In the Darkness of the Night is a 2D sidescroller Mystery Horror Psychological Game, set in a small Village in the middle of the Forest. You play a lone Villager, a Jack-of-all-Trades type of character, who goes around the village doing tasks for other villagers. You fetch groceries for the old woman in the rocking chair, help the farmer plough his field, fix the chimney in the smithy, and a whole bunch of other randomised tasks each Real-time day. But each day, there is always a villager you pass by. Its different each time, but passing by them causes a faint menacing whispering in your ear. You cant tell what it says, but it makes you feel a great sense of anger towards the villager, as though you want to make sure he no longer exists within this realm of the living. Good thing you don't act on these feelings, Right? Its not your doing that random Villagers have been turning up dead each day for the past several days, Right? Wrong. Should you open up and play the game between the Real-Time hours of 11PM and 5AM, you will find yourself armed, disguised, and with one mission; to kill your target. But wait! You, the Player, have control of your character now. That means you can stop yourself from committing the Murder, Right? Its not like you Fighting against an A.I. Demon, who has possessed your character, and is now battling with you for control of your character, Right? And its not like the Demon will attempt to dissuade you by flashing Jumpscares and other semi-disturbing Images onto the screen, Right? Here, deep In the Darkness of the Night, you are not a Killer, Right?
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Urban Grimes is a Third Person Action Thriller, taking place in 1950's Los Angeles. You play as LAPD Detective James Dwight, a man who has never really done anything remarkable. When a Sewer Worker gets murdered, James is assigned to the case, and is shoved into the world of Cults, Drug Trafficking, Ancient Powers, Gang Violence, Hidden Treasure, and an all out war. Not really the kind of thing for an unremarkable man. Along the way, he is aided by several of his fellow Officers, such as Captain Darcus, a simple man who may or may not be an English Royal. Corporals Cecil and Frederick, men with boots on the ground and ears to the street. Captain Delphine, one of the few females working the streets, and with a rather good nose for trouble, and Sargent Reginald, that one strong guy with that one intimidating weapon. Explore the entirely of L.A. and more, as you visit the Sewers, Hidden cul-de-sac's, Underground Bunkers, Drug Labs, Battlefields, and even your own Home. Uncover your heritage, and take control of the hidden power buried inside you. Can you uncover the secret hidden beneath the Urban Grime?
Image Source: http://pre06.deviantart.net/5f41/th/pre/i/2010/231/6/1/the_summoning_dark_by_sherlockian.jpg
Kraken is a First Person Survival Horror Game, set in an Underwater Research Station, known as Kraken Base. You play an unnamed scientist, who wakes up inside the dormitories after apparently having been knocked out. The area is completely disserted, with only red emergency lighting to greet you. A voice comes over on the loudspeaker, identifying itself as Eugenie Clark, Head Marine Biologist. Something has entered the base and either captured or killed most of the personnel, there are leaks in several sections, with full site submergence expected in 12 hours, and there is only 1 working Submarine left. The Leviathan and Serpent Bases have gone dark. No help is coming. Your goal is to try and make your way to said submarine, while avoiding the 'things' that have invaded, rescuing survivors, and attempting to drain vital sections of the Base. Technically, the entire base can be navigated through, except there are many doors that were locked down during the switch to emergency power, and sections of the base that need a P.E.S. (Pressurized External Suit) to navigate, due to flooding. You will find yourself running all over, as you attempt to keep water levels down, to stop generators from shorting out, to allow you to pass through security doors, to finally get to the Submarine with your motley crew of Survivors. Assuming you don't get eaten first. Can you survive the Kraken?
Image Source: http://coolvibe.com/wp-content/uploads/2011/06/underwater-base-992x405.jpg
Spirit of the Mall is a co-op First Person Horror game, set in an undisclosed abandoned mall in the USA. Up to 4 players pick their characters from a variety of High School Stereotypes, each with their own skillset to tackle the Mall. Each map is Randomly Generated each time a match starts, randomizing the layout, stores, access corridors, bathrooms, etc. The object of the game is for the player(s) to navigate and investigate the mall, in hopes of documenting conclusive proof that not everything there is as it seems. By default, each character is armed with a flashlight and GoPro, to Illuminate and document. Beyond that, each class has it own set of special tools, that (assuming the character survives the match) upgrade with each game won. Should a character die at any point, all progress for upgrades and abilities is reset. Some classes would include: The Jock, armed with a baseball bat, able to defend against most corporeal entities, or the Scientist, who has on him an EMF meter, presumably able to detect Spirits, Ghosts, an other non-corporeal entities. But with each new Map, the beings within also change, so you never know which class you will need the most. Can you Escape the Spirit of the Mall?
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You are Joe.
Joe works as a aircraft captain for Air New Zealand.
You're next flight will be from Auckland to Sydney.
Three Hours, Thirty Five Minutes.
In Real Time.
The Tasman Crossing is a 2D first person flight simulator, where you fly passengers from Auckland International Airport to Sydney International Airport, and then back again. In Real Time. Its not as easy as it sounds as you deal with the fact that not only is their not much to do for the next 3 and a half hours, but that the autopilot on this plane has been disabled for maintenance, mean course correction is required every few minutes. Suffer from an emergency landing, and your going to need to travel in coach on a different aircraft, all the way back to the airport you departed from. In Real Time. A successful Landing at your destination will net you exactly 1 point. As will the return flight. And all sequential flights. Luckily you only need 100 points to win, so it shouldn't take you that long; only about three hundred and fifty nine hours. Oh, and since the game is so easy, the option to save the game would not be added; A single sitting is all that should be required to finish this game.
Final Call for Flight MDS185 to Sydney...
Image Source: https://upload.wikimedia.org/wikipedia/commons/1/1b/Air_New_Zealand_Boeing_787-9_Dreamliner_landing_at_Perth_Airport.jpg