Submissions by aidan.fox6298 tagged endless-runner

Bulls of Steel (or Bullrush) Is a multiplayer competitive endless runner based off of The Pamplona Encierro, also known as the "Running of the Bulls". Set in the streets of Pamplona, players must avoid obstacles such as overturned stalls and trash cans – however these are just procedurally generated and easily avoidable, the true threat are the other players.

Seeking inspiration from the Mario Kart franchise (1992-2014) and SpeedRunners (2013), players will be able to pick up traps and power ups to deter their opponents; these will be represented similarly to the spinning cube pick-ups from Mario Kart and Crash Team Racing. For the purpose of constant pressure, players can get eliminated if they fall too far behind – resulting in the stampede of bulls trampling them and forcing them to spectate until the round is over.

For the sake of playability, rounds will be timed and will take into account the positions of the players for final placings if multiple players are left standing (running) after the time is up.

Mechanics:

  • Endless Runner – Forced movement, ability to jump and strafe
  • Multiplayer Competition – Battle opponents whilst simultaneously playing an endless runner
  • Power-ups – Pick up system in place to make games more interesting and battle-heavy
  • Elimination – Constant threat of bulls chasing the players
  • Last Man Standing (Running) – Automatic win for the last runner, otherwise timer running out will choose the player at the front

Features:

  • Party game, great for sinking friendships
  • Mash up of multiplayer racing games and endless runner genre
  • Playful art style, with Spanish influences
  • Fairly basic control setup (strafe, jump, use powerup)
  • Potential for local multiplayer on a single screen (as opposed to split-screening)

Intended for PC, Xbox One and Play Station 4


Reference image: https://www.artstation.com/artwork/color-sketches-1

Silhouette is simultaneously a 2D and 3D endless runner in which you control a character running through an oddly lit tunnel, however due to a curse, you and shadow share pain, therefore if your shadow collides with another shadow it is treated like a normal collision with an object.

In regards to the 3D aspect, the player will play the standard endless runner with lane changing and jumping, however due to the addition of the shadow curse, the player must also avoid their shadow colliding with the shadows of obstacles, adding a 2D plane in which the player must also spare some attention.

Why both 2D and 3D? Endless runners are fairly difficult enough as it is, monitoring two bodies adds a degree of complexity and depth as the player must manage two units at once.

Power-ups:

  • Light – Summon a large ball of light, temporarily removing shadows, so that the player can focus on the physical body
  • Ghost – The physical body can temporarily phase through solid obstacles, allowing the player to focus on their shadow

Traps:

  • Switch – Light source changes position, altering the perspective for the shadow
  • Surprise – Obstacle density increase for a certain amount of time, spawning more objects

Features:

  • Endless Runner
  • Random chance/luck (trap or power-up)
  • Increased depth, taking into account 3D and 2D planes simultaneously

"I don't need a friend who changes when I change and who nods when I nod; my shadow does that much better" - Plutarch

Intended for PC, Xbox One, Play Station 4 and mobile devices (iOS/Android)


Reference image: https://d1w5usc88actyi.cloudfront.net/wp-content/uploads/2012/09/00042089.jpeg

Bullet Time is an 'endless runner' in which you play a freshly shot bullet. The game will either be presented in a 2D orthographic view or 3D with the camera situated behind the bullet. This idea turns the standard runner mechanic of increasing speed on its head; instead you start off fast, making it difficult right off the bat, however showing the importance speed.

Gameplay

  • Aim for enemies as the purpose to finish with the highest kill count possible
  • However, by killing enemies the bullet speed will slowly decrease and must be monitored by the player at all times.
  • Avoid thick/solid objects such as walls as they will stop the bullet instantly, resulting in a game over
  • If the bullet falls below a certain speed threshold then its flight is done

Abilities

  • Drill – allows the bullet to pass through thick objects (walls) for a certain amount of time
  • Wind Tunnel – increases the speed of the bullet, to avoid falling below the game over threshold

Interface will consist of kill count and a speed counter. The speed counter will also slowly turn red when it gets near the game over threshold.

Intended for mobile devices (iOS/Android)


Reference image: http://orig07.deviantart.net/a8c9/f/2012/276/e/3/luigi__always_angry_by_adamspinto-d5gp8vq.jpg



You've traded your family's cow to a strange, old man for a pouch of magic beans.

The game begins with a small plant pot and you watering your newly-planted, magic beans only to cause a beanstalk to shoot through your roof. Overcome with curiosity you decide climbing the beanstalk is a great idea.

Beanstalk is an endless climber (vertical endless runner) where your main goal is to get as high up the beanstalk as possible without dying. The gameplay consists of an automatic climbing pace, with three 'lanes' that you can swipe in the corresponding direction to switch lanes, being in the leftmost lane and swiping left however will not throw you into the abyss.

How can I die?

  • -Avoid the gaps in the beanstalk; landing on one of those tiles will cause your character to fall off.
  • -Exclamation marks appear in a lane as a warning, if there is an object falling very soon, this could consist of beans, roof tiles or unconscious birds that got pummelled by the sudden growth of the beanstalk. The time between 'warning' and the falling object will decrease depending on how high up you are, so there is less time to react.
  • -It appears that other plants have already started to sprout off the beanstalk and they look hungry. Two types of traps could consist of strangling vines that will entangle you and pull you into the beanstalk, never to return, and overgrown Venus fly traps, reminiscent of the piranha plants from the Super Mario franchise – which will also consume the player if they collide.

Main Features:

  • -Vibrant art style
  • -Challenges
  • -Leaderboards
  • -Background transitions depending on score (e.g. sky > clouds > space)
  • -Procedural generation

Intended for iOS and Android.

Reference image: http://malgorzataarska.deviantart.com/art/The-Bean...