maxresdefault.jpg
http://www.lcpdfr.com/

Overview: You play as a demon full of vengeance who must possess items and objects in the world to setup 'accidental' deaths for your victims.

Story: Arriving on earth with little recollection of what brought you here, but a vague sense of who you were in a past life, you cant help but feel drawn to specific humans who you feel a distinct urge to kill. While you cannot say what causes this urge, you know you must satisfy it.

Mechanics: You are unobservable in this world to humans, and cannot physically harm them. The only way you can harm or damage others is through taking control of the environment, often having to take control of simple appliances, objects and weather to setup your kills. The game plays out in a semi-linear fashion where you can choose which 'mission'/'level' to play, but will all ultimately lead to the same conclusion.

Upon arriving at a mission you float around the world in first person in a noclip style mode. The first few missions might allow for simple kills, such as creating a gust of wind to blow a loose tile off the roof to kill your victim leaving their house. As you progress it'll require you to go through far more intricate multi-step setups to kill your victims. A vitally important piece to the gameplay however is that each level is setup like a large physics playground where the player can get creative and kill each victim in whatever way they can find to work. There should be a huge focus on the number of different viable solutions.

Overview: You play as the first manned crew to explore Jupiters moon Europa. The game begins as you exit your craft with your crew-members and begin to explore the surface to collect samples. Not long into your exploration you run into a strange almost artificial looking rock embedded into the ground. The second you touch the rock there is a blinding flash of light before everything suddenly goes dark. Your character now stands in a lush field of strange looking grass with none of your crew members surrounding you. The same strange rock still sits infront of you. Disorientated and confused, you press the rock again.

Mechanics: The game is an explorative metroidvania puzzle game where you can enter a number of parallel universes through touching this strange rock/artifact. There is a preset number of different 'universes' you can enter (excluding your own) where the planet and ground the player stands on appears to change each time they press the artifact. The idea is that in each of the 10 universes there is a different level with different goals and mechanics. For example in one of the universes the player has low gravity and the ability to move large objects as a result, while in another time appears to exist in an almost fourth dimensional state - with puzzles and objects existing in all potential 'times', but the player able to change their projected time path.

The player can at any time go back to the rock and press it to move to a different universe - it acts essentially as your hub world. Each of the different universes you enter glows a different area on the rock, which will eventually switch colours once that 'section' is complete to let the player know they have cleared that area. Ideally each location would have areas where the puzzles have numerous solutions - made easier by abilities you gain - but also able to be completed using none at all. Upon finishing each universe level you gain permanent control over that specific ability - which can now be used in other universes also.

Upon the player completing each section they are brought back to their own universe where they now stand infront of the former version of themselves about to touch this artifact. Its up to the player how they want to end the game from here.