Submissions from 2015-08-28 to 2015-08-29 (72 total)

League of Magicians is a 3d Multiplayer RPG puzzle/adventure game which will be played in the third person. The game will be designed for consoles such as Xbox1 and PS4 as well as a version for the PC. Because of the intensive graphics required for this game an Android or iOS version will not be possible. In this game you play as one of many sorcerers/mages in this world of magic. There will be a main story line in which the player and his character embark on an epic journey of quests and story progression. One of many things in the story is allowing the player to choose a specific guild/faction that they want to be a part of rather than being race/class bound to a specific faction. When it comes to PvP the different factions in this world fight each other in a battle arena of magic which is able to generate thousands of different backgrounds and maps with different objectives such as capture the flag of point domination or just basic team vs. team. There will be no specific classes rather there will be several schools which you will stumble upon during your travels through the story line such as arcane/fire/frost/earth and air. These schools represent your chosen path in wizardry and most of your abilities in game will reflect the element/school you have chosen but there will be basic "common" skills/abilities that everyone in the game knows. With this school and ability system there will be a giant web like talent/ability system for each school of magic that the players progress through by earning points throughout the game and using these points to mould their own class rather than a basic skill tree system this game will be defined by skill and clever choices rather than the players level and gear.

http://www.deviantart.com/art/Lordoftheunreal-542484189

"Juggle Mania" is a game for those who are soccer lovers as well as those who just enjoy pulling off some sick soccer moves and combos. In this game the player will have to essentially keep a soccer ball up in the air by juggling it on their feet as well as other different parts of their body. The player will have to time the ball coming down and then press a button to "kick" or juggle the ball.

This may be a hard task at first but once the player gets comfortable with the timing of the ball coming down and kicking it back up again then the fun really starts. Players will also be able to pull off awesome juggling combos and tricks such as around the world by hitting a correct sequence of buttons in the correct timing. However if the player miss times a kick the ball will be dropped and their combo score streak will end. The aim of the game is to get the highest score possible and score multipliers will be used when players pull off more advanced juggling tricks.

The game will also have a multiplayer mode in which players will go head to head against one another to see who can pull off the highest score and best tricks in a specified amount of time.

Image Source: http://i.ytimg.com/vi/X8xZ9vv35ZM/maxresdefault.jpg


This is a free for all game for eight players in which the objective is to push all the other players outside a circular arena that is shrinking every minute, there will be multiple scenarios one of them is going to be a sci fi circular platform floating in the space it have an oxygen force field on it so obviously if you are pushed outside you will die of asphyxia, another scenario will be a rocky platform surrounded by lava.

The mechanics of the game are simple you only have 1 spell, that will push the players, however this is going to be a skill shot so you will have to aim carefully, the theme of this spell will change as well depending on which scenario players are, if they are in the space one, all players will start with a gun that shoots compressed air, if you are in the rocky platform, players will be wizards firing fireballs.

This is a really fast paced but fun game and it will come out only for PC.

Image retrieved from: http://crashbandicoot.wikia.com/wiki/File:Crash-Bash-Polar-Push.jpg

A game about a child/young teen and a giant robot in a ruined mech mesa world. Played from a third person point of view similar to The Last Guardian where you switch control between the child and the robot S.A.M, with the other character being AI-controlled while you play as one. The child will be more cautious and wait for the robot to do things or give hints on where to go while AI-controlled, and the robot will try to move into positions where it can watch over the child or stay put while AI-controlled.

You start in an abandoned skyscraper with S.A.M waiting next to it, and from there must jump/climb and use S.A.M to clear the way to the window so you can climb onto it. From there you can steer S.A.M around and interact with features and landmarks - clearing the way, demolishing, or other similar functions - but each of these actions use up energy, and the only way to recharge S.A.M is to gently drop the child onto the street or into a building so they can run around on foot and look for power sources. Being a tech head, the child is capable of using their tools to sap power from anywhere electricity might be found - powerlines, plugs, so on - and store it in the portable battery in their backpack. Through radio comms you can order S.A.M around the building to defend it from threats - namely, other giant robots like S.A.M. These are the reason for all the ruin, although you managed to reprogram one of the biggest fallen ones you'd found and turn it into S.A.M, capable of fighting off most of the other robots.

Just as you need S.A.M to defend the child while they wander around the streets and buildings, you need the child to be collecting energy to recharge S.A.M so that it doesn't get too weak and collapse, which would require a full battery to bring back online again. The end goal is to find a way out of the city with S.A.M and to a safe zone that was advertised on the radio on Day 1 of the fallout using S.A.M's inbuilt satellite map, while collecting energy, managing two characters in tandem, and fighting giant robots along the way.

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Image: S.A.M by Richard Marazano and Shang Xiao

Game is developed for current generations of console

This game is a graphic adventure game.

Every day you take the same train to school and you always see the same people in the same seats all the time. You have almost got a mind map of where everyone sits in the train and of course you had your own seat. But it's no wonder you know where all these people sit because you have been on this train for about 4 years heading to and from your high school. It's now 5 days before you have to move cities and as if it was a thought of frustration/desperation, you started to feel uneasy about how you could almost remember everyone's faces but you never knew their name or the stories they would tell. When you start to know these people you might even start to fear them or even become friends.

You only have three days to talk to everyone or no one, either way the game will end after 5 days have passed. Since you live so far out it takes you approximately one and a half hours to get to the city where your school is. You have that long to talk to as many people you can and relive/interact with some of those memories they may talk about! Depending on what you say to them they can end up as a friend or a person you fear. Right after your talk to them you will start imagining the space where they sit as a part of their personality i.e. the area will have parts of their personality decorated around the seat(s).

At the end of the game, depending on who you talk to, you will end up with different connections and relationships that will affect the epilogue cut scene at the end of the game.


Ill finish this painting later.... or not

Rage Quit

Rage Quit is a game aimed at 15 year old boys. The game will be a MOBA based around Greek mythology. Players choose to play as one of the gods or titans from a pool of over one hundred. Each god or titan has a skill set of five abilities based around their mythology. Since gods and titans are immortal the win condition is based around respawns. Each team consists of five players has 50 lives to compete with and when a team uses the 50 lives they are defeated. The game also has a meta game where players gain experience and gold for every game they play. They can use this experience and gold to level up and purchase items for their god of choice.

The rage quit part of Rage Quit is that every time you make a player on the other team quit before the game is over you gain bonus experience and gold to upgrade your hero.

As a complex social structure, a wolf pack is interesting. With the set social hierarchy determined by combat and politics, it's a interesting format for players to work in. PvP would allow for rank to be settled, quests- such as hunting, securing territory and fighting off predators such as bears and mountain lions would focus on day to day survival needs and guilds would form as packs. The player would begin as a wolf that had recently dispersed from it's pack and travel throughout an open world environment, hunting small prey and teaming up with other players to hunt more dangerous prey, which may require strategy or for relay style runs to wear it out enough to catch. Guilds could hold territory and prevent or tax entrance to their territory. While the game would be more of a sandbox, it could also serve as educational, considering the many breeds of wolf that are endangered.

<img src="https://farm1.static.flickr.com/472/20397546822_55826be685_m.jpg" alt="Aidan and Luna • <a style="font-size:0.8em;" href="http://www.flickr.com/photos/111498098@N08/20397546822/" target="_blank" data-verified=" redactor"="">

Image sourced from http://www.wolf.org/



Bulls of Steel (or Bullrush) Is a multiplayer competitive endless runner based off of The Pamplona Encierro, also known as the "Running of the Bulls". Set in the streets of Pamplona, players must avoid obstacles such as overturned stalls and trash cans – however these are just procedurally generated and easily avoidable, the true threat are the other players.

Seeking inspiration from the Mario Kart franchise (1992-2014) and SpeedRunners (2013), players will be able to pick up traps and power ups to deter their opponents; these will be represented similarly to the spinning cube pick-ups from Mario Kart and Crash Team Racing. For the purpose of constant pressure, players can get eliminated if they fall too far behind – resulting in the stampede of bulls trampling them and forcing them to spectate until the round is over.

For the sake of playability, rounds will be timed and will take into account the positions of the players for final placings if multiple players are left standing (running) after the time is up.

Mechanics:

  • Endless Runner – Forced movement, ability to jump and strafe
  • Multiplayer Competition – Battle opponents whilst simultaneously playing an endless runner
  • Power-ups – Pick up system in place to make games more interesting and battle-heavy
  • Elimination – Constant threat of bulls chasing the players
  • Last Man Standing (Running) – Automatic win for the last runner, otherwise timer running out will choose the player at the front

Features:

  • Party game, great for sinking friendships
  • Mash up of multiplayer racing games and endless runner genre
  • Playful art style, with Spanish influences
  • Fairly basic control setup (strafe, jump, use powerup)
  • Potential for local multiplayer on a single screen (as opposed to split-screening)

Intended for PC, Xbox One and Play Station 4


Reference image: https://www.artstation.com/artwork/color-sketches-1

Platform

AAA

STORYLINE

story of a peaceful village where once lived a woman, who was also known as tooth fairy of her town, everything was good until dark goddess choose tooth fairy woman's body to be in human form, people were really terrified and decided to hang the woman, after several years she came back to town as a spirit, and affects the town, as transformed under dark goddess she can only show her presence in dark.


gameplay


Player aim is to Help and rescue the town and kill dark witch, the mechanic has a slight change as the enemy(dark witch) can attack only on dark, and is affected by light so players can get utilities like fire and torch light to avoid the dark witch

Create the perfect concoctions for your clients as they try to assassinate their targets in different ways. You will have access to all ingredients needed but no recipes will be saved for concoctions. This is a memory type game for the main ingredients of your potions/poisons. Assassins will come to you from all around the world, needing your magic for their dirty deeds.You oblige with their requests, otherwise you will most likely become the next hit. You will not know if you got the concoction wrong until the assassin sends word to you, if you fail you will need to somehow reason with them assuring them that you were not intending to make the assassin fail. If you word your letter wrongly you are then killed. The concoctions range from sleeping potions, poison, nightmares, rotting potions and so on. You may have recurring customers therefore you will need to remember what they had ordered from you previously.

Single player only

Xbox One exclusive

Try not to die

Soldiers get hungry too, right?


Battlefields are tiring places, and people need to eat. That's where you come in. You're a battlefield Chef, and your job is to go around the battlefield feeding hungry soldiers. Set during World War One, you must traverse the war-torn fields and prepare food under fire for the hungry soldier. As the levels increase, and the war progresses, you will have to cook more complex food under harsher conditions.

Go from preparing toast under light sniper fire to preparing a full roast dinner under mortar and gas attack. The player must press a key to dodge incoming objects, while clicking on areas of the screen to progress with cooking. Points are awarded that allow the player to upgrade his or her utensils to further increase speed and variety in what they can cook. Each soldier will have specific tastes, but will be broad in their request, forcing the player to discover what they like the most by seeing their reaction to certain ingredients. The game would be in first person, and the player must physically traverse the battlefield under fire to reach each soldier, which will be in an open environment and can be completed in any order.

Inspired by this image: http://www.bl.uk/learning/timeline/external/worldwar1somme-tl.jpg


Crows Curse is a 3D open world game set in an large gang-ridden city. You take the place of someone who has been cursed by the "Crow", the reigning drug lord, after he made an 'example' of your brother who betrayed his trust. You have been marked with the talon tattoo around the eyes. Because of this you have become an outcast in this hostile world, you have become a public enemy and will be attacked by anyone who notices your mark. The only way to loose the curse is to gain the loyalty of the people and become a stronger, more powerful drug lord than the Crow.

You must now scavenge to live, find equipment and food to live off. Kill to survive and become the ultimate predator. The player is free to what he wants but will be guided my dialogue of the player speaking to himself. Days will pass and opportunities will arise, the player must take risks and make big decisions. Will you settle for acceptance or will you aim for something much greater?

image source: http://www.theguardian.com/extra/2012/sep/18/extra-dishonoured-event

Overview: Dotted throughout the land there sit ancient structures taking on the form of giant men. Some rumored them to be what came become, cast in stone by a vengeful god. Some say they were crafted by man himself and were simply forgotten over time. Perhaps they were simply beings who tired of moving about the world.

Your village elder has advised you to never step foot on these structures for fear of awakening things you do not understand. Yet, you cant help but feel some kind of mysterious force drawing you towards them. The game begins with you stepping outside the village late at night as you make your way towards these strange structures in the distance.

Mechanics: Your goal is to make your way atop these structures one by one. Each one acts as its own vertical platforming puzzler intended to take a good 30 minutes per tower. They differ however with the game being a kind of metroidvania style game, where you must collect different abilities and strengths before taking on different beings throughout the map. Upon reaching the top of one of these structures you will awaken it, granting you a new ability and a thanks from the creature who suddenly begins moving. The new ability will then allow you to climb another structure you were unable to before.

You are however given a certain degree of freedom, as the game (unbeknownst to the player) has an invisible 'tier' system. The first tier towers allow for you to climb them at any point in the game with your base abilities, while the second tier varies but mostly needs about 2/3 abilities gathered from tier 1, and finally tier 3 will require roughly 80% of the abilities gained from tier 1/2.


Posted is an FPS in which you must use your Post-It note firing gun to cover the map in post its notes and allow your stick figure man to make his way across the map. The stick man cannot move in areas that are not covered by Post-It notes or those ares covered by those of your opponents.

Game play is similar to Splatoon as the teams need to cover as much of the map Post-it notes as possible to allow their Stick man to make it to the other end of the map. However teams can get points for disrupting the opponents Stick man and by covering opposing players in Post-Its causing them to be stuck in place for a short period of time. If the teams manage to isolate the opposing Stick man and then shrink his available Post-Its down to zero they can cause him to be reset back to the start area for the opposing team.

There will also be a time limit to the games so that they do not carry on too long and when these run out the team whose Stick man has made it the furthest wins the round.

Image Source: http://laughingsquid.com/wp-content/uploads/373e9c424adf56089c2537ff890a38dc.jpg

Game genre: puzzle, 2D

Platform: PC, mobile

Box Drop is a level based, 2D puzzle game where players must correctly place boxes in their rightful spots. Box Drop starts with a simple box hanging from the sky. If the box falls, it will just drop onto the ground and not make it to the rightful spot. Therefore, players must place a floating box to correct its flight path towards the rightful spot.

As levels are cleared, more boxes appear to hang, and in different colours. These different coloured boxes must be placed in their rightful colour spots. Players are given only a specific amount of floating boxes that they can place. Some boxes are limited in only a certain area, and some boxes have special effects: bouncing the falling box, disappearing after being hit by one box, colour coded so only a specific coloured box can collide etc.

Stars are earned for clearing a stage. The most optimised placement and least use of boxes will earn the player three stars. Spamming boxes will result the player in only one star.

At the start of each round you are give 20 minutes to make a sculpture. You start out with a block which you can choose to be anything from dirt to diamonds and a location which include forest, underwater, on the moon, in a volcano, in the snow, in the desert, oasis, in the cloud and in a palaces is just a few of the places. Each place gives a benefit to different resource and end products. Your goal is to make the best sculpture you can. Each sculpture after completions or timeline will give you exp into sculpturing and into that metral the better the sculpture is the more exp you get. You will also have to control your money as each sculpture you make cost more on resources and tools. Each tool has a rating the better the rating the more better the outer layer looks. you gain money by how good the sculpture is and you can lose money.

In the Darkness of the Night is a 2D sidescroller Mystery Horror Psychological Game, set in a small Village in the middle of the Forest. You play a lone Villager, a Jack-of-all-Trades type of character, who goes around the village doing tasks for other villagers. You fetch groceries for the old woman in the rocking chair, help the farmer plough his field, fix the chimney in the smithy, and a whole bunch of other randomised tasks each Real-time day. But each day, there is always a villager you pass by. Its different each time, but passing by them causes a faint menacing whispering in your ear. You cant tell what it says, but it makes you feel a great sense of anger towards the villager, as though you want to make sure he no longer exists within this realm of the living. Good thing you don't act on these feelings, Right? Its not your doing that random Villagers have been turning up dead each day for the past several days, Right? Wrong. Should you open up and play the game between the Real-Time hours of 11PM and 5AM, you will find yourself armed, disguised, and with one mission; to kill your target. But wait! You, the Player, have control of your character now. That means you can stop yourself from committing the Murder, Right? Its not like you Fighting against an A.I. Demon, who has possessed your character, and is now battling with you for control of your character, Right? And its not like the Demon will attempt to dissuade you by flashing Jumpscares and other semi-disturbing Images onto the screen, Right? Here, deep In the Darkness of the Night, you are not a Killer, Right?

Image Source: http://4.bp.blogspot.com/-wViycbvIDDM/Ubrho4Ks5kI/AAAAAAAAAVw/4xBOjjTO8wQ/s1600/real+horror+stories.png

Being the boatman of the river Styx isn't as easy as one would think.

Many have the misconception that you just flick Charon a coin, and off you go, to the land of the dead. But what they don't think about, is the river Styx itself. Often depicted as being full of the swimming souls of those yet to transcend, this could not be further from the truth. Those who can not afford the fee are destined to roam the shores of the river Styx for a century before being admitted free passage aboard Charons vessel.

Those than CAN afford it are paying top dollar for a service that is quick, efficient and pleasant. Charons vessel would have cheesy slogans on signs saying things like:

"We take pride in serving our customers safely."

"Safety, quality, professionalism."

Charon is a courier of souls, and takes his job very seriously.

You play as Charon, the fabled boatman of the river Styx, and you goal is to ferry customers across the treacherous waters of the river of the dead. The catch: It ain't easy. It's not just a big flat puddle of black water. It's a subterranean ocean teeming with terrors.

Charon pushes the boat along with a magical pole that no matter the depth can always touch the bottom. Whilst steering the vessel, you must also navigate dangerous objects, such as rocks, dilapidated buildings from by-gone eras, skeletons from huge creatures, etc.

Whilst steering, using a lamp as a light source, you must also draw your blade to take on terrible creatures who's forms are not constrained by the laws of the world of the living. Hellish depth-dwelling beings will often leap out of the river and attempt to eat your passengers. You'll have to fight them off or dodge them in order to get your cargo to safety. For each person eaten/killed you lose gold, and gold earns you gear for your vessel, and better kit for fighting demons. Barter with fallen heroes to get the gear that kept them alive as long as they did.


You are a retired Safecracker from way back in the day. Having made your millions, an unfortunate stroke changed you into a generous, worldly man who laughs at dad jokes and thinks that gun legislation is just swell. Now, 23 years later, another (un)fortunate stroke has returned you to the sly, sneaky, genius of a Safecracker that you once were. You are out to regain the wealth that you lost, and much more.

But the world has changed in the last 2 decades. Technology has evolved to scary levels, and the art of stealing money is now more complex than ever before.

You must rebuild your reputation, reconnect with old friends in the business, learn the new ways, and hit the most valuable targets to net the biggest profit. Be careful though, one false step, and it's straight to the clanger for you!

Gameplay features:

  • Many and varied targets - from humble house safes to giant bank vaults!
  • References abound - Steal from the greatest characters in all of entertainment!
  • Ted West eat your heart out!

You play as a child on a little summer camp over the holidays. You start a little game of capture the flag, first few rounds are just for practise(tutorial games) then the real game begins. After two tutorial games you bigen to get very serious very fast. You are leading your team to victory at any means. You can decide to send out scouts to bring back info and make a plan or you can headout and hope for the best. A game filled with various options for capturing the flag but with each option there will be challenges you must overcome. You play through the day and slowly head into the night where the true savages of capture the flag came out. You can climb and jump through trees like a monkey or move between the shadows and bushes like a cat. Ultimately you have the power for the overall outcome.

https://www.google.co.nz/url?sa=i&rct=j&q=tarzan&s...