A game about a child/young teen and a giant robot in a ruined mech mesa world. Played from a third person point of view similar to The Last Guardian where you switch control between the child and the robot S.A.M, with the other character being AI-controlled while you play as one. The child will be more cautious and wait for the robot to do things or give hints on where to go while AI-controlled, and the robot will try to move into positions where it can watch over the child or stay put while AI-controlled.
You start in an abandoned skyscraper with S.A.M waiting next to it, and from there must jump/climb and use S.A.M to clear the way to the window so you can climb onto it. From there you can steer S.A.M around and interact with features and landmarks - clearing the way, demolishing, or other similar functions - but each of these actions use up energy, and the only way to recharge S.A.M is to gently drop the child onto the street or into a building so they can run around on foot and look for power sources. Being a tech head, the child is capable of using their tools to sap power from anywhere electricity might be found - powerlines, plugs, so on - and store it in the portable battery in their backpack. Through radio comms you can order S.A.M around the building to defend it from threats - namely, other giant robots like S.A.M. These are the reason for all the ruin, although you managed to reprogram one of the biggest fallen ones you'd found and turn it into S.A.M, capable of fighting off most of the other robots.
Just as you need S.A.M to defend the child while they wander around the streets and buildings, you need the child to be collecting energy to recharge S.A.M so that it doesn't get too weak and collapse, which would require a full battery to bring back online again. The end goal is to find a way out of the city with S.A.M and to a safe zone that was advertised on the radio on Day 1 of the fallout using S.A.M's inbuilt satellite map, while collecting energy, managing two characters in tandem, and fighting giant robots along the way.
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Image: S.A.M by Richard Marazano and Shang Xiao
A game where you're in an arcade floor, with flashing lights in the darkened room and people walking around and sitting at the rows of machines. You're not one of these people - you play as a coin in someone's pocket. When they reach into the pocket to get a quarter out for the arcade machines, you fall out, knocked by their fingers, and tumble to the ground. As you hit the floor, you bounce and start rolling to who knows where. But you're not too concerned about that, now that you're free. What you need to focus on now is rolling around between legs and chairs, avoiding the occasional foot's attempt to stop you in your path and using sweeping legs of walking or fidgeting people as speed boosts to kick your momentum further in the ways you want to go. You will slowly roll to a stop and start to wobble, so you need to use banks, centrifugal force, and moving objects to your advantage to keep your speed up while avoiding any attempts to grab you by gamers or deadstopping into a corner or wall. The aim is to roll around the arcade, finding ways up onto ledges to raise your altitude, and fall into a certain arcade machine highlighted in the arcade, different every time, so that you can be with your coin brethren and away from the prying fingers of humans. A simple arcade-style third person game in the style of titles such as Crazy Taxi and Re/Volt.
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Photo by Rob Sheridan http://www.rob-sheridan.com/tourist/tokyo/