This is a 3D multiplayer action game.
Player will be controlling a hamster. There will be two teams (each team with four to six players). To win the game, player needs to take over the most opponent's territory. Each game, the map (battle field) will be separate into numerous parts and in each part, there is a golden triangle. To take over one part of opponent's territory, player needs to find and steal the golden triangle and bring that back to his/her own base. The opponent players can chase it back by catching the player while he/she is carrying that golden triangle. There is no limit on how many triangles player can carry at one time.
At the start, each team will have half of the territory. Within player's own territory, opponent players can hardly see player as the field is covered with thick fog (same colour as player) and the track of opponent players can easily be seen (with different colour).
There is no battle system in this game. Within one's territory, by simply touching the opponent player and he/she will be sending back to his/her own base (which is on the far end of the map).
Each game takes up to five minutes and the winning team will get bonus points (can be used to upgrade gears). The overall design is similar to the game "Splatoon", however the game mechanics are totally different.
This is a 3D action maze game.
Player will be playing a hamster trying to get through an invisible maze. There will be bouncy jellybeans all around in the maze and player can pick them up (store up to 10). Player can throw them at the enemies (blue hamsters) to paralyse them (for 3-5 seconds). Also, player can just throw the jellybeans to check if there is wall or not. The jellybeans will be bouncing around, and if there is wall it will bounce back. There will be many enemies wandering around and the level will be restarted if they catch the player. There will be many different types of maze (not only on flat ground, there will be tunnels going up and down too) and player will be using only the bouncy jellybeans to find a way out.
The will be multiplayer mode too. Two teams of hamsters try to get to the other team's base as soon as possible. There is a map for the maze (which only shows the parts player has been to). On the map player can see where the teammates (not the other team) are. Whenever jellybean bounces, it will make a cute sound and player can use hearing to check if enemies are around or not.
This is a 3D multiplayer action game.
Player will become hamster and each team will have three players. To win the game, player needs to roll the only huge candy to the goal. Each team will have different goals to aiming at. When player is rolling the huge candy, he/she cannot attack other player, therefore teammates will have to protect this player. This game really depends on team work.
There will be little candies all around and player can pick them up and throw at opponents. If one player gets hit by three times, he/she will be forced transporting back to his/her own base. There will be other items (e.g. protective shield, candy potion, special ability candy) and special equipment (e.g. candy cannon, candy tree, transportations) hiding in the map and the position of them will be different from game to game.
There duration of each game will be three to five minutes (depending on the size of map). Player can customise the hamster by using winning points. Each time player levels up, he/she will get a special gift (special item).
This is a 3D first person racing game.
A hamster ball racing game.
Player will be playing a hamster rolling a ball competing with other players. Unlike normal racing game, player needs to alternating press the left and right key to make the hamster run (double the left key to turn right or right key to turn left). The faster player presses the keys the faster hamster will go. Player can dump poops on the road to disturb the other players at the back (poop can be jumped pass by pressing jump key). Each racing course will only take around one to two minutes to complete so that player will not get too tired.
There are all sorts of course to choose from (e.g. feathery road, spiky road, etc.) and each course will present a different game experience. After winning a race, player will gain game credits witch can be used to enhance and custom design the equipment/player.
Outside the race, player can buy and raise hamsters inside hamster house (hamsters will have different stats depending the breed and how player feeds/trains them).