All submissions (47)


The main concept of this game is to create a small well established village in a fantasy world, no twists though, no clash of clans remake where other villages battle it out to assert their dominance, instead Capital Realm will focus entirely on this base building aspect, naturally these games can quickly become boring quickly while you wait for money to tick over for an upgrade. So micro-management aspects will be implemented to keep players immersed with their village.

Players will be able to send out trade conveys which will hook into their phone's GPS and automatically trade resources and currency (most likely gold) with surrounding players. The game will be an idle phone based incremental game with a base building twist to keep the game from quickly becoming just about ticking the currency up.


Players will need to optimize their village's layout in order to increase things such as profitability, as an example, a well building provides a base multiplier to surrounding buildings, as access to water can increase efficiency. On top of which, guilds will need to be constructed in order to maintain the city, things like an archer's guild to man the city walls and a squires academy to train new knights. Such guild buildings will be crucial for taking your village to the next step. With currency acquired becoming the means to calculate the top ranking players


source: http://www.nerdvice.com/2013/04/18/banished-a-phoenix-rising-from-the-city-building-ashes/

The game will be based on android/IOS and will begin in this small apartment room where you have woken up in, with a 'dead' body on the couch. The first puzzle will be to find out how to unlock the computer, which will become known to the players (uses "the mother's maiden name" (shown on computer)) after they unlock the red bean bag which is supposed to be luggage.

The luggage will contain a letter from 'the mother' which will say she is getting a divorce and changing her name back to *insert random name here*. The player will unlock this luggage by finding the key hidden in the creases of the 'dead' person's sofa cushions. Once the computer is unlocked it will deliberately play/show a sequence of musical notes (which can be replayed) that will then have to be played into the piano behind the TV (which will have the notes written on the keys).

Playing the right sequence of notes will unlock the top of the piano revealing a key to unlock the desk with the printer on it. This will contain a note written backwards telling people to sit in the office chair and to move the mirror to face a painting sitting behind the left hand side of the chair. This will reveal a message about a hidden bookshelf. They will then have to move the bookshelf only to discover the door is also locked by a keypad, but on the door is written "running is the first step!" which should suggest to these people to run on the treadmill conveniently placed next to that bookshelf, the machine will be locked to a low speed which will be largely displayed on the treadmill's screen.

The other numbers in the combination will be found randomly around the room as players discover what to do. The door will need 6 numbers to unlock the door, the first being the treadmill number and the other 5 to be scattered around the room, colour coordinated with the words written on the door (e.g. blue- running, red- is, green- the, purple- first, black- step.

Once they key in the code, a small table with a note explaining that you have been put under surveillance to see how you would respond under threat of being accused for murder. A key to unlock the main (final) door will be placed under the table so they still have to find that.

House Fighter is a Firefighter mockulator, wherein the player will perform terrible firefighter actions. Such as, fighting/destroying the house. In a similar fashion to octodad, everyone is going to be entirely oblivious to how terrible of a firefighter you are. As you go through various houses trying to cause as much damage to houses as humanly possible, without arousing suspicion that you are actually a really terrible firefighter.

The sole purpose of House fighter is to, well fight houses, without letting on that it is actually you causing all that damage to the houses, making sure that you are able to blame all damage on the fire itself. Take to houses with your bare fists, weapons or your trusty helmet that allows you to make holes in walls. The game will feature realistic-ish physics that allows walls and houses to crumble as you demolish or weaken enough of the house.


source: https://www.colourbox.com/preview/4832464-fireman-fire-fighter-with-axe-and-spear-hook.jpg

The zombie outbreak has just begun, how are you going to survive? Well like any good survivalist, when the outbreak begins, you were not prepared and you have to go loot supermarket, gun stores, and kathmandu. In this arcade, 2D game for IOS and android players will control themselves in the initial stages of the zombie apocalypse, there will be no combat, strictly gathering supplies.

Progressing through levels as you collect food, water, ammunition, weapons, camping gear, anything that you need to survive. Levels will consist of generic stores that sell the previously mentioned equipment or malls that contain multiple stores. Players must scour through the stores collecting the necessary equipment before the timer runs out, players will then get scored based on how many bottles of water for example they were able to ferry out back to their truck. Levels will become increasingly difficult as shelves fall over blocking aisles in stores, or fires break out, or a zombie is crawling down an aisle. Numerous things can block the player as the game is going to focus on avoiding combat, and getting in and out as quickly as possible. Bands of people trying to also loot the store who might have weapons will also restrict your ability to easily navigate the store and you have to avoid them while also collecting equipment.


source: http://locomag.com/wp-content/uploads/2012/12/Screen-Shot-2012-12-09-at-6.44.12-PM-300x200.png

In a horror game similar to that of Outlast, Slender and Amnesia wherein the player must travel throughout a level, while being haunted, hunted or harassed by awoken mummified corpses. The player will journey through a newly discovered tomb found under one of the great pyramids in Egypt, the main character falls through the floor after having it crumble beneath him and must escape the sealed tomb. However he quickly discovers that his breaking of the floor has awoken the mummified corpses, who naturally crave human flesh.


As all good horror games, Ascension will use lighting to immerse the player in the world as they must navigate through the tomb using what little light they have available to them, a small button phone without a flashlight is all they have, and key prompts must be used to keep the phone awake for them to keep the room lit initially, eventually they will find torches and matches that they will be able to help them see as well. Of course stealth elements will be added so that players are able to hide from the mummified corpses, as players will be unable to attack, leaving them utterly defenseless will add to the suspense and fear that builds during game play.


source: http://wickedhorror.wpengine.netdna-cdn.com/wp-content/uploads/2015/04/Pyramid-1.jpg

If you loved guess who as a kid, you will love this game, where players will link their facebook into the game, which the game will then use to find a person on their friends list and then vaguely describe them to the player. Players will then play a 21 questions similar styled game with the computer as they attempt to find out which friend they are talking about.

Players will have a timer counting upwards to measure how long it takes them to figure out who the computer is talking about. Players will also be able to ask generic questions, in a similar fashion to guess who and 21 questions, allowing them to ask things in relation to what is available through facebook. Mostly hair colour, employment status, education etc.


This will act as a casual game for the android and IOS market that players are able to play solo, then compare with their friends by posting or screenshotting their results, players are able to type in questions for the game to reply to, but again, only generic information that is available through facebook will be what the computer is allowed to respond to.


source: http://www.lovethispic.com/uploaded_images/95725-Diy-Family-Guess-Who.jpg

In this beautifully entertaining game for IOS and android, players will spend their time popping the meat out of their sushi for their significant other, because of course in this day and age everyone is vegan or vegetarian and any meat must be disposed of… Even in the most sacred food of all; Sushi.

Various pieces of sushi will pop up across the screen, with different fillings, shapes and sizes, during which a timer will be recording how fast you are able to not only remove the meat from these pieces of sushi, but also measuring how many in a row you can pop flawlessly.


The game will rank players on both their speed and skill in popping the meat from the sushi as it pops up across the screen. Recording player's highest streaks of flawless pops, and also the time in which it took them to pop all that meat from the various pieces of sushi


source: https://ccclubbs.files.wordpress.com/2013/12/sushi_rolls_futomaki_ebi.png

Trade has become such a vital aspect of everyday life, yet it begun from such a small scaled concept and grew into a mechanic that drives the world. Players will begin with nothing, running foods and crop between farms, then to cities, moving up and up the game progresses with the player.

As the player makes enough money to purchase a wagon, technology advances with you, which isnt to say that the player is always a step behind technologically, but that as you upgrade your arsenal of trading power, the world progresses a stage. Purchase a horse to help trade faster, and steam powered engine technology will surely be on the horizon.


This will be an incremental styled game that uses a single industry as its basis, taking inspiration from adventure capitalist and civilisation's trading routes this game will focus on not only establishing a flourishing business that trades and is able to make money, but that grows with the time and expands into a global scale, going from the basics of trading and freight into an intergalactic company that's trading helps to Humans to prosper. The game will not be as easy as most incremental games however, a large amount of the game will depend on tactical and strategical thinking on how best to divide your resources for trading, using the horse to trade with a city that is perhaps further away to speed up the travel time, or making many short trips with that horse between you and a closer town. Play how you want, but remember one thing… Profits come first for your company.


source: http://piealamodeproductions.com/images/akwantu-trade-routes.png

You play as death, going between the physical and the lost land of the souls that have moved on, you must find the souls that have been allocated for you to take in a sea of other souls, finding your specific soul to take.

The missions will come easily for you at first, escorting single souls to the next world, however levels will quickly take a more difficult approach. As you venture forward to gather your assigned souls you will notice other souls that are passing on that are not meant to, and in the middle of your mission you will have to reunite that lost soul with it's body as well.

Levels will work like puzzles, increasing in difficulty as an example, the player might have to detach a few souls in order to get to a specific soul to ferry back and then return back in time to reattach those souls. This game will take an interesting perspective on death and giving the player the ability to take lives, but requiring them not to alter people's lives outside of their control (i.e. not taking a soul that isn't meant to be taken) will create complex puzzles for the player to solve.


This game takes inspiration from both death note and wheres wally, as players are able to easily take lives and can see the lifespans of humans above their heads, while also implementing a hunt and search element to the game that will provide extra enjoyment as players race against a clock to find these souls and ferry them to the next world.


source: http://vignette3.wikia.nocookie.net/deathnote/images/a/a2/Llifespan.png/revision/latest?cb=20130404143907

This game is entirely inspired by hero clickers and Dota 2's rankings, in this spinoff game, players will click through all the heroes in Dota 2, as you do player's will gain MMR (MMR is the number that represents a player's rank in Dota). With this MMR players are able to purchase items to help them click higher and faster ranks.

The items will relate back to Dota as well, giving the game a nice authenticate feel to the game. This will mean it appeals more to the players of Dota as well, on top of traditional clicker game players. The game will increment through the different tiers of heroes. Firsts through the supports all the way til the highest tier, the carriers. All having different levels of effectiveness with certain items that relate to the game in its current form, cheap items that supports typically get will work better for those lower level heroes in the game, while the carry heroes thrive with those more expensive items that will cost players more MMR.


source: http://www.anuflora.com/game/wp-content/uploads/game/2015/01/350px-Ancients.jpg.png

You play as a fly, escaping a spider's web, as you run/fly out of the spider's infinite web, you must dodge a great deal of things, other spiders for example, fly swatters and even fly spray on your journey to freedom and safety.

The game will be an endless runner, with the story of Jeffrey the fly running for his life away from the evil clutches of Charlotte, running away through her never ending web. In her web are other spiders that will jump out at you, attempting to capture you for themselves, bits of Charlotte's web will also stick out and attempt to trap you for Charlotte again. Other traps and things will be available for the player to avoid in order to travel the furthest they can. Score will be determined by distance travelled like all endless runners.

Down the Spider's web will feature a cartoony art style as to appeal to a wider audience (kids included), the game will also utilize micro transactions in the form of crumbs, as you fly through the web players will be able to collect crumbs to use as currency, which they can then use to change the way Jeffrey looks in the game, they can also purchase more crumbs for various upgrades etc. The game will only be available on android and IOS, giving it to the phone and tablet market utilizing touch controls in smartphones and tablets.


source: http://spiderbytes.mango.mikeboers.com/wp-content/uploads/2014/01/widow_with_fly.jpg

Play as an alien just trying to get back home after crash landing on earth, your shuttle crashed in the middle of nowhere and after repairing it marginally you are able to try and fly it home. You just have to try and fly it while avoiding being detected.

Use touch and tilt controls to fly through restricted airspace, avoiding both radar detection and having any other aircraft spot you. The game will play with an endless side scrolling runner style, using touch/tilt controls to avoid radar, aircraft and people on your way out of the planet. Players will get scored depending on their distance travelled, there will be no end game despite the alien needing to escape earth and get home.


The player can get power ups, giving them increased speed, a smaller detection box or complete invisibility, the game will use 2D pixel art so that it is one, easy to develop and secondly gives it a nice retro feel that will appeal to larger audiences.


source: http://www.cliparthut.com/clip-arts/745/cartoon-alien-spaceship-745989.jpeg

Its time for gym class, and usually everybody hates this class. But not everyone attends a super powered high school, in a game that derives its main idea from classic stories like x-men and less well known stories like sky high, players will be pitted against other players (students) in gym classes infamous king of the hill. The core gameplay of this game will be to beat the other team in the various gym class, team based games.

Think back to P.E. in class, with classic games like king of the hill, capture the flag, team tactics and many more interwoven with the idea of super powered people. Use your super strength to create shockwaves to stun the other team, use your super speed to try and hastily acquire objectives, use your acidic super spit to warden off parts of the field from the other team.


The game will play with a 3rd person style, focussing on tactics and teamplay rather than full frontal assaults and carelessness *cough call of duty cough*. Team based multiplayer will give this game a fun competitive appeal to it, coupled with our deep desire to be a super hero (or heroine) as well. The game will also have a create-a-hero feature that allows players to customize their character, right down to their superpower, and the visuals that may go along with it.


source: http://s1188.photobucket.com/user/shortlist1/media/enhanced-buzz-9371-1306013956-11.jpg.html

You play as a republic commando in the famous 501st clone division. Lead your squadron through a series of clone wars inspired events inspired from the second trilogy films, but also the animated tv series the clone wars.

You play as commander Cody, leading your unit in a very xcom style of gameplay, having a top down view of the area, while having full control of your unit. Selecting where the placement of your various troops will be, such as behind cover, flanking enemy units. Units will be given various objectives to complete the various levels and campaigns across the planets surrounding the war between the republic and the separatists.


The speed at which players are able to complete these levels and campaigns will translate into a score that players will be able to compare with the other players around the world. The game will utilize a point and click game play style. This will give players full control of their units, players will also be able to upgrade their troops as well, statistics like health, accuracy and stamina will all influence into how effective your unit can be. More stamina will allow these units to perform more maneuvers, while their health obviously allows them to soak up more damage and accuracy obviously how likely they are going to hit their desired targets.


source: http://saqibsomal.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3-v.jpeg

Plagues always seem to sweep across the lands so easily in the history books, but this game will not be that easy, you will follow the origins of these plagues, pre-patient zero, a rodent, pig, cow, bird or any animal that can transmit these diseases.

Avoid detection throughout your life in order to successfully infect patient zero, whether this be sneaking throughout the sewers of cities as a rodent, infecting an army of rodents to aid you, or as a mosquito flying through nets and avoiding insect repellent.


The core gameplay aspects will be level based puzzles that will vary in difficulty and animal used, in a quirky, comedic and infectious style. Players will get rated on how quickly they complete these puzzles, and how potent their infection is. As an example, one of the puzzles may need the player to jump over a puddle. Wrongfully time that jump, fall in the water and your disease will lose some potency. The game will be designed for android and IOS devices.


source: http://cdn.ndemiccreations.com/uploads/382-2014-08-14-59-fungus-2.jpg

You were orphaned at a young age, raised by the busy streets of London during the beginning of the industrial revolution, you have always had to steal to survive and you have always been developing your skills at deception, thieving and of course pickpocketing.

As you progress to higher levels of thieving, so too does your character, the character you create in the initial stages of the game will grow with your skill set, always increasing. As cliche as the game idea sounds, this game will not take petty thievery to the extremes like most mainstream pickpocket games. The development of your skillset will not extend above realistic levels of deception, stealth and technique. (i.e. crouching behind someone after running up to them, and stealing their shirts off their backs… Yes I am talking to you skyrim).


The story will follow your character throughout their journey from young aspiring child thief, to a teenage criminal working hard to steal enough supplies for yourself and the other children unlike yourself who are unable to fend for themselves on the street. The core concepts of gameplay is going to be creating a community of orphaned children, and supplying that community with enough food, water etc. to survive. Similar to Assassin's creed Brotherhood, players will be able to build their groups and train members to help pull the weight of their community.


source: http://xpanda.co.za/wp-content/uploads/sites/38/girl-pick-pocket1.jpg

You have heard of ninja turtles, but what about ninja SNAILS! Yes ninja snails will be a game that requires players to traverse giant objects, fighting their arch nemesis the sumo slugs. In a similar fighting style of game to street fighter, Ninsnails will place players on a map or fighting arena that will be shaped to be things that you primarily find these creatures on. For example, fighting on top of a fence, side of a fence, on a leaf. on some stairs etc.

The focus will be on the artstyle of the game, giving it a cartoony, comedic feel to the game that a lot of fighters tend to avoid, preferring to take a serious approach i feel, would take away from Ninsnails. On top of which, the background will show an enlarged landscape, taking the point of view from the snails and slugs to the screen, this will give players an interesting landscape in which to battle through levels and uncover the story.


The fighting will resemble toribash, really focussing on slow, precise movements to defeat your enemies, usually in single hits or moves. While also still having those traditional fighter elements that we have come to know and love in other games, the game will come out primarily for IOS/Android and PC, just because of the types of movement required in this game. Players will use touch or the mouse to drag limbs (in kind of slow motion) to try and attack, counter or defend in a more strategic fighting style of game.


source: http://img02.deviantart.net/ea4f/i/2009/241/e/8/teenage_mutant_ninja_snails_by_maly094.jpg

Have you ever wondered why your pizza takes so long to get delivered sometimes? It is simply because every delivery boy must traverse through a series of obstacles to even reach your front door. You play the game as Barry, a humble delivery boy who gets the shock of his life when he tries to deliver his first pizza. Dodging dogs in this 2D side scroller, while also jumping over fences, busting through doors etc. To deliver your pizza in the fastest time possible.

The faster Barry is able to deliver these pizzas (i.e. not dodging a dog will delay you) the higher you will get tipped. The game uses tipping as a means of calculating your score, with a level by level ranking and an overall ranking that players are able to compete with each other against to try and beat.


The game will follow a series of levels that are set up differently, incrementing in difficulty with each level until you get to the final delivery, the one that will set you up for life. Traverse it and get tipped the highest amount of moolahs conceivable by man, you Barry, you will get those moolahs!


source: http://www.porterbrandenburg.com/img/~www.porterbrandenburg.com/pizza%20delivery%20driver.jpg

You are the last unicorn to ever exist, shady Bob is your name, running across rainbows is your game. Collect candy and dodge vegetables along your magical adventure across the almighty rainbow in the sky.

You must escape the clutches of the evil vegetable lord who has begun exterminating unicorns, which is why you are the last one left. Escape on the almighty rainbow in the sky with the help of your magical unicorn powers, dodging evil vegetable henchmen along the rainbow trails. Collect candy to power your rainbow powers. The evil vegetable henchmen will drain your unicorn powers every time you bump into them along your journey, while the candy you collect will fill up your powers bar making you run at max unicorn efficiency. Let your power bar run empty and you land yourself a one way ticket to extinct-ville.


The game will play like traditional endless runners for the mobile app market, using tap features to jump, avoiding vegetables while collecting candy. High-scores will be measured by distance traveled and feature a high score board that allows friends to compete and compare each other's scores with others around the world.


source: http://img12.deviantart.net/6f8a/i/2010/057/2/c/robot_unicorn_attack_by_blackseagull.jpg

You are an orca, and after seeing that documentary Blackfish and you are 100% adamant that you need to escape sea world! Perform tricks by day, luring your trainers into a false sense of security so you can successfully break out of sea world.

Play in 3rd person on your console or pc, performing tricks successfully to score point, the higher your point scores at the end of the day the more you are able to plan and prepare for your eventual grand escape. Gather seaweed from enclosures to create ski masks, while also gathering fish bones to create shivs and other tools necessary for your escape.


The game will take part in two different styles of gameplay, the first being those performance driven tricks, while the second comes into play at night when you have to escape, obviously the game will act a bit more cartoony and you the orca will be able to walk on land, hold stuff with your flippers etc. But the game will be separated into two distinct game modes, day and night. It will also be very heavily story driven, focusing on narrative and the experience, rather than unique mechanics. However will use generic stealth and splinter cell-like mechanics to make the game enjoyable.


source: http://media.bakersfieldnow.com/images/111025-SeaWorld-whale.jpg

The objective of this game is to scroll through "insert generic social media website name here* and find posts to unleash your comedic chaos upon, by 'trolling' them with 'epicly hilarious' comments. You must seek to spark classic youtube comment styled flamewars with your epic trolls. Unlike functioning members of society, your main/only goal in this game is to 'troll' the regular people of the internet.


The game will process your comments/posts taking into account the offensive/comedic nature of them and respond accordingly, Players will get scored according to how much anger they can invoke within their victims. The game will obviously produce fake names, posts and responses throughout the game. But there is potential for a multiplayer function that allows two player (under fake names) to 'troll' each other on the same post or something along those lines. Scoring will again take into account the types of words you use to 'troll' the people of the internet, sort of like how a game of scrabble works with your words to attain points for the players with multipliers and base words giving set amounts of points.


source: http://thecybersafetylady.com.au/wp-content/uploads/2012/04/shutterstock_98949431-300x300.jpg

Have you ever wondered what happens to helium balloons when you accidentally let go of them? People will try and convince you that they pop at a certain point, and these people would be right if said balloon had no skill…

Play as a helium balloon traveling up and up on your way to greatness, attempting to ascend out of our solar system! You will begin by gradually increasing in speed/altitude as you dodge objects like birds and planes, slowly making your way up to satellites, spaceships and meteors. The game will focus on the highscore (altitude) that players can reach without popping. In an endless runner

style of gameplay (vertical movement obviously) the game will test players abilities to quickly avoid obstacles or objects heading their way in a game that is more about reaction speed than memorising.


Like any good endless runner, there will be an in-game currency that can be collected during player's rounds, and then spent on in-game cosmetics that only alter the game's physical appearance.


source: http://indianapublicmedia.org/amomentofscience/files/2010/04/balloons-940x626.jpg

An endless runner where you are playing as a little kid who is being chased by his parents to take him to bed. Obviously you do not want to go to sleep yet, so you will run as far, and fast away from them through halls, bedrooms and living rooms evading your ever persistent parents!

As you charge through the halls with your favourite childhood teddy bear trailing behind you will slowly decrease in speed as your small child body cannot handle your mind's unwillingness to sleep, so you will collect sugary treats and drinks as you run away, jumping across furniture and beds, always evading your parents.


As you collect sugar your energy bar gets replenished and your running speed will increase or decrease in relation to how full your energy bar is as well. The game will follow a similar format to jet pack joyride, with the major difference being that the player is getting chased, and collision with objects (for example, not jumping over a couch) will result in the player getting knocked back into potentially the clutches of his/her parents


source: http://applenapps.com/review/jetpack-joyride-casual-gaming-perfection#.Vc3JYvmqpBc

You play as a newly discovered time traveller, you had a fairly normal upbringing but the day you turned 20 you noticed a shift in the way you viewed the world. Everything is slower, everything seems so biddable now, this adventure, story driven game will follow Spencer as he slowly develops and hones his abilities to time travel seamlessly.

The story will begin with Spencer discovering his power and learning to control them so as to not accidentally time travel like you will within the initial chapters of the game. Master and exercise your ability over time. Make yourself younger, make others older, jump back decades, centuries, eons. This game will take a similar shape to Telltale's games with their point and click, story driven adventures, but also have action and RPG elements as players must use their powers over time to complete option trees.

The major catch that Time Flow will take is that no matter how much power and control you gain over time, you will never be able to travel back on your own timeline, this is where the storytelling aspect of the game takes center stage, as seemingly insignificant choices and decisions prohibit you from fixing major problems because of this time travelling clause that will become the center point of the story in which Spencer must deconstruct the organisation systematically in order to protect himself at first, but the other time travellers that will eventually show up and either become a constructive or destructive influence to your mission, or to Spencer himself.

Obviously, like any time travelling story Spencer will end up having to run away from an organisation that is formed entirely to catch him after, early in the story the player accidentally makes his abilities known. Time is a stream, and Spencer will have to make sure he doesn't become a noticeable ripple in it, the game will begin to be more and more complicated as you must begin to unravel the organisation while not encroaching on your own timeline, where said organisation is getting closer and closer. Time will be relative, after all time is a stream, so if Spencer spends a year in the past, a year will pass in his own timeline that he is absent from. Time does not stop outside of Spencer, therefore Time Flow will become a balancing act between unraveling the organisation and avoiding their suspicion and clutches.

source:

http://www.monstersandcritics.com/syfy-july-4th-twilight-zone-marathon-details/

Space. The final frontier. The frontier that we are only scratching the surface of, but why do space centered games seem to neglect the fact that we need to develop our technology to a point where that kind of simple interplanetary travel is easily achieved and accessible?

Kerbal space program is probably the closest thing we have currently to a game that truly captures space travel, but the process is far too complicated for an enjoyable video game, simplify the process, keep the spaceship design and customization, insert alien interaction, socialization and trade.


The core game play mechanics of Not Another Space Sim is to venture out into space, explore the cosmos via a realistic space traveling simulator, but with alien interactions thrown into the mix. Trade earth resources with them for their various technologies and resources to enhance your own ship. Establish trade routes and transition mankind into that era that we most commonly see in sci-fi movies and video games.


source:http://kerbal-space-program.en.softonic.com/

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