Streak Club is a place for hosting and participating in creative streaks.
Driftless is essentially an 'endless driver' if it were a thing, the player aims to go as far and fast as possible without breaking their constant drift.
The largest challenge in the game is not hitting anything this may sound simple at first but the car is always sliding, throttle control is key to prevent the player from colliding with objects and breaking their drift. Drifting is what earns the player score it is based on how close they come to objects and what angle they are on when that happens. However your drift score isn't the only record you have to beat, the game also tracks the time it took you to cover what distance you did before crashing. This score is then used like a multiplier to determine the overall skill of that run.
How ever crashing isn't the end, this truly is and 'endless driver' as after you crash and you score is calculated you then continue from that same spot, no menu, no restart.
The games pause menu however is built in to the world, hitting pause safely banks all your score for an extra bonus and displays various options that the player can interact with by driving over them or using the mouse.
The games art would be very simplistic and sections would randomly generate based on your direction, with some zones splitting into multiple paths.
Referenced:
Drifter (Retrieved 11 August, 2015) http://forum.unity3d.com/attachments/screenshotsat...
@Adam Thompson This is basically what I'd like to do for the Endless Runner assignment, so I have a few questions in regards to building such a game with Unity that I'd like to ask you next Tuesday.
Reminds me of Burnout Paradise where you would chase high scores on each named road in the game - or attempting to beat your own drift time. The game never stops - it's a sandbox and these are just some objectives you can chase on your own.
Interesting idea and I really like the screenshot attached - beautiful!
Siege is Futile is a clicker game that requires actual player interaction to prevent the loss of your kingdom.
You are a mage king who protects his kingdom with telekinetic abilities against the endless attacks of the nether realm. Creatures endlessly attack from a Nether portal right outside your castle gates, they are mostly slow foolish beings but as the game progresses they evolve in size and abilities. When the game first starts your only defense is your ability to flick these creatures in the air, resulting in them plummeting back to their death. However this isn't the most efficient way to farm the gold from their ghastly corpses.
As you slay these creatures you gain gold, this gold is used to upgrade and develop technology to defend you kingdom with. With enough effort and efficient spending your kingdom can defend its self from any attack without you having to lift a finger. Kingdom technology evolves from castle archers to magic turrets, yes that's right develop your kingdom enough and it becomes un-breachable, with all sorts of crazy technology.
Its not just your kingdom that upgrades as the game progresses, the Nether creatures evolve to counter your kingdom depending on your choices. They can develop wings for flight or ranged weapons of their own, they also grow in size to make themselves too heavy for you to toss with your telekinesis.
Designed as a Pc game that you can leave running much like others of the clicker genre.
Referenced:
KingdomDefense (Retrieved 10 September, 2015) http://www.indianvideogamer.com/wp-content/uploads/2012/08/fantasy-kingdom-defense.jpg
Magic Weaver is first person rogue-like, in which you mix and cast spells on the fly.
The mixing of these spells is the central mechanic of Magic Weaver, the spells you create can have more uses than just offensive and its entirely upto you to create what you need when its needed.
As the player navigates each room they will encounter anything from Bosses, evil minions, anti-magic voids and puzzles. The player must then create spells in real time, as to keep the action flowing. The player creates these spells by mixing elements and pre-existing spells together. Want a bridge of ice? mix ice, water, wind together. Want your teleport spell to effect an area? mix more void and darkness with that existing spell.
The idea is that you are completely dynamic, there's no mana bar to challenge your efficiency, in stead your understanding of the spell craft system and ability to react in certain situations will determine how you play the game. As such certain situations force quick thinking upon you, a fire sludge might soak up your magic unharmed but if you use a force or telekinetic abilities to boot it off a cliff then problems no more.
Magic Weaver will require a lot of hotkeys to control which makes it only suitable for Pc as the num-pad would provide an excellent control method.
Referenced:
FableMagic (Retrieved 9 September, 2015) http://www.nowgamer.com/wp-content/uploads/2014/09/318381.png
Treasure Repossession is a stealth game with the unusual twist of stealing back treasures that were once stolen.
You play a silent protagonist who tasks themselves with hunting down the owners of ancient relics and treasures. Your goal is to return theses items to their former resting places. The main twist on gameplay this causes is that not only are you trying to take a treasure unseen, but you must also return it without anyone noticing you as well.
In most cases you will be stealing back relics from multi-billionaires, only to then have to sneak through a burial ground excavation site and return it ensuring it wont be stolen again. Returning and stealing will play very differently.
When stealing a relic, the level will be very open, multiple approaches will be possible with many different ways to sneak in and out undetected.
However when returning a relic, the level will be focused, one clear path in and out. More often than not these paths will be laid in with traps, some of which were triggered before your arrival.
For Pc and Console as a short cheap game, with around 4-5 missions in total.
Referenced:
ReturningTreasure (Retrieved 8 September, 2015) https://squareportal.files.wordpress.com/2013/12/qotb-concept-art_1387364565.jpg
Volley is a fast paced archery deathmatch in which all players have bows but there is only one arrow to share.
The aim is to create focused chaos by forcing all players to use the same arrow. At the beginning of the game all players start in separate corners, an arrow is then spawned in the middle of the map. What results is a frantic race to the arrow, followed immediately by fear while running for your life or the sudden satisfaction of power.
The player that manages to get the arrow first can no longer move, however they are also the only person capable of killing another.The arrow will knock a player out of the game in one hit, but after firing hit or miss, the race to the arrow is back on. This means if you miss a player slightly then you are effectively handing them the arrow to return fire.
Players are not completely without defense though; you can slide, roll, jump and wall run all around the arena with complete freedom of movement. Without much reliable cover to hide behind your ability to dodge or snap fire will win you games.
Volley is a simple multiplayer game that works best with 4 players, but is unrestricted so have fun with the chaos of 20+ players should you desire.
Referenced:
PixelDeathmatch (Retrieved 7 September, 2015) http://www.avwproductions.com/techheads/wordpress/wp-content/uploads/2014/01/nidhogg-1024x637.jpg
Lightning Rider is an endless runner/racing game comically set between Zeus and Thor.
The idea is the merging of an endlessly spawning track and competetive kart racing style gameplay. Your goal as Thor or Zeus is to get atleast 300 meters ahead of your opponent, sounds easy at first considering you move at lightning speed. The challenge lies in you and your opponents ability to sabotage each other. Whilst dodging all maner of airbourne obsticles from the pillar of heaven, fighter jets and high flying ducks, you can also gain powerups.
These powerups are your key to an advantage, they allow you to directly attack your opponent by slamming lightning in their face. The goal is too make their ability to dodge on-coming obsticles near impossible. If someone does happen to hit something, they will respawn soon enough but will be right on the edge of the distance boundry, crash again and they are out.
Lightning Rider is targeted at silly moments and fun more so that historical acuraccy, so inorder to boast your own humorous side you can out fit your character with all maner of cometics from top hats to surf boards, even a flying shark.
Referenced:
RidingLightning (Retrieved 3 August, 2015) http://img01.deviantart.net/29b0/i/2007/221/f/d/riding_lightning_by_johndunn5.jpg
Wraith Night is an asymmetrical 1v4 endless horde game, in which one player controls the horde and the other 4 fight against him.
When I say 'endless' its not entirely true, waves will go forever unless certain actions are taken. The goal for the 4 'Heroes' is to survive long enough to build up their own strength, once powerful enough they can chance fighting against the Wraith Lord played by the other enemy player. Should they succeed the heroes win. However building up strength is easier said than done, you must kill increasingly deadly minions and loot dangerous trapped rooms in order to increase your chances of defeating the Wraith Lord.
As the Wraith Lord you job gets progressively harder as the game continues, once a hero dies they are gone for good but focusing all your souls power on spawning minions to fight may only help the heroes become stronger. You have several choices before each round; spawn minions, upgrade your own powers or build traps about the dungeon. For most of the game you are protected behind your lairs main door which can only be opened once the heroes have built up enough strength to destroy it. Once this happens you take to fighting, should all heroes fall, you win.
Wraith Night would be designed as a top down game with controls similar to most MOBA's, allowing for 4 abilities and 6 items to be carried.
Referenced:
DungeonFight (Retrieved 5 September, 2015) http://i.ytimg.com/vi/NDFO4E5OKSE/maxresdefault.jpg
Drop Tracks is a 1v1 Racing game where one player controls the track and another drives on it.
As the track builder or "Track Dropper" as the game would refer, you must quickly and constantly be building a race track from a pre-built selection that randomises after ever part is 'Dropped'. The Track Dropper has a selection of five track pieces and must constantly choose one they believe to be the most difficult, after one pice is selected all others on the list are scraped and a another set of five take their place.
As the Driver you must be constantly on guard as you never know what is coming next, however should you manage to get close enough to the end of the track, you win. However if at any point you fall to far behind or fall off the track you lose and the Track Dropper wins.
This game plays much like a constant tug of war, if the Track Dropper is too slow to pick track sections or makes them too easy, the Driver will pass the distance thresehold and win.
Designed as a multiplayer Console or Pc game, it would support Ai Drivers and Droppers of varried difficulty but the best experience would come from human players.
Referenced:
TrackRacing (Retrieved 4 September, 2015) http://megagames.com/sites/default/files/game-content-images/tmsunrused_2.jpg
Distraction is a 2 - 8 player party game where the main goal is to distract each other from completing objectives given each round.
The objectives themselves are randomised from a large selection of unrelated and wacky themes. One minute you could be challenged with driving down a windy road without crashing, the next round you could be balancing ice cream on a tiny cone. The point in each individual game is to challenge the player with tasks that require focus, then encourage other players to break that focus.
There are few rules to follow but the core experience relies on them; firstly players cannot physically touch each other on purpose (so its just fine to hover around them), secondly players aren't allowed in the space between the current player and the T.V screen, thirdly anything that would make the current players objective completely impossible is not allowed (so no pulling of power cords etc...). Other than these three rules everything else is fine.
This game would play best with larger groups of 'loud' people as the game relies on the personality of its players. Therefore as a console game designed around these types of people its player base would be of the less serious fun seeking type, rather than a competitive strategy gamer, the design of the game would best support this idea.
Referenced:
Distraction (Retrieved 2 September, 2015) http://farm4.static.flickr.com/3065/2577151796_140d421ce0.jpg
Pencil of Life is a unique Adventure/Puzzle game, you play as an Artmage meaning you can summon creatures to assist you by drawing them.
The creation of creatures would be the base mechanic of the game. As the player progresses they would unlock pages of their Grimoire, these pages can be drawn on in-order to create a creature. The abilities of creatures vary depending on how the player has drawn them, so horns give a charge attack, spring legs allow for high jumping and wings allow flight. Spawning these creatures in when you need them is key to solving puzzles, as you only have a certain amount of Grimoire pages its best not to waste them.
The gameplay itself shifts between fighting enemies and bosses for their loot, to solving basic or complex puzzles with the help of your creatures. Gameplay revolves around how creative you can be in different situations and how you manage the use of your Grimoire.
The game itself would allow players to draw shapes with their finger then define what that shape is. Next the player connects it to their existing creature and applys colours and any other details. The proccess would be as easy and accessable as possible to allow for players creativity to shine through.
Designed for iOS and Android devices as a game to play on the go.
Referenced:
CharacterCreation (Retrieved 1 September, 2015) http://img06.deviantart.net/453a/i/2012/043/9/e/drawn_to_life_hero___oliver_by_sakurasamichan-d4pk6eb.png
Vampiric Arcade is top down stealth game in which you play as an old Arcade Cabinet out to drain good games from Consoles.
Console games are taking over the world, good games are only ever released to consoles and its sapping all the fun from your arcade. There's only one thing to be done, sneak from house to house and drain all the fun from peoples consoles. Eventually once you've drained all consoles of fun people will come back to your arcade once again.
Play as several different Arcade machines all with different retro inspired themes and unique abilities. Choose your own way to the consoles and drain them of all that undeserved fun. Just remember if you're found out, you may very well be the end of all arcade cabinets. Try your best not to wake anyone or be seen moving about, also don't forget those little furry balls of anger humans keep seem to harbor a grudge against arcade, why else would they go so crazy at the sight of you?
Vampiric Arcade would best suit consoles with its retro pixel art style and twin-stick control scheme. Containing Many different levels and Arcade Cabinets to stir up nostalgia in its players.
Referenced:
ArcadeCabinets (Retrieved 31 August, 2015) http://pbs.twimg.com/media/BjW5T_KCUAAO879.png
Land of Conquest is a mix of MMO and RTS where players have control over a small portion of a massive map and must compete to dominate it.
The idea behind the combination of these two genres is that players are given a section of a map, but in this section are up-to 7 other players. Once you have defeated all 7 players the map zooms out further, you now have to fight against 7 others who also won their starting sections. Eventually the map becomes the whole planet itself with the two strongest players fighting off against one another for compete domination. As an added bonus, when a player wins control of the entire planet they are given a 'boost' to their starting conditions for several days
In terms of RTS gameplay it would be based off a slow streaming economy where players can log on and off over the span of several days. Most games would take up-to a week to complete if you aren't wiped out early on. Units can be given orders on how to react when you are offline, they would also receive a small buff considering any attacks have the advantage of you being offline.
This would of course be a Pc only game suitable for those who prefer Grand Strategies or Lengthy RTS gameplay.
Referenced:
RTSGame (Retrieved 30 August, 2015) http://i1-news.softpedia-static.com/images/news2/Superb-RTS-0-A-D-Alpha-15-quot-Osiris-quot-Now-Available-for-Download-412577-2.jpg
Sudden Deaf is a 2v2 arena shooter with a major twist, the players with guns can't see.
In Sudden Deaf a single player from each team is dropped into a small arena with a blast rifle and 10 shots, however this player cannot see. Instead only the spectating players of each team can see and must communicate with their gun user to kill the enemy. The blast rifle has a small spread similar to a shotgun, it kills in one hit however ammunition is limited to 10 shots. If the gunner uses up all their ammo before their opponent then the opposing teams gunner is given vision so that they can easily execute their defenseless opponent. However just because your opponent now has vision doesn't mean the game is over, if you can somehow dodge all of their remaining shots then you win instead.
Arenas will be varied in height and themes but will always remain small as to not let games drag beyond the 10 minute timer. After a player kills their opponent the game is won, so it is perfectly possible for a well coordinated team to win in under a minute.
Referenced:
SpectatorView (Retrieved 21 August, 2015) http://i.ytimg.com/vi/JS_8BlOQTgQ/maxresdefault.jpg
You are a Devolver, you live outside the bounds of time. Even the chains of death itself can't contain you, one purpose lies before you. Stop human evolution.
Traveling through time you must prevent the human race from becoming an interplanetary super power. Their progress is inevitable but you must contain it from becoming unstable. Throughout history there have been great breakthroughs in technology and magic, the very prototypes of which could obliterate ignorant inventers. Unburdened by time you must watch over human progress to ensure its stability, yet many will stray from the path on natural evolution in spite of your warnings. Eliminate them before it's too late.
All actions you take are reflected in the future. Act as a silencer from the shadows and the future will be stable, however people are more likely to be caressed by the overwhelming power they desire to evolve to. Make your existence known and publicly crush those who stray beyond the bounds of evolution, but be wary of those feeling oppressed by your own power and seek it for themselves.
Remember if you fall in battle you may not be gone for good, however if you die before those that must be stopped you may only advance their evolution. If one was to complete their evolution due to your own failures, the future will only become bleaker. That evolved human may choose to rule as a king with no one in their way, perhaps they might set out to dominate other species in the galaxy. If they fail to contain themselves there may not be an Earth left to protect.
From early settlements to the cyber ages you continue to hunt anyone who strays to far beyond your 'ideal evolution' but question yourself is it really right and who made you what you are? This phantom of time. Who decided this 'ideal path' to restrict humans too? Do you really care about them at all?
Referenced:
UndeadAssassin (Retrieved 21 August, 2015) http://40.media.tumblr.com/978643d53b8f7260e5625862841c21a3/tumblr_nmnxal6RGU1qjrxwyo1_500.jpg
Alien Experiments is a puzzle game about abducting rare creatures from different planets.
Of 10 different planets there are 50 rare creatures for you to discover and abduct with your motherships space ray, the problem being these creatures tend to lack in any forms of self preservation. Its no wonder these creatures are so rare considering they will sooner walk off a cliff into lava than be too close to any living thing.
The key mechanic is that players must discover what type of behaviour these creatures have and how they react to different situations. Some creatures are faster or dumber than others so discovering these diferences is key to winning a level.
Upon discovery of each creature you must lure or chase them to the mothership, however there always seems to be an abundance of traps, pit falls and preditors out to kill your new found experiments. The player has multiple ways of going about each situation, fight off preditors before luring the experiments tho the mothership or herd them through the maze of death. But remember this game is designed to be frustrating for those who dont plan ahead.
Designed as a top down game with controls similar to twinstick shooters. To be released on Pc and Consoles.
Referenced:
FlockGameplay (Retrieved 23 August, 2015) http://www.gameandplayer.net/images/inset/inset_09_0416_flock.jpg
Head 2 Head is a massive race of carnage, 48 player kamikaze racing.
The only goal it to best first to complete all 5 laps of any of the various tracks, easier said than done when your fighting against 23 other racers, nearly impossible when there is another 24 racers heading the wrong way.
The race is split into 2 teams 24 racers and 24 kamikazes. The racers goal is to finish first in one piece but its the kamikazes that make things interesting. These 24 drivers are started heading backwards around the track and must prevent all racers from finishing. Of course creating a wall off cars is one way to go about stopping the racers however, every car is equipped with boost which can either be used to jump or speed forward.
Tracks are designed in such away as to provide multiple routes and ramps for players to explore, so areas un-accessible by either team. Players have fully customisation over their cars as well, while all cars have the same performance players are free to mod their own cars into the game or choose from a selection.
Referenced:
Collision (Retrieved 3 August, 2015) http://static1.gamespot.com/uploads/original/1535/15354745/2679707-4761030102-ss_a6.jpg
Cold Orbit is a space exploration/mystery game in which you float through a destroyed space station in-order to discover what caused its destruction.
Gameplay revolves around floating though destroyed sections of this space station searching for clues to the events leading up to its current state. Clues are found by listening to audio logs that were recorded and sent to home base in a distress call during and before these event transpired. Listening carefully to these logs and trying to relate their description of the environment to your current location is how most players will discover clues.
There are no mechanics that threaten the player at any point, no hazards or oxygen limit. The game is purely focused on player interactivity with the environment. Open storage containers, salvage audio devices and scan damaged sectors the player has complete freedom of choice too how they go about their investigation.
Eventually when the player has come to a conclusion on what happened to the space station, they must return to their shuttle and piece together everything they have discovered. This is purely for immersion though, no scores are given depending on its accuracy to the actual events. Alternate ending quotes about the crew are given depending on how much information the play gathered.
Referenced:
DestroyedStation (Retrieved 21 August, 2015) http://www.gamecrate.com/wp-content/uploads/2015/03/ADR1FT_08.jpg
Land of Dust is an open world trading game set on a harsh planet entirely covered in sand.
Unlike most economical systems life here revolves around how much fuel and water you can get your hands on. While many try to make an honest living trading for food and water many turn to banditry and thieving. However you choose the most difficult and blood thirsty of jobs, as a trader your daily life revolves around trading goods between the outposts and cities. You may be wondering what makes a job so ruthless? Well bandits take from the poor, you take from the bandits. All that stock has got to come from somewhere right? Consider the bandits mere collector for your wares, not actual people that deserve to live.
Game-play revolves around traveling to new areas trading goods to build your small trading empire, whilst simultaneously cutting down those who have taken more than their fair share of loot. There are no quests in Land of Dust however new challenges are randomised to spawn relative to the players progress and abilities, with bandits shifting from the defensive to large scale ambush as the game progresses.
Intended as a realistic RPG style game for Pc and Console, Land of Dust is a unique still of trade management game mixed with somewhat bounty hunter style action.
Referenced:
TradingPost (Retrieved 20 August, 2015) https://alfinnextlevel.files.wordpress.com/2014/02/a4fd6-trading-post.jpg?w=600&h=480
You are being monitored, we can see every move you make. You have no privileges in the work place, if you would like access to privileges in the work place please fill the employee privilege request form. Remember privilege request forms require 'Privilege Request' privileges.
You are being monitored, do not attempt to stop working without first having acquired the privileges to do so. If you would like to request information on how you can leave your allocated area, don't. Remember disobedient employees are given additional monitors to help remind them that they are being monitored. Please remember, should you attempt to leave the work station, disable a monitor or call for help, you will be seen as disobeying sections 4, 58, 769, 890 and 201.001 of the obedient employee contract you signed. If you do not remember reading and/or signing this contract please submit a contract check request form and you will be supplied with a new 'Employee Obedience Contract'.
Remember you are being monitored any attempt to escape this situation you have found yourself in will only make things worse. So how will you get out? or will you spend your life behind this monitor?
Stolen from Referenced:
Monitor (Retrieved 3 August, 2015) http://www.bighdwallpapers.com/walls/you-are-being-monitored-facebook-cover-other.jpg
Dead Bolts is a fast paced twin-stick shooter in which you evolve from a small broken metal device to a gigantic mech or tank.
Gameplay is similar to the randomised room based design of most rouge-like games, however you never change room. Instead as you collect more mass from your fallen opponents and apply upgrade parts to yourself you will grow in size. Once you reach certain stages in you total mass the rooms view zooms out revealing larger enemies and more play area.
Upgrades applied to your vehicle are the core of the gameplay, you can apply drills and rollers for more ramming damage. Upgrade your guns to fire faster or stronger, even equip your chassis for a self-destruct system. These upgrades are applicable only after you have collected enough mass from destroyed enemies, this mass dropped by them is dependent on their size.
Dead Bolts is intended to be an endlessly re-playable game with enemies and the level being randomised at the start of every play through.
Referenced:
TwinStickDestruction (Retrieved 23 August, 2015) http://www.lightninggamingnews.com/wp-content/uploads/2014/02/PS4-twin-stick-shooter-Helldivers-gets-a-handful-of-new-screenshots-1-1024x576.jpg
Icarus is a unique Steampunk RTS set in the skies above a desolate planet once known as 'Icarus'.
The story of Icarus revolves around a large scale war, of which has destroyed the surface of 'Icarus'. After many years of constant war super weapons and chemical waste have rendered the planet uninhabitable. Now civilisation continues on large pre-war carriers. These carriers were originally designed as mobile mining outposts but have been re-purposed into floating fortresses.
Unlike many other RTS games your main base is always mobile, considering its history as a mining vessel its also the only craft you have capable of mining the planets resources from a safe height making it your only source of income. Lose your fortress and you'll lose the war.
Being unrestricted by flying units also makes for more in-depth combat, units can attack from different altitudes to grant an advantage. Some can even sink deep into the toxic waste of a planet in-order to conseal themselves and provide vital intel.
The game takes up a Steampunk aesthetic with all ships being made crudely out of brass, copper and coal. These are also the three reasources of which your fortress can obtain, however which reasource and what quantity depends on where you mine for these reasources. Making hotspots of all three the focal points of most conflicts in game.
Icarus is a serious heavy stratagey based game which is best suited for Pc.
Referenced:
SteamWarships (Retrieved 16 August, 2015) http://www.steampunkpics.com/wp-content/uploads/2014/09/1600x900_8106_Steampunk_Battleship_2d_sci_fi_steampunk_battleship_picture_image_digital_art.jpg
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@ScottThomson Sure thing. Ivan will begin teaching Unreal next tuesday onwards, but you can always just talk to me if you want. Hopefully I'll be able to help!