The Ordinary Death of Maxwell Simmons is a top down rpg game in which the player takes the place of Maxwell Simmons. He was an upstanding citizen who, as far as the player knows, lived a completely ordinary and upstanding life. At the start of the game we see a quick Maxwell being murdered in his bed. However, for some unkown reason Maxwell is able to go back in time and relive his last 12 hours in a desperate search to find his murderer and stop him before he gets killed.
You the player must guide Maxwell and help him figure out why this is happening. It is clear that Maxwell Simmons has many dark secrets that he wants to keep hidden, and many enemies. Each time that the player fails and Maxwell is murdered, he will mutter a hint or piece of his story. The player will have to go back many times, slowly unraveling a much darker story than what they had first imagined. Maxwell Simmons will turn out to be a much more interesting character than what the player originally thought...
image source: http://unprince.tumblr.com/post/51384040643
Hunted.
Hide and seek is a horror fps hide and seek game that ultises stealth elements. In this multiplayer game one person gets selected to be a scary monster (the seeker) and the rest all become hiders and must do their best to avoid the seeker. The hiders are given 30 seconds to run and hide somewhere on the map, objects can be interacted with e.g hiding behind wardrobes and inside bins etc... Then the seeker is released.
The Seeker wins when all hiders have been killed, the hiders will win if they last longer than a predetermined amount of time (usally around 10 minutes).
Because the Seeker is also some monstrous beast, it will also have incredible agility and will be able to run up walls. It will also have other abilities along the lines of 'hunter sense' and being able to move silently.
The game will incorporate the horror found in games like Amnesia but puts a human in the role of the hunter, making it smarter. The levels will be mostly dark and creepy looking about side from that they should have a good amount of variety to keep things interesting.
A few ideas are: A dungeon, rundown mansion, cemetery, haunted house, graveyard, asylum, the woods, network of underground tunnels etc...
Ambient sounds will play a large role in the game to set the players on edge. There will be sounds that play when the seeker is close, and a few ambient sounds will imitate this noise to a degree.
Image Source: http://amnesia-the-dark-descent.en.softonic.com/
A Long Walk Home
Its three in the morning and you just woke up at a crazy party somewhere in the suburbs. You think its about time you get back home, the only problem is you don't know where you are, what your name is, or where home is. All you know is that there is a piece of paper in your back pocket with "13a main street. Don't forget" written on it. Navigate your player down the streets looking for clues. Try to remember what happened quickly so you can get home as fast as you can, because it looks like you're being followed...
In this 1st person game the player will try to remember the events of the night before by retracing his steps and finding items you had and had lost sometime that night. All while avoiding some unknown enemy who is hunted you for reasons that will be discovered. Hide in bushes and avoid street lights to do this. Think something along the lines of Slenderman mixed with Amnesia but a little less scary and more story based.
Image Source: https://play.google.com/store/apps/details?id=com.appheaven.slender.man.game.free