Submissions by danielpringle tagged psychological

The Birthday is a first person psychological game, set in the middle of the bush. Its your fathers birthday, and for the occasion, you and him have gone up to your under-construction Holiday House, sitting in the middle of dense bush overlooking the ocean. A truly magical place. As you explore the framework of the house, your father says he needs to check on the seats in the small picnic area down the side path. You watch as he turns the corner. What should be a five minute trip turns into half an hour, before you decide to race down to find him. All you find, sitting on one of the chairs, is the hat he was wearing. There is only one place he could have gone; into the bush. The house is located in the corner of a 14 Hectare property, made almost entirely out of native plants, that you as the player are free to explore at your own will. But make sure you hurry to find your father. There is only a few hours of daylight left, you don't have any sort of survival gear, and you know from experience that there are wild pigs somewhere in the area. Players must use logic, reasoning, and good observation, if they want to make any headway in there search. Maybe they caught a glimpse of a shadowy figure far away? maybe they found their fathers Watch, caught on a tree? All you know, is that this will not be your fathers Final Birthday.

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In the Darkness of the Night is a 2D sidescroller Mystery Horror Psychological Game, set in a small Village in the middle of the Forest. You play a lone Villager, a Jack-of-all-Trades type of character, who goes around the village doing tasks for other villagers. You fetch groceries for the old woman in the rocking chair, help the farmer plough his field, fix the chimney in the smithy, and a whole bunch of other randomised tasks each Real-time day. But each day, there is always a villager you pass by. Its different each time, but passing by them causes a faint menacing whispering in your ear. You cant tell what it says, but it makes you feel a great sense of anger towards the villager, as though you want to make sure he no longer exists within this realm of the living. Good thing you don't act on these feelings, Right? Its not your doing that random Villagers have been turning up dead each day for the past several days, Right? Wrong. Should you open up and play the game between the Real-Time hours of 11PM and 5AM, you will find yourself armed, disguised, and with one mission; to kill your target. But wait! You, the Player, have control of your character now. That means you can stop yourself from committing the Murder, Right? Its not like you Fighting against an A.I. Demon, who has possessed your character, and is now battling with you for control of your character, Right? And its not like the Demon will attempt to dissuade you by flashing Jumpscares and other semi-disturbing Images onto the screen, Right? Here, deep In the Darkness of the Night, you are not a Killer, Right?

Image Source: http://4.bp.blogspot.com/-wViycbvIDDM/Ubrho4Ks5kI/AAAAAAAAAVw/4xBOjjTO8wQ/s1600/real+horror+stories.png